I agree... most nerf players are concerned that foam ballistic shields can be a very tough defensive item to counter in a nerf game, and they are right.
In outdoor open-field games, with good teamwork, its possible to out-flank a lone shield equipped player and take him out from the sides or the back.
But in indoor CQB games, its almost impossible to take out a shield equipped player advancing along a corridor. I experienced this first-hand in my office games. In a crouching position, the shield can easily cover almost 90% of the player!
Therefore special rules would be recommended when incorporating foam ballistic shields into nerf games, here are some rule ideas:
-> Each team is only allowed to equip one player with a foam ballistic shield.
-> The shield equipped player is only allowed to carry a Nerf Maverick (or similiar single-shot blaster).
-> The shield equipped player can only walk, not run (to simulate the encumbrence of the shield).
-> The shield is immune to all standard foam darts, but the shield (and player) can be eliminated by any hit from a foam missile (ie. Nerf Titan, Buzz Bee Big Blast etc).
Here is a gameplay suggestion which incorporates some S.W.A.T tactics to spice up nerf games...
Create teams of 3 players grouped into squads, all squad members moving in a row behind each other in a "stack" formation, the game objective is to hunt the opposing teams and eliminate them:
-> 1st squad member: Foam Ballistic Shield + Nerf Maverick (offering protection for the squad)
-> 2nd squad member: Nerf Vulcan (to provide high RoF firepower, firing over the shield member)
-> 3nd squad member: Nerf Titan (to counter the opposing team's shield player)
Played in an indoor game location, it'll be an interesting test of teamwork, blaster skills and quick reactions!
Edited by SgNerf, 18 May 2009 - 01:47 PM.