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Member Since 11 Apr 2013
Offline Last Active Aug 30 2013 08:46 AM

Posts I've Made

In Topic: Duk Da Funk Down 4

30 July 2013 - 04:10 PM

Despite my lack of a homemade blaster of any kind, I'll probably swing by if I can walk...

Hell, maybe even if I can't but have new boffers to show off.

In Topic: Automatic NERF Vulcan Sentry

12 July 2013 - 04:58 PM

I was actually thinking about doing this. Nothing better to do with all the Vulcans that we have here at work. I was just talking to the IT guy to see if we can run them through the wifi.

In Topic: M.A.N.O. 2013 Summer series 3/7

01 July 2013 - 09:24 AM

That was awesome... Thanks for making Dave and I feel so welcome.

I'll try to bring more people next time.


01 July 2013 - 09:02 AM

This sounds like a lot of fun. Unfortunately, I won't be able to come to this event, but I may be able to send an emissary or two from my Rising LASH gaming group.

In Topic: M.A.N.O. 2013 Summer series 3/7

27 June 2013 - 05:17 PM

Basically, it boils down to if you get hit oddles of times with darts, it only takes one life off you. For rounds with lives, we play somehting like 3/15, in english, that means 3 lives and 15 second respawns where you can move around and reload. If this isn't doesn't answer your question, I can go further.

Ok, cool. As you have probably guessed, aside from running the skirmishes at work, I'm totally new to Nerf Wars.

I have another question. This one is about melee weapons. Just so you know where I'm coming from; I have been a member of a couple of Boffer-styled LARPS, as well as a safety officer in the local IFGS chapter back when it was still active. So I'm wondering what standards are often used when building weapons for Nerf events, and what standards should I be considering for your event? I have some designs that I would like to try out before a couple of "Rising" Zombie LASH games that I'm going to be in at GenCon in August. I don't want to assume that they will pass your safety inspections without knowing your standards.