- NerfHaven
- → C-A 99's Content
C-A 99's Content
There have been 77 items by C-A 99 (Search limited from 30-December 96)
#261187 Deploy Cs-6 Sneak Peek
Posted by C-A 99 on 08 January 2010 - 03:37 PM in General Nerf
It's safe to say that N-strike has been catering very much to the MW2 crowd lately, though mostly to kids who don't give a damn about performance or whether that "UB3R L33T ACOG SC0P3" actually zooms. Still, I'll give credit where it's due and the Deploy definately has gone for a style that they haven't done before.
#351870 Ebay Stock Dart and Acronym Guide
Posted by C-A 99 on 28 February 2016 - 08:52 PM in Darts and Barrels
^ IIRC, the Koosh darts weren't labeled in any particular way, similar to how ACC's are not labeled right now.
Some info that Van forgot:
- Reliability/functionality in various mechanisms (magfed springers, hoppers, etc.)
- Flight performance at medium or high velocities
- Dart fit
I'll add this info in by dart type:
USC:
- Works reliably in all stock mags. May require extending the pusher in flywheels. Hopper reliability is somewhat poor (even when trimmed) and requires high powered air blasters to feed. This problem is exacerbated in the cold.
- Thicker dart fit, somewhat under .527 (although works in that barrel as a loose push fit) and works perfect with many stock blasters. (Slightly larger than Elite foam.) Dart head will not work in smaller CPVC barrels.
- Great weight distribution, flies well in low/no wind at 4B velocities. Not as aerodynamic.
Koosh:
- Works most reliably in flywheels. Reliability in magfed springers varies mainly due to dart fit and excess glue. Removing the AR will significantly reduce the likelihood of misfires. Full-length not tested in hoppers, but half length hoppers okay. (Tested with air blasters such as XBZ and 2nd gen 4B.) However, the brushy dimples sometimes get displaced in long barrels, so it's not recommended.
- Thinner dart fit. Foam diameter barely smaller than stock Elites, but the dart head will not work in long barrels smaller than .500.
- Great weight distribution, aerodynamics are better than other darts.
FVJ:
- Reliability varies. Many FVJ's are too short to be seriously reliable in most blasters, and they tend to act up with magfed springers even without the air restrictor in place. For flywheels, the tips can get burned out easily. For hoppers, they require a lot of power to feed (2nd gen 4B), but do so slightly better than USC's.
- Medium dart fit (exception: White FVJ foam is thicker, close to USC thickness.) that works in most CPVC. Fresh FVJ's are very close to stock Elite fit.
- Okay weight distribution, not sure on aerodynamics. While they're certainly not Elites or Voberries, they tumble in mid-flight more than the other darts.
ACC:
- Good reliability. The squishy dart head might present issues in magfed springers, but I haven't encountered this yet and they currently feed very reliably from initial tests. Sometimes the glue has issues which others have reported. Hoppers well from a few tests, and seems to do better than other darts for feeding through hoppers, but MHA silicone darts still do better. (Again, air blaster is likely required.)
- Thinner dart fit, but still works well in stock blaster barrels.
- Great weight distribution and aerodynamics. Appears to be better than VTN's but more testing is needed to confirm.
Voberry:
- Super-reliable in magfed springers, and feed well in flywheels too. Not suitable for hoppers, which require too much power to be able to use these darts.
- Very close dart fit to stock, but seems to be very slightly thicker (or just ages better).
- Extremely poor weight distribution characteristics, with similar inaccuracy to Elites. Not recommended above 100 FPS.
VTN:
- Very reliable in magfed springers. Unreliable in hoppers (tested at half length), about as poor as USC's at feeding.
- Medium-thick dart fit; should be same as FVJ but the ones I have seem slightly thicker.
- Great weight distribution and aerodynamics, but very easily thrown off into a circle trajectory by wind.
That's all I have for now. I haven't battle tested many of these under many conditions; the results are mostly from observed testing under controlled situations.
#140767 What Was Your First Nerf Gun?
