RFSG Help- rotation mech
Posted 15 March 2012 - 11:31 PM
So I went ahead and did the "easy" portion of the mod, and just bust out the air restrictors and then close up the gun. This includes drilling the holes out a little bit (but not gooping them).
Problem #1: Ranges have gotten seemingly worse, I assume its because of stock darts being pretty crappy while there now being increased airflow but no real surface area for the air to push the stock dart. All of my stefans bit the dust as I left them in my trunk last summer and the heat cooked them. They kind of shrunk' but they were frost king anyway.
Problem#2: The bigger problem, the turret no longer rotates. Now I did cut the pushnut without replacing it, or I could have put the rotation mech together wrong. If there is anyone with a good working knowledge of this blaster any insight would be useful.
Sidenote: I've been following this site for years now, and I'm sad I haven't contributed much. Any mod I've done was very well documented and/or executed better than I did. Also up until the point I saw the RFSG on amazon for relatively cheap I was satisfied with my brass barreled airtech 3000.
Posted 16 March 2012 - 07:37 AM
You need to have a pushnut fastner or something there to keep the rotation mech and turret seated together. There is probably too much room for the mech to separate from the turret and causing it to not rotate.
Once you fix those, you might as well fix the turret/plunger tube seal and put in a better spring combo to take advantage of the other mods.
Posted 16 March 2012 - 12:27 PM
Edited by Zorn's Lemma, 16 March 2012 - 12:27 PM.
Kruger and Dunning (1999)
Posted 16 March 2012 - 04:48 PM
Posted 17 March 2012 - 06:27 PM
As far as additional springs - would a #49 do well? From what I gather I assume that they are different lengths.
Is it better to run JUST a [k26] or can I add to the stock spring and cheap my way to similar ranges?
Also thanks for all help given so far.
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