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There have been 313 items by Zack the Mack (Search limited from 08-February 97)
#292056 Hoppers W/ Pistols
Posted by
Zack the Mack
on 02 January 2011 - 02:40 AM
in
Darts and Barrels
I've never seen a hopper work with a NF, PistolSplat, 2K, or L+L. I have used an LpL with a three-round hopper successfully, so if you really need that hoppy goodness, there's still hope.
#261906 Homebrew Backpressure Semi Auto Valve
Posted by
Zack the Mack
on 15 January 2010 - 02:18 PM
in
Homemades
#267740 Hitler Finds Out About The Nerf Longstrike And Deploy
Posted by
Zack the Mack
on 02 March 2010 - 11:50 PM
in
Off Topic
I love it!
#357562 help with MTB hellcat motor
Posted by
Zack the Mack
on 14 January 2017 - 06:06 PM
in
Modifications
Unfortunately, the solder tabs aren't replaceable. You need a new Hellcat...
I'll admit that I broke a motor the same way. You can add some strain relief with a dab of E6000 or Goop after you solder the wires to make this less likely...
#259695 Heavyweight Mod
Posted by
Zack the Mack
on 24 December 2009 - 12:58 AM
in
Modifications
I love the feeling of a hefty blaster. Nice idea.
#260179 Heavyweight Mod
Posted by
Zack the Mack
on 30 December 2009 - 12:39 PM
in
Modifications
Aww! Look at that cute little anvil! Where can I get one of those?
#286130 Has Anyone Considered Making/using Sights?
Posted by
Zack the Mack
on 27 September 2010 - 12:27 PM
in
Modifications
http://nerfhaven.com...showtopic=20068
![Posted Image](http://farm5.static.flickr.com/4141/4853519445_d28b68d61b.jpg)
If you really want to be tacticool, airguns have less recoil and barrel climb than springers and will work better with scopes. You probably won't hit anything beyond 50 feet anyways, regardless of what's duct-taped to your gun.
Edit: GAH! Accidental necro!
#357123 Hammershot vs Strongarm/Maverick
Posted by
Zack the Mack
on 13 December 2016 - 02:19 AM
in
General Nerf
Voted Hammershot, but Maverick wins because you can play Russian Roulette.
#357095 Gun computer MkIV
Posted by
Zack the Mack
on 11 December 2016 - 12:38 PM
in
Modifications
It's possible that the peak output voltage of the phototransistor isn't going over the microcontroller's minimum logic high voltage. If that's the case, you'll need to bias the transistor or amplify it with a fast transistor or logic buffer.
The opposite problem is possible too - at speed, the minimum output voltage might be too high to register as a logic low! If that's the case, you can use black paint or aluminum tape to block ambient light, and add a current-limiting resistor to dim the LED.
The important part is to use a scope and see the characteristics of the signal.
#282072 Guide To Barrel Material
Posted by
Zack the Mack
on 04 August 2010 - 09:14 AM
in
Modifications
It's Schedule 80 electrical conduit. Here's a link to the same stuff in 2" (The 1/2" isn't on Lowe's site).For now I will say: in OD it was like normal PVC the NIC has been using for ages, but it's ID doesn't fit megas, it fits micros, so 1/2" I recall it saying thick-wall on it, it was grey and near the electrical stuff.
EDIT: Split beat me to it.
#243956 Gnomefest 09
Posted by
Zack the Mack
on 26 July 2009 - 12:59 AM
in
Nerf Wars
I should be able to show!
#280408 Ghillie Suit In A Nerf War?
Posted by
Zack the Mack
on 16 July 2010 - 01:41 PM
in
General Nerf
Yeah man, they make you invisible, and when you're invisible, no one can hit you! It's standard issue around here. I recommend one if you are going to go to any NIC war.
Just bear in mind that a brand-new ghillie suit has a generic camouflage. Remember to add leaves, branches, and other local flora from the war location before starting combat.
#266738 Gears' Smedley Park Skirmish
Posted by
Zack the Mack
on 24 February 2010 - 02:14 PM
in
Nerf Wars
EDIT: Depends if my parents replace the car my brother decided to crash. Gears, is there a train station or something nearby?