Posted by C-A 99 on 17 February 2008 - 11:05 AM in General Nerf
#261613 Smith & Wesson 1911 Style Foam Dart Gun
Posted by C-A 99 on 12 January 2010 - 06:44 PM in Modifications
The spring catch looks somewhat weak, though may not be nearly as bad as the RFR's. It's still a consideration though and even with the stock spring it may be likely to wear out.
Does the "bottom" end of the barrel go all the way into the end of the plunger? If so, the inverted plunger may not be such a bad thing since there is no dead space. (sorry if that was obvious, but I haven't seen any inverted plungers without dead space yet)
#363256 2018 Nerf War Directory
Posted by C-A 99 on 07 August 2018 - 11:15 AM in Nerf Wars
Suburban Detroit Nerf Club
Facebook: https://www.facebook...36163833098419/
Discord: https://discord.gg/ZKFgxwU
MI
Detroit and everything within 50 miles
Superstock and NIC, non-metal darts. (Please use SCS - http://nerfhaven.com...ction-cup-slug/, Workers, etc.)
See Facebook page for game rules.
See Discord server for active discussions and the full, up-to-date war directory.
#255169 Red Strike Series?
Posted by C-A 99 on 02 November 2009 - 10:45 AM in General Nerf
#131454 Tommy Twenty
Posted by C-A 99 on 05 December 2007 - 02:51 PM in General Nerf
With $20, you could (almost) get an AT3k twin pack, which I heard are much better. (though they only hold 6 darts each) However, I havent tried any AT's before though I'm trying to get some.
#262565 Big Bad Bow, Rapid Fire20, Rapid Fire20
Posted by C-A 99 on 20 January 2010 - 09:30 PM in Modifications
The whole thing looks awkward to handle and fire. The RF20 pumps appear to get in the way of one's pumping hand, and once a gun is used, it becomes dead weight until it's reloaded. Interesting assembly nonetheless, but how well does it work on the field?
#133432 More Goodies: New Nerf N-strike Mission Kit With Tactical Light
Posted by C-A 99 on 22 December 2007 - 03:36 PM in General Nerf
#254929 N-203 Grenade Launcher
Posted by C-A 99 on 30 October 2009 - 09:50 AM in Modifications
Perhaps you could create a kind of shotgun "shell" that holds muiltiple darts? If such a shell could work, it'd probably be useful for close quarters.
Interesting addition though. I'm sure it'd look pretty good when painted but the Sharpie details are pretty nice.
#131232 Outtakes Of Nerf
Posted by C-A 99 on 02 December 2007 - 11:57 AM in General Nerf
Another time, and more recently (a few months ago), we had a typical series of small games upstairs at my house. In my room, I happen to have some random cardboard boxes filled with packaging foam. In the games, we used a NF, LS, RF20, and a few Mav's. Sometime during a game, my friend (who's often crazy as hell) yells "SMOKE BOMB!" and dumps the packaging foam everywhere, and proceeds to do this with other boxes. Later, he's taking our larger boxes we used as cover (the box for the RF20 and LS) and throwing them around. Some of them broke off some leaves of a live plant below and overall, just pissed my mom off real bad. Eventually, we clean it up until it was spotless, but regardless, that kid's not going to be able to come over again.
Even more recently, we were nerfing at another friend's basement during break, just after thanksgiving (the same kid who shot a Mav dart into his mouth a year ago), we were doing random 2v2's. I brought my LS, NF, 4 Mavs, and a Tommy 20 (my RF20 was and still is broken), and my other friend brought over his 5 Mavs. Unfortunately, the house we were playing at just got painted recently, and on one of the games, another kid tripped into the wall while trying to retreat to cover, creating quite a mark on it which pretty much ended all our games.
Well, thats about it for now...
#130444 Workplace.
Posted by C-A 99 on 23 November 2007 - 12:50 PM in Homemades
-PVC and CPVC
-Random cardboard boxes and pieces
-2 open soakers that were never repaired
-A Mav and RF20 under repair
-Random tools (drill, dremel, PVC cutter, hacksaw, stuff like that)
-A homemade soaker and pneumatic water balloon launcher
-Gorilla glue and epoxy
-Some random other stuff
Later on, I'll have to get some FBR and more CPVC.
