3D printing.... bringing back all the old mods. Now with less tape and hacksaws! Been working on a couple of longshot and LnL stuff myself. I'll have to see if I still own a BBB.
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popatachi's Content
There have been 158 items by popatachi (Search limited from 17-January 97)
#364608 "My First 3B"
Posted by popatachi on 11 November 2020 - 07:20 PM in Modifications
#347756 Help finding post on specific mod
Posted by popatachi on 08 July 2015 - 12:05 AM in Modifications
Very cool mod. Reminds me of my 3k raider. I hope you found what you're looking for in your build.
#347750 Help finding post on specific mod
Posted by popatachi on 07 July 2015 - 08:33 PM in Modifications
http://nerfhaven.com...showtopic=19880
I thought there was a way to search a history of your views, but only posts and threads. You could try to look through your browser history to see if the thread was saved there? Any idea of the user to did the mod?
#347748 Help finding post on specific mod
Posted by popatachi on 07 July 2015 - 08:05 PM in Modifications
#347702 cpvc breech longshot
Posted by popatachi on 05 July 2015 - 10:34 PM in Modifications
#347700 cpvc breech longshot
Posted by popatachi on 05 July 2015 - 08:57 PM in Modifications
Sodizzle's write up
http://nerfhaven.com...=1
My first attempt
http://nerfhaven.com...=1
My second attempt
http://nerfhaven.com...=1
Good job on your build.
#339741 Organizing nerf war in new hampshire
Posted by popatachi on 23 June 2014 - 09:31 PM in Nerf Wars
#337533 Modification and Paintjob Pictures
Posted by popatachi on 17 March 2014 - 08:45 PM in Modifications
#337051 Sodizzle Longshot v2
Posted by popatachi on 15 February 2014 - 12:02 AM in Modifications
In my cleaning, I found a longshot that I had intended to sodizzle. So I up and started in again and this time, was determined to make use of this Pak D clip. I won't go into detail about creating the sodizzle breach, but will explain what I've done specifically for this version. Please view some videos or a write-up to get more details on a sodizzle breach:
My sodizzle write-up
Sodizzle's video on his breach
Bolt
The bolt is really the tricky part. Once I got this measurement down, I adjusted the barrel to work with this length. This is really the part that you want to get working correctly before you determine the placement of your barrel. It has the usual 45 degree angle and is coned out to help with feeding. The lip of the bolt to the front of the plunger tube is 4.5" and probably another .5" that is embedded into the base of the bolt that is inside the plunger tube.
The bolt length may or may not affect the spring(s) that you are able to use as well. In my tinkering, I didn't have the plunger rod + spring when testing the length. When it was all assembled, I found the travel was off because of the spring, so keep that in mind if you are trying this out that you may have to tinker with this measurement based on your spring set up.
I am currently using a length of k18 spring.
Barrel
For the barrel I used a 10" length of CPVC. I wasn't able to easily use the stock dart tooth as a ramp in this version because the barrel had to be moved further back. I used Maverick AR's as spacers to get the correct placement of the coupler and used a cut down version of the stock dart tooth (ramp) to help feed darts. The ramp is glued directly to the coupler. In order to have the barrel not move backwards, a spacer will be used at the front part of the barrel. Here I am using a length of 2k pump that will be glued in place. I had to completing afix the barrel in place, so I am thinking of using another method so that the barrel can be removed if needed.
The seal of this is okay. It's not completely air tight around the coupler, but it's pretty close. I pondered attaching an o-ring within the coupler, but decided against it. Overall, this mod was to be able to work with the different clip, but I believe it will be able to work with both types of clips now. And apparently, I threw out the plunger head, so it's working with a make shift one at the moment. The seal is good, but hopefully I can find a stock replacement one soon.
Expanded and completed views
Close up of barrel and bolt
Close up of the front barrel
This is definitely not the cleanest mod, but I believe it works well and this time I had a better sense of what I needed to accomplish.
#336864 Modification and Paintjob Pictures
Posted by popatachi on 04 February 2014 - 11:01 PM in Modifications
Not yet finished, but functionally working.
