shandsgator8, on 08 Jun 2016 - 3:40 PM, said:
I know I'm not directly answering your question, but if you run out of juice from that battery pack you referenced in your previous thread, you must be having your flywheels constantly on or desire the ability to play for multiple days at a time without recharging...or your battery pack is really old and going bad.
To put things in perspective, I run a 6 cell NiMH AA battery pack (2000 mah) in my MTB Rhino'd Stryfe. After playing for about 4 hours, I barely used 15% of my capacity.
DjOnslaught, on 08 Jun 2016 - 4:00 PM, said:
There is no need for a back up pack if your putting in a NiMH pack with enough power to run the rhinos at optimal RPM... unless your putting in a very small pack and know it's gonna be running dry on you in a day, I would not waste time on it
These are both valid points, and while my HvZ week does last 6 days, with both night and day missions each day, you both are probably right in assuming that it will not be fully used after 1 week.
However, I am curious about my multi-power setup for both future builds and/or proof of the "backup battery switch" concept. So while those are both valid points, and I probably won't use this concept in this particular build after these inputs, I still would like comments from people with some electrical experience in regards as to if my drawn circuit is both possible and causes no issue between the 2 battery packs.
Edit: The reason this is so appealing is that I can see multiple uses for such a feature such as backup power in the middle of a game, low/high power modes, etc, and am curious to see whether or not it will work.
Edited by ReThink, 08 June 2016 - 12:06 PM.