#335594 Benefits of Post removal
Posted by C-A 99 on 22 November 2013 - 11:37 PM in Modifications
On the other hand, some stock Buzz Bee barrels seal in the middle instead of the back of the dart. In this case, the AR post seems to push the foam out a bit to help it seal. This is primarily observable in the shells for Buzz Bee blasters, although if you're concerned about dart compatibility at all, it's best to avoid those blasters anyway. (As well as Streamlines in general; Elites don't have the compatibility problem with lengthy AR posts.) Aside from BBT blasters with shells, the Air Max 1 and 6 use barrels that seal mid-dart, and seem to only work very well with the included Extreme darts. If you don't plan on barrel modding, and care about dart compatibility, may need to avoid those blasters.
Barrel replacements are often the best mods, especially for air blasters. For springers, I shouldn't have to state the obvious that a stronger spring can make the blaster wear out faster, but the degree of that problem varies from blaster to blaster depending on how they're designed.
For safer dry firing (after AR's are removed), it's a good idea to pad the plunger. Buzz Bee does this on a number of blasters to make them safe to dry fire without any shells loaded. For my CPVC'd NF, I used a felt pad similar to (but larger than) the felts used in homemade slug darts. There may be a better solution out there that I'm not yet aware of, however. (Aside from the obvious, "don't dry fire" solution.)
#335607 Benefits of Post removal
Posted by C-A 99 on 24 November 2013 - 02:57 PM in Modifications
I thrown worn darts out in a separate pile anyways. They can cause problems with jamming or simply not sealing with the barrels. I have a number of suction tip darts, and if they can no longer seal in, say, a Maverick, I often remove the tip/weight and glue it on the opposite side. They shoot like new after that.
#350952 Post your Stock/Superstock Loadout
Posted by C-A 99 on 20 January 2016 - 04:06 PM in General Nerf
Superstock:
- Compact: Nitefinder + Hammershot + dart pocket + BAJ
- Medium Firepower: Retaliator + jungle mags (no mag pouches) + Nitefinder + BAJ
- Heavy: 14.8v Stryfe + mag vest
- Superheavy: 4B absolver + 6 shells + 14.8v Stryfe + 6 18 mags (mag pouches + holster for Stryfe) + BAJ
- New: Sentinel + jungle mags + dart pocket + BAJ
- Scenario Games (HvZ, TTT): Hammershot or Strongarm + Jolt + dart pocket
I almost never use loadouts involving mag pouches and holsters due to the inhibition of mobility. It's been an annoyance even in mostly immobile attack/defend type games while defending.
NIC:
- Unshelled 4B + dart pocket
- Sceptor + dart pocket (indoors only)
- DCIT + dart pocket (CQB indoors only)
#350473 Frozen Foam Part II, Long Island NY [1/2/2016]
Posted by C-A 99 on 04 January 2016 - 12:39 PM in Nerf Wars
5/0 was just strange. I need to get the cosmetic changes to my Sceptor in place, because it would've been perfect for it. If the /0 part was changed to require an away-from-action spawn, I think it would play better, otherwise I should just rush people with an absolver or something.
Bomberman is interesting enough that I'd like to play it again. However, I'd change the mechanics to make it easier for the defending team to muck up the bomb. The way it currently works, the bomberman could be all alone but if you miss the bomb hit, you lose the entire opportunity.
Having a larger playing area would be nice, but that's the only con for this war. We had a lot of moments where we needed more room for teams to push each other around.
#131636 What Do Other People Think Of Nerf?
Posted by C-A 99 on 07 December 2007 - 11:28 PM in General Nerf
#337421 GRID CODE MARCH 2ND 2014
Posted by C-A 99 on 05 March 2014 - 06:14 PM in Nerf Wars
Unfortunately, most of my GoPro footage turned out to be trash. The camera was pointed too far upwards most of the time. Doesn't help that I was clumsy as hell whenever a new round would start that time. I'll have to get my gear in order next time to prevent that from happening again.