#335521 Game Types and Rules for Nerf Wars
Posted by popatachi on 17 November 2013 - 08:05 PM in General Nerf
The idea about taking time off spawn time was a way to get more of a incentive to capture points and hopefully a way to get the game to end instead of stalling. I realize that it could be too complicated, but good to know that something similar had been tried before.
Maybe another type of incentive for capturing points but making it easier to remember so that it's mindless to all players. If you guys or anyone else have any ideas, I would love to hear them. Back to the drawing board.
#335467 Game Types and Rules for Nerf Wars
Posted by popatachi on 15 November 2013 - 11:59 PM in General Nerf
My thought was to have 5 points on the playing field. All 5 points need to be captured to win (I am not sure if this a realistic goal, but we'll go with it for now) or if one team, after the initial point is taken, has no points on the field.
- Two teams with infinite re-spawn and 15 re-spawn time.
- To capture a point, a team (1+) must count aloud to 5 and be next to a single point. (There must be some way to display which team has the point)
- For each point captured, that team gets one second (possibly two) off their re-spawn time.
- If team B takes a point away from team A and there are people from team A mid re-spawn, those people must go to another team A point to start their re-spawn.
At the start of the game, teams must capture their initial point on the field and continue with other points around the field. In order for a player to re-spawn, they must start their counting at any of their own team's points.
There should be a time limit (or maybe when 3 points are captured) on the game where, when the time expires, the game changes to 1 life (or maybe 3-15).
Is there anything similar or is this too complicated or has this been tried and didn't work out well?
#334862 Painting
Posted by popatachi on 16 October 2013 - 08:02 PM in Modifications
Chipping and wear is normal for areas with moving parts though the different types of paint may help to increase the time the paint stays. The dye gets fairly decent results where normal paint will sit on top of the plastic and is more prone to being chipped or worn off.
There's no perfect solution though. Good luck!
#327544 NDA Exclusive! New 2013 Nerf Mega Centurion
Posted by popatachi on 03 March 2013 - 02:35 PM in General Nerf
#326867 Doomsayer plunger head
Posted by popatachi on 15 February 2013 - 10:23 AM in Modifications
Venom's Thread
#325039 My personal pic
Posted by popatachi on 03 January 2013 - 01:41 PM in Site Feedback
There's an old post that still applies on how to do it: Google Site Search
Anyway, hope that helps if you haven't tried that already.
Thanks for the fix, Langley!
#324845 Lock N' Load Returning Priming Slide Mod
Posted by popatachi on 28 December 2012 - 07:13 PM in Modifications
#324842 Lock N' Load Returning Priming Slide Mod
Posted by popatachi on 28 December 2012 - 02:55 PM in Modifications
#324338 Modification and Paintjob Pictures
Posted by popatachi on 10 December 2012 - 11:53 AM in Modifications
#324056 Need help!
Posted by popatachi on 01 December 2012 - 10:53 PM in Nerf Wars
#324038 Modification and Paintjob Pictures
Posted by popatachi on 30 November 2012 - 11:50 PM in Modifications
#323515 Modification and Paintjob Pictures
Posted by popatachi on 12 November 2012 - 11:02 PM in Modifications
#323199 pSyk's "Auto-Loading" Rampage 3k + Vid
Posted by popatachi on 29 October 2012 - 07:50 PM in Modifications
#315478 Modification and Paintjob Pictures
Posted by popatachi on 09 May 2012 - 07:26 PM in Modifications
#314759 NJNO5
Posted by popatachi on 24 April 2012 - 01:03 PM in Nerf Wars
I'm still alive and slowly getting better. I ended up getting a concussion, a black-eye, a lot swelling on my face, multiple bruises/scratches and dizzy spells when I get up or lay down.
Regardless, it was a really fun war and when I'm able to, I'll compile the video that I took from the war... until then... spell and cold compresses!
Thanks everyone for the great turnout!
#314433 stefan stampede clip
Posted by popatachi on 16 April 2012 - 07:23 AM in Modifications
And good point about tape! Although there must be a simple mechanical way to hold everything together... I'll have to think on that more.