#266640 Gears' Smedley Park Skirmish
Posted by
Zack the Mack
on 23 February 2010 - 07:38 PM
in
Nerf Wars
#356833 Frozen Foam 3: Chilled to Perfection
Posted by
Zack the Mack
on 23 November 2016 - 03:54 PM
in
Nerf Wars
Are FVJ's ok? I don't think I'll be able to get Koosh darts in time.
#357497 Frozen Foam 3: Chilled to Perfection
Posted by
Zack the Mack
on 07 January 2017 - 09:06 PM
in
Nerf Wars
This was one of the most challenging wars I've ever fought. The brutal weather tested our endurance, broke our blasters, and buried our staging area.
Thanks to Aeromech for running a tight war. He finessed some tense situations with park security and a news reporter, and even gave us bagels and bologna. Downtime between rounds was short - maybe too short, with all the N-strike mags that needed reloading.
It was ridiculously cold. Anyone without layers of outerwear and heavy gloves froze to death. In irony blyat, Sentinel Master Race cyka destroyed by Russian winter, blin. Many Sentinels were lost today. Our brave comrades were rearmed by Van - your service to Republic will be remembered.
The cold destroyed lots of blasters. My Sceptor leaked, homemades lost their seals, 3D-printed parts fractured, flywheels slipped. Even tactical gear and duct tape failed.
My new Rapidstrike was a beast. It handled the snow like a champ and mulched my opponents. The only real issue was that the cold weather made my LiPo's voltage drop, and the blaster thought it was out of charge and disabled itself. Worse, Van's Frankenblaster outranged it and he ate my lunch again and again. Damn you Van!
My gray Drats (not darts, drats) were basically invisible in the snow. Not only couldn't I confirm hits, I lost like 150 of them.
Thanks to everyone who helped make this a great war, helped shlep my huge loadout, and helped get my goddamn Centurion out of my apartment.
Also, ice froze into my beard and made me look like a manly-man. Here's what the girlfriend thought.
#357546 Frozen Foam 3: Chilled to Perfection
Posted by
Zack the Mack
on 12 January 2017 - 07:00 PM
in
Nerf Wars
No, it was actually in the snow, I have it, just remind me before the next war. It's a little worn out from being in the melting snow for two days though.
Woooooooooo!!
You should come to the next NYCNO. Everyone should.
#357520 Frozen Foam 3: Chilled to Perfection
Posted by
Zack the Mack
on 10 January 2017 - 02:20 PM
in
Nerf Wars
Did someone take my bayonet home with them? I can't find it in my gear.
#357485 Frozen Foam 3: Chilled to Perfection
Posted by
Zack the Mack
on 06 January 2017 - 07:24 PM
in
Nerf Wars
#357389 Frozen Foam 3: Chilled to Perfection
Posted by
Zack the Mack
on 02 January 2017 - 04:56 PM
in
Nerf Wars
I'm running the "Biotic" Sceptor from last time, as well as my new Rapidstrike superstock project.
Hopefully some of you bring superstock too, so I can get some fair testing!
#357370 Frozen Foam 3: Chilled to Perfection
Posted by
Zack the Mack
on 31 December 2016 - 07:42 PM
in
Nerf Wars
I'm taking an Uber to the war from NYC's West Village. Anyone want to split a fare?
#357283 Frozen Foam 3: Chilled to Perfection
Posted by
Zack the Mack
on 22 December 2016 - 08:33 PM
in
Nerf Wars
I have some leftover parts from my Rapidstrike mod. PM MEEEE if you'd like me to bring any of them to the war for trade or sale:
- MTB Rhino motors
- MTB Honey Badger motors
- Worker Stryfe extended mag release lever
- Worker Rapidstrike extended pusher arm (new in package)
- Worker serrated flywheels (new in package)
- 3D printed ABS Rapidstrike extended mag release lever
- 3D printed PLA JSPB3D C5 sights
- 3D printed PLA GoPro tactical rail mount
- Modulus collapsible foregrip
- 0.75" aluminum pipe (drop-in replacement for rifled false barrels)
- 16ga silicone wire
- RFID tags (about 1" circles, as thick as a credit card, formatted NDEF)
- A stock Centurion (w/ 7 darts)
I'm looking for Sledgefire shells, Recon ladder sights, 22-round Worker mags, a one-point sling, Accustrike darts, Koosh darts, a stock Sentinel, and the Modulus bayonet knife.