#342292 Your first NIC war and your first blaster
Posted by C-A 99 on 06 October 2014 - 08:01 PM in Site Feedback
I've always been primarily a stock-class player and never got too far into modding. I had trouble researching the techniques, hardware, and designs used until I managed to talk to a specific Nerf vet who could answer a very high volume of incessantly annoying n00b questions. After blowing plenty of cash on various projects and McMaster orders, I'm starting to find my home in building. I ended up taking PETG-barreled AT2k's to the OH group's church wars and I've gotten alright at it.
Now I have some NIC-ready blasters almost fully prepped, and some more to work on. I don't have any means nor motivation to even think about bothering with homemade springers, so I'll stick to air blasters. Having built water blasters before this, it's what I know best and what I'm best at. Of course, I'll need to get a chrono and follow a good OPRV design as I go into building them. Right now, I'm not the laziest of modders, but I demand high combat capability improvements for a given unit of time and work put into a mod. (Meaning I find things like bullpup Retaliators to be a complete waste of time.)
Anyway, I'm hoping to get some more games in next year.
Edit: First blasters were a bunch of Mavericks back in '06. I slowly expanded my stock collection after that before getting into modded/NIC class.
#342478 Hell After Halloween II
Posted by C-A 99 on 18 October 2014 - 07:27 PM in Nerf Wars
Questions:
- Will we be playing amongst trees, open field, or both?
- Will there be mobstacles? Can we bring our own?
- What are the blaster air tank size/muzzle velocity restrictions?
#137354 Make Magazine Essay
Posted by C-A 99 on 26 January 2008 - 05:29 PM in General Nerf
On the 8th paragraph, I believe "prevent" should be "proven".
Interesting essay... However, since I'm not really into writing, I'm not sure how it could be improved. (other than the typo I just pointed out)
Funny coincidence, I just got some FBR and hot glue today to begin experimenting. Overall, my progress with nerf has been very slow (last time I did anything was a RF20 repair a few months ago), but today, I just happened to remember to get that stuff. (however, I don't have any weights yet)
#255703 Stiff Ball Valve?
Posted by C-A 99 on 08 November 2009 - 01:52 PM in Homemades
Perhaps building a torque arm like this could help.
I've only tried silicone lube, which considerably slowed down one of my valves. It doesn't seem to be a reliable solution unless you're familiar with what works and doesn't with the various materials in the valve.
#350662 Best nerf gun to loan out
Posted by C-A 99 on 10 January 2016 - 08:06 PM in General Nerf
Now that enough people have necroed this thread... In 2016, the list of best buys have shuffled a bit. Behold, the Buzz Bee Sentinel! Cheap, NIB, makes for a loaner if the person using it knows how to deal with springers. The 20-dart mags are relatively cheap too, at least by retail standards.
Otherwise, go for that thrifted Retaliator, Strongarm, Stryfe, etc. if you don't want to spend too much money on stock-class loaners.
Edit: Re Aeromech's post: Darts popping out seem to be a problem with any smart AR system: Rough Cut, Triad, and perhaps Double Strike.
#175978 Through A Cop's Eyes
Posted by C-A 99 on 08 September 2008 - 06:23 PM in General Nerf
And the worst part is that this was all with water guns, not nerf.
As we're playing along the new area (which was very far from the filling stations), we see some cops and public service cars around the area, though as far as I'm concerned, none of them said a word to me nor my team. (the public service or whoever did talk to someone on the other team though)
Now, imagine how much drama there would've been if we were using (unmodified) black painted nerfs, even if they had the bright muzzles and triggers unpainted.
#335573 RETALIATOR vs RAMPAGE (Criteria: jamming)
Posted by C-A 99 on 21 November 2013 - 05:56 PM in General Nerf
I thought they added slam-fire to the Retaliator as they did to the Strongarm. I could be wrong though.
The main cases where Nerf is at fault is dart compatibility. Streamlines are incompatible with many blasters due to them having AR posts that are too long. Some blasters that use Elites will not work with Streamlines without modding.
#349329 [OH] Hell Before Halloween III
Posted by C-A 99 on 26 October 2015 - 09:08 PM in Nerf Wars
Good games. Wish I went earlier but now I know to commit to getting to wars on time. It looks like I missed out on a lot of NIC rounds.
