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Heartw0rk

Member Since 16 Jan 2007
Offline Last Active May 03 2009 07:22 AM

Posts I've Made

In Topic: New Raider CS-35 Speculation Thread

19 February 2009 - 10:56 AM

Distance doesn't matter to me. I'm going to buy this simply for the clip and use it with my modded Longshot for HvZ. I've been in a lot of firefights/showdowns in the game with a bunch of 6-round clips and managed, but going-- at minimum-- 29 shots before reload? This is exactly what I needed.

In Topic: Official Humans Vs. Zombies Forums Now Online!

28 July 2008 - 01:35 AM

It is kinda small. I mean the main page has one category... Not too organized in my opinion, never the less, I will be joining because this seems like a fun game to play.


Well, we ARE just starting all this out...the central forum, as well as incorporating. We've filed for service marks and the next step is becoming an actual legal entity, I believe.

In Topic: Humans Vs. Zombies In The Washington Post Magazine!

21 April 2008 - 12:04 AM

Jenifer Jennings-Shaud, a member of the graduate education faculty, spoke of arriving on campus one evening and seeing a man with a gun run over the hill. "I was terrified," she said. "Guns scare me. Nerf guns, regular guns. All guns." Then she began to cry.pansy,it shoots foam peanuts. get a life


I actually think that she's being perfectly valid. She grew up in a warzone, in fact. The thing is, we play the game for less than a week, and once a semester. If it were a weekly thing, the situation would be different.

In Topic: Humans Vs. Zombies In The Washington Post Magazine!

19 April 2008 - 10:34 AM

Autos are simply inefficient for defense, and I have not known anyone to be able to fend off zombies better because of having an automatic rather than a decent semi.


Man, when it's come down to late-game missions they've been bread and butter for humans. Sure you have to be careful when you run so ammo doesn't fall out, but most of the kids using autos are careful enough.

Also, Temkin and the way Goucher in general handled HvZ was very very good for everyone. As the president, it is my job to not let anyone screw up. But there will always be some kid who just got too much into it. I am happy that someone realized that trading liberties for a false feeling of safety is unacceptable.


Max has done an amazing job, and ditto with the other mods.

Our college president even played a brief NPC role early on in this game! :(

In Topic: Humans Vs. Zombies In The Washington Post Magazine!

18 April 2008 - 01:34 PM

Wait, you have to unlock automatic weapons?! I never heard that rule before. Which guns are considered "automatics"?


Anything that does NOT need to be cocked to fire several shots in a row. RF 20, TommyMech 20, Magstrike, basically.




And since GW became president, 2 interesting things happened. 1, the assault weapon ban expired, meaning if the state doesn't outlaw the weapons, you can have them. 2, he gave retired police officers the ability to effectively obtain any weapon they want, regardless of state laws. Considering those facts, anything short of a simulated RPG should be allowed if you want real immersion.


Hahaha, don't read into HvZ too much. The plot is often frivolous. Case in point- last night our makeshift recon team had to do a whole bunch of beacon drops. They succeeded but when the zombies chased them, they went against the mods and hid in the chapel, which is a safe zone they were told NOT to use on the mission...and as of midnight or so last night each of the five dudes is worth 4 kill points because Zombie Jesus cursed them.

So realism doesn't really factor in.

We have to unlock rapid-fire guns because simply put it makes the game harder. If darn near everyone took RF 20s everywhere, the game would last two days because no one would die.