EDIT: Added subtle emphasis to the "PM me" part
#248467 Found At Bcno: Nitefinder Luger W/ Petg Barrel
Posted by
Zack the Mack
on 24 August 2009 - 09:50 PM
in
General Nerf
Please don't post in this topic. Admins, please close this thread, thanks.
#247674 Found At Bcno: Nitefinder Luger W/ Petg Barrel
Posted by
Zack the Mack
on 19 August 2009 - 05:34 PM
in
General Nerf
If it's yours, PM me and I'll either hand it off at GnomeFest or ship it to you.
The battery cap is painted a distinct color. When you contact me to claim the blaster, please tell me this color so I know you're the real owner.
#357094 Fly Wheel Barrel?
Posted by
Zack the Mack
on 11 December 2016 - 12:23 PM
in
Darts and Barrels
In other words, your barrel extension won't be optional at all!
#357102 Fly Wheel Barrel?
Posted by
Zack the Mack
on 12 December 2016 - 12:05 AM
in
Darts and Barrels
So what if, the first stage of motors were something fairly weak and as the motors went on they got to something like 180s
That would work fine, but it will seriously complicate the build for a minor benefit. The blaster would be almost worthless without the extension.
I've been told that Rayvens and Rapidstrikes are good candidates for afterburners because of well-placed dead space in the shells.
If you're considering building an afterburner into a barrel extension, you're basically forced to use a Hyperfire or Stryfe because their flywheel cages are directly connected to the barrel extension adapter.
#251202 Fall Dcno
Posted by
Zack the Mack
on 21 September 2009 - 08:51 PM
in
Nerf Wars
#253447 Fall Dcno
Posted by
Zack the Mack
on 13 October 2009 - 08:58 AM
in
Nerf Wars
#357117 Extended Hammer
Posted by
Zack the Mack
on 12 December 2016 - 06:22 PM
in
Modifications
Nice model. If I can get some printer time at the hackerspace, I'll run one off in ABS, 100% infill, and report back.
#249303 Expand A Blast Mk. Ii
Posted by
Zack the Mack
on 01 September 2009 - 10:25 AM
in
Modifications
I'd like to know why you implemented the multi-part barrel with nested brass and O-rings instead of just a fixed or coupled barrel. Seems like a lot of work if the thing vacuum-loads anyways.
#263516 Dyne V6 Photos!
Posted by
Zack the Mack
on 28 January 2010 - 11:28 AM
in
Homemades
My only question is, why such a short barrel?
BTW, if this is anything like his last JSPB, the trigger pushes on a PVC check valve to open it up for a split second, and pushing it briefly has a semi-auto effect.
#246865 Double Shot Mod For Guns With Cpvc Barrels
Posted by
Zack the Mack
on 13 August 2009 - 12:24 PM
in
Modifications
Backseat modding: Read the CoC, edit your grammar, and beg forgiveness. Today's forecast: Partly cloudy, with a chance of banning.
#260872 Deploy Cs-6 Sneak Peek
Posted by
Zack the Mack
on 05 January 2010 - 10:40 PM
in
General Nerf
#260931 Deploy Cs-6 Sneak Peek
Posted by
Zack the Mack
on 06 January 2010 - 12:04 PM
in
General Nerf
#260889 Deploy Cs-6 Sneak Peek
Posted by
Zack the Mack
on 06 January 2010 - 12:08 AM
in
General Nerf
#260863 Deploy Cs-6 Sneak Peek
Posted by
Zack the Mack
on 05 January 2010 - 10:26 PM
in
General Nerf
EDIT: Cool aperture sight in the handle. Didn't notice it at first.
#256709 Dart Weight Regulations/range Testing
Posted by
Zack the Mack
on 18 November 2009 - 07:44 PM
in
Darts and Barrels
Regardless, it might be a good idea to increase your sample size and provide standard deviation, etc. so we can drag some more insights out of this.
On another note, we really need a standard test for accuracy.
#242268 Dart Tag Ctf Stormfire Blaster
Posted by
Zack the Mack
on 16 July 2009 - 03:58 PM
in
General Nerf
You might be able to remove the glued-on barrel using pipe cutters, like removing the restrictors from a Longshot.
If you put a hole through the rear cocking portion right behind the white plunger tab, you might be able to band the plunger.
