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Seprest

Member Since 13 Mar 2012
Offline Last Active Jun 01 2013 12:39 AM

Posts I've Made

In Topic: Elite Alpha Trooper – Spring replacement and supporting mods

01 June 2013 - 12:41 AM

Is the metal priming rod any stronger than the original AT, e.g. will we need to reinforce it when doing a spring replacement?

In Topic: How to make a longshot shell stop creaking?

05 December 2012 - 12:51 PM

I've never thought of my Longshot as being more creaky than any other blaster, but you should still consider filling as much deadspace as possible with FBR. With upgraded parts, or even just the AR removed, the blaster makes MUCH less noise if FBR is stuck in every crevice such that it dampens vibrations.

In Topic: Speedload 6 Dart Feeding Problem

21 August 2012 - 06:51 PM

This may not be the most helpful thing I've posted, but I want you to know that this blaster extremely finicky. I've modded one before and it was by far one of the worst experiences with a blaster I've had. Must've shredded 10 darts in half trying to get this to work. It is usually the timing of the feeding mechanism that causes this, as it uses some odd pusher on a rather delicate piece attached to the priming handle. If a piece of this has been bent or is not put back together exactly right then you will get a mechanism that seems to work until you start loading it with darts - then you get them half loaded and often shredded, as it lacks the strength to push the whole dart in. As most nerf blasters don't share this mechanism and I don't care to pretend there is official terminology for the pieces, just makes sure that the piece that chambers the dart is fitted correctly to the part that allows it to swing in and move the darts. After putting the thing together for the 3rd time I gave up and decided the feeding mechanism was simply not made to be tampered with after assembled once - it is very delicate.

My suggestion: Accept that the design is flawed, don't attempt to mod this blaster anymore. Even after AR removal and optimization, this blaster never hit over 45ft with taggers, all while being incredibly unreliable. I never fired it much previous to the mod, but other posters seem to indicate that the blaster was often not even reliable before opening it up. If you want to give it one more go, take off the clip casing and CAREFULLY study how the dart pushing assembly works. You may have inserted it wrong, however, as I was quite thorough and only get the same results you did, it is likely that there may now be no way you can get this blaster to go through a whole clip without a hitch.



EDIT: Clarification, the pictures dep.ict exactly what was happening to me, the darts would get shredded when the breach is closed. Often you cannot even close the breach because the head of the dart would become lodged outside of the breach.

In Topic: Nerf N-Strike Elite Retaliator - Mod Guide!

16 August 2012 - 07:30 AM

Very nice guide!

I can corroborate the ranges in this guide. Even with normal elite darts, these mods allow the blaster to hit 60-75ft flat. However, the 8kg load spring is very hard to prime, and I suggest that anyone who plans to upgrade the spring on the Retaliator to use a priming proxy, or you will not be able to rapid fire the blaster.


In Topic: The Remedy Metal SS Boltsled, a working and produced part

09 August 2012 - 07:08 PM

'ZoMbIe_HuNtEr', on 09 Aug 2012 - 6:58 PM, said:

What i mean is its not gonna be a 500 dollar kit like explorer


Some competitors do run up bills in the $300 range for a full kit, with some non-metal parts even.