#314423 stefan stampede clip
Posted by popatachi on 15 April 2012 - 11:16 PM in Modifications
#314419 stefan stampede clip
Posted by popatachi on 15 April 2012 - 10:55 PM in Modifications
NOTE: This method can work on a 6-dart clip, but you need to determine where the center coil is located and put the post on the other side of the clip. This may mean that you must reverse the clip (cut off the top tab and add a clip lock slot on the opposite side of the clip) in order to use the clip in your blasters.
The Youtube Video
MATERIALS:
- 7/32" brass tube or compatible rod/tube (longer than a stampede clip ~ 11")
- ~1/2" length of a pen (this will act as a sleeve to the above tube)
- paper clip
- stampede clip
- #6 or #8 washer or something compatible
TOOLS:
- drill or drill press
- round file
- 7/32" bit or one that will fit the size you have
- pin vice or bit that is small enough for a paper clip
- glue
ANOTHER NOTE: long ago when placing an order for brass tube, I accidentally ordered 7/32" tubes instead of 17/32". Years later, I'm glad that I kept them around.
Step 1: Prepare the clip
You will want something to slide and hold the dart pusher all the way down at the bottom of the clip. I had a piece of plastic tubing, but anything will do. With that securely in place, drill a tiny hole through the shell and dart pusher. For this I use a pin vice or a hobby hand-drill with a small bit. Either way, the hole should only be wide enough to allow a straightened paper clip through. This will lock the dart pusher in place.
Alternatively, if you have a method to secure the dart pusher in place without having to drill the hole, you can do that too.
Step 2: Drill it!
Mark the location for the post. The location would be the same spot where you would normally glue the side rails allowing for your darts to rest comfortably. Make sure to use the same diameter bit as your rod/tube. You will want the shell hole to have a snug fit where the dart pusher hole will need to be widened to accept the sleeve. Either way, drill through the shell and dart pusher.
Step 3: Add a sleeve
(This sleeve is fairly clear and a little hard to make out)
Release the dart pusher and insert the rod through the bottom of the shell and prop up the dart pusher so that it cannot slip down. With this secured, widen the hole in the dart pusher to accept the sleeve. Make sure that the sleeve that you choose will allow the rod/tube to easily slide. This should not be a snug fit at all. Once the sleeve is in place, secure it will glue and file/sand the top of the dart pusher.
Step 4: Cutting of the tube
Set the dart pusher to the lowest point with the side of the clip. This is where you will want to set the top of the tube/rod. Since this is the point where the dart tooth/barrel will be resting (hence why you need the sleeve). Once that location is set, mark the tube where the excess is sticking out of the bottom of the clip. Cut this excess off and glue a washer on.
Step 5: All Done!
Insert the rod and now you have a stefan/stock stampede clip all without having to chop the clip open. Enjoy!
The Youtube Video
#313761 Foam backer Rod
Posted by popatachi on 30 March 2012 - 10:02 PM in Darts and Barrels
#312934 RFSG Help- rotation mech
Posted by popatachi on 16 March 2012 - 07:37 AM in Modifications
You need to have a pushnut fastner or something there to keep the rotation mech and turret seated together. There is probably too much room for the mech to separate from the turret and causing it to not rotate.
Once you fix those, you might as well fix the turret/plunger tube seal and put in a better spring combo to take advantage of the other mods.
#309807 Modification and Paintjob Pictures
Posted by popatachi on 19 January 2012 - 08:47 PM in Modifications
#309300 Modification and Paintjob Pictures
Posted by popatachi on 09 January 2012 - 12:39 AM in Modifications
#307966 Modification and Paintjob Pictures
Posted by popatachi on 01 December 2011 - 08:37 PM in Modifications
#307110 Modification and Paintjob Pictures
Posted by popatachi on 07 November 2011 - 09:02 PM in Modifications
#306691 Mav Paintjob Issues
Posted by popatachi on 29 October 2011 - 08:29 PM in Modifications
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