This really does look like the spiritual successor to the NiteFinder. It's got the barrel with a hole under it, the small N-Strike rail, and two dart holders. I wouldn't be surprised to see this sold separately from the set.
It's good to see Nerf evolving the designs a bit. They're making them more mature, better suited for office warfare etc. I wonder if the new styling cues will carry outside the Dart Tag series.
#248836 Dart Spinning (rifling) Test Rig
Posted by
Zack the Mack
on 27 August 2009 - 09:02 PM
in
Darts and Barrels
I’m interested to see results, but It might be awkward to carry both a backpack tank AND a car battery while running with the flag
He's not planning on making an actual spinning barrel (At least, I hope he isn't). He's just seeing if causing a dart to spin has any effect whatsoever. There's no point ripping your hair out trying to cut helices in CPVC if the spinning won't do anything.
Also, that's one serious rig, and it's also technically a blaster. You should paint it brown and make it look like a platypus.
#300560 Dart of War 4: Home is Where the Dart Is
Posted by
Zack the Mack
on 26 June 2011 - 05:12 PM
in
Nerf Wars
The guys running this war are not NH members. In addition to RSVP'ing here, please do the same at the Facebook event: http://www.facebook....23008168&ref=ts
IN A NUTSHELL: An intense indoor war in the sprawling Art/Soc building at UMD. Venue features 4+ stories of narrow corridors, wide halls, doors to barricade, a working freight elevator, ambush-ready stairs, and enough chest-high walls to get Marcus Fenix hard.
DATE AND TIME: Sunday, July 10, 9:30 AM - 7:30 PM.
LOCATION: University of Maryland Art-Sociology (Art/Soc) Building. GPS [38.985250, -76.947588]. Travel north on Adelphi and take a right onto Campus Drive. Free parking available.
ATTENDENCE:
- 50+ UMD students
- Dizzy
- Split
- bpso (mebbe)
- DX (mebbe)
GAMES:
- 2-Team 3:15
- 4-Man-Team 3:15
- Flash HvZ
- VIP and Double VIP
- CTF
BRING:
- At least one blaster (READ THE RULES FIRST!)
- Streamlines, Slugs, or missiles. Leave the slingshot darts at home.
- A BuzzBee sword or soft boffer for melee
- Lunch and dinner. Restaurants on campus are far from the building.
- Eye protection. If you're thinking sunglasses, remember this is an indoor war.
- Flagging tape and/or bandanna if you have them
- Deodorant
RULES:
- Blasters MUST be eye-rapingly colored or have an orange tip. This is strictly enforced srs bsns.
- Sign the waiver when you get there. Again, srs bsns.
- Barrel tapping is not permitted.
- Melee may not be used on staircases.
- Non-padded darts are not permitted. Gumdrop darts will be tested on site if you have them.
- Koosh balls and balled-up CLEAN socks are legal projectiles.
- Trash cans, doors, and other objects may not be moved without express permission from the organizers!
- Participate in dart sweeps! Return darts to the pit in the atrium.
- Do not enter classrooms or offices. These are off-limits to all players at all times.
- Flashlights are allowed, but don't shine them in people's eyes.
BLASTER GUIDELINES:
- Range limit is 100ft. If you feel you're being hit too hard, tell a moderator.
- Anything over 65ft is overkill.
- High-ROF blasters and blowguns are highly recommended - you'll clean house with an AR-removed Recon.
- Melee weapons and sheaths are HIGHLY recommended, especially for HvZ.
- The majority of darts are salvaged. If you mark yours, you'll get many of them back.
BANNED EQUIPMENT:
- Fists, feet, elbows, knees, or any other part of your body used as a means of attack
- Unpadded swords
- Paintball blasters and airsoft blasters
- Bayonets (any kind of foam melee taped to a blaster)
- Foam swords fixed to one's arm or body (for example, no Wolverine claws)
- Armor and shields of any kind
- Darts designed or modified to inflict pain (complaints will be investigated)
- The Nerf Big Bad Titan, and unmodified Nerf swords, such as the Nerf N-Strike Sword, the Nerf Axe, or the Nerf Longsword.
- Unwashed socks (we're serious)
- Any blaster without a bright orange tip
- Dark or metallic painted blasters
- Artificial propulsion - Skateboards, heelys, horses, jetpacks, etc.
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