Also, that wedding never happened. Kinda salty about that, since it cut the NIC rounds short.
Will definitely come down for wars in the future. Thanks Xellah for hosting!
#335325 Homemade air bladder
Posted by C-A 99 on 10 November 2013 - 07:32 PM in Modifications
Ignoring the need for semi-auto, you'd think that rubber tubing able to output a short, constant-pressure air stream would work for an auto-hopper based homemade. After all, this video (that you guys should be familiar with) demonstrates it.
Unfortunately, it seems to need a very loose barrel, but that may not be the case if the air source is from rubber tubing (with sufficient pressure) instead of blowing on it.
After some testing today (with some tubes I took out from a water blaster homemade), and according to McMaster, the tubes hold around 30-35 PSI. (Probably dependent on temperature.) Not exactly sure if this is enough for something high-powered, but it should be manageable to get good performance out of with the right barrel fit/length.
For semi-auto, there's an old valve design that comes to mind. http://www.sscentral...de/testwbl.html It looks great on paper, but is a lot to put together. However, it should be an effective solution, assuming the air tube has enough volume to supply a decent number of shots. (Good pump design will be needed here.)
Anyway, I'm primarily trying to avoid heavy air compressors, expensive HPA tanks, regulators, etc. and uses a rubber bladder for constant air pressure, as well as an easy loading mechanism like the hopper. That said, there's a few principles that still apply even if you're using HPA or an air compressor.
As for the MForcer mod, the lack of constant air pressure for each shot means plenty of pumping after a few shots. With a constant pressure bladder tube, the last shots should be fairly consistent with the first even as the bladder is running out of air and the pressure drops off. I may be thinking this issue is worse than it actually is, but it's still something worth considering.
#355918 Ohio Hell Before Halloween
Posted by C-A 99 on 21 September 2016 - 05:45 PM in Nerf Wars
Post it up on Facebook too so it's easier to share amongst some groups. Also, what kind of attendance are you expecting? Anyone from CANE? I might make the long haul down there as it's been a while since I've played.
Edit: +1 bailed, I think.
#136650 Ball Valve
Posted by C-A 99 on 20 January 2008 - 06:13 PM in Homemades
The arms are important for quick opening on the balloon launcher, and are more comfortable to use for the soaker. I believe they would be useful for nerfing as well if a solenoid valve is unavailable, due to the faster opening time which allows more air to kick in at the dart at once.
Since I've never tried this on darts, I can't be sure on how it'll work, but the design concepts for water balloon launchers are very similar, from what I've seen. To create one, you'll need a stick of PVC, some bolts and nuts, and a drill.
Again, this is just supposed to be a cheaper alternative to solenoids and other valves, but you should probably use those if possible. Perhaps yet another possibility is to build a pull valve, where a piston blocks a hole, and the user pulls the piston open to release the air.
#132813 Are You A Helpfull Nerfer?
Posted by C-A 99 on 17 December 2007 - 05:36 PM in General Nerf
Either way, I don't care much about status, how nice or mean I look, etc. I just play.
#352324 Where can I find soft elite dart tip/head alternatives?
Posted by C-A 99 on 20 March 2016 - 06:33 PM in Darts and Barrels
The darts you're looking for are referred to as Voberries, but are found on eBay by searching "nerf dart hole". See this thread for more.
http://nerfhaven.com...ock-dart-guide/
However, these darts have horrendous accuracy. For a dart with similar compatibility and best price, look for what's referred to as USC's. Search "nerf dart sucker" on eBay to find them, or refer to the guide above. (Note that these darts have problems with flywheels unless the dart pusher is modified and/or the suction cups removed.) USC's are several orders of magnitude more accurate than Elites or Voberries. You can get similar results from Koosh and ACC darts as well. (Koosh is well reputed for flywhels too.)
#344362 Your Dart Preference
Posted by C-A 99 on 18 January 2015 - 12:24 PM in General Nerf
Stock Class: Voberry for compatibility, Koosh for performance. Usually just Koosh.
NIC: #8 slugs with beige foam.
- NerfHaven
- → C-A 99's Content
- Terms of Service and Privacy Policy
- Code of Conduct ·