absolutely makes it. I'm really looking forward to seeing what will be possible with this!Pull back even further, and the front of the plunger TUBE actually juts forward, to seal around the chain shell!
The Vulcan: Internals And Mods! New Mods Pg.9!
#26
Posted 24 July 2008 - 05:55 PM
#27
Posted 24 July 2008 - 05:56 PM
Probably dead by now, or something.
#28
Posted 24 July 2008 - 06:00 PM
This made my day. This gun is amazing! I can't believe it has a good plunger system! Hasbro has finally recognized the modders, and how much time they put into modding their guns, and hasbro is finally cutting us a break! This is my favorite gun of all time, now. A modding nightmare, but well worth it. I mean, that kind of ROF, and like, 35 feet out of the box, that's awesome!
Hah. They recognized the modders and said "how can we so screw them over" IMO. The screw wells are 4+ inches deep and narrow in some spots. One of the internal pieces (been messing around with it trying to figure out what does what) has a screw that is about 7 inches down through a quarter inch hole. I'm working on the no firing unless hatch is closed thing. I'm just going to straight wire it to see why it's there.
What do you guys think of the AR removal. My first writeup per se. It's pretty simple. There are a lot of simple things to do to this gun, but it seems that there are no medium level things. It goes from ARs, pegs, and connecting chains to motor/battery replacements, messing with circuits and gear ratios and safe guards. We'll see.
What I plan to do:
Petg chains and peg removal (won't have petg until after apoc though)
Battery replacements
Range tests with stefans
Speed tests
More minimization? I think it looks sick nasty like this. Like a little bazooka.
Maybe some integrations?
Spring addition/replacement
Other than that, I'm very apt with this stuff. My other mods haven't been posted yet, but believe me, I've done enough. I've also been doing modding on other stuff for years. So I'm all for suggestions. I'll take em, and if I like it, I'll think about doing it (within budget really. I have a ton of free time).
Edit: It's already lubed up a good deal, and the O-ring is beefy and tight on the plunger, so I'm going to leave those alone.
Edited by Splitlip, 24 July 2008 - 06:01 PM.
#29
Posted 24 July 2008 - 06:15 PM
SGM's Shred Shop -Mod Service
NerfHaven's resident drama queen.
#30
Posted 24 July 2008 - 06:20 PM
#31
Posted 24 July 2008 - 06:22 PM
You got a problem with me? You take it up with me directly.
#32
Posted 24 July 2008 - 06:22 PM
Much better. Does the 50-round chain work with that endcap in the middle of the chain? Have you tried it yet?
Probably dead by now, or something.
#33
Posted 24 July 2008 - 06:27 PM
#34
Posted 24 July 2008 - 06:29 PM
Can't think of a good integration. I mean, it has it all, speed, distance (hopefully awesome distance with a bit more), big ammo. The only drawback is the size, and no integration is going to help that.
#35
Posted 24 July 2008 - 06:53 PM
Also, I would like to thank you for the clean and detailed information on the gun and the pics as well.
#36
Posted 24 July 2008 - 07:01 PM
LOL 4 chains hooked together, you better bring a buddy to help carry all that and help feed it.
That's the plan. Hooking all four together will just be for fun. I mean...how much fun would it be to fire 100 shots in a row while your buddy is feeding the belts?
Edited by slowguitarman, 24 July 2008 - 07:02 PM.
SGM's Shred Shop -Mod Service
NerfHaven's resident drama queen.
#37
Posted 24 July 2008 - 07:05 PM
I just finished the very same modification today. I plan on a integration and cosmetics mod for tommarow.LOL 4 chains hooked together, you better bring a buddy to help carry all that and help feed it.
That's the plan. Hooking all four together will just be for fun. I mean...how much fun would it be to fire 100 shots in a row while your buddy is feeding the belts?
#38
Posted 24 July 2008 - 07:06 PM
A pair of small questions: 1) Is there any feasible way to cut an opening in the ammo box to allow more ammo to feed in from? 2) Does the manual firing mode cocking handle move while firing in automatic?
Also, I would like to thank you for the clean and detailed information on the gun and the pics as well.
Just open the top, and add on higher sides. You'll have a lot of chain hanging off of the other side though. That's more what I'm worried about.
Sorry, I didn't expect it here so early, so I don't have any D batteries to try it out. I'll post that when I post all of the other mods. Edit: I figured this out earlier actually. It doesn't. I rotated the mechanism that the motor would normally rotate (a gear train) and the only thing that engaged was the plunger and chain rotation mechanism, not the other stuff (yet to name/figure out what it does), including the manual cocking piece.
Edited by Splitlip, 24 July 2008 - 07:10 PM.
#39
Posted 24 July 2008 - 07:15 PM
#40
Posted 24 July 2008 - 09:00 PM
Splitlip, bring that to Apoc
How do the weight distribution feel? And the handle?
#41
Posted 24 July 2008 - 09:08 PM
I'll be sticking to D batteries for now. They'll last long enough. I can deal with the weight, I'm not a small guy. Also, there are rechargeable D batteries out there.
I'll be keeping the spring as is. It is very possible and likely, that if I add another or replace it with a stronger one, it could burn out the motor, first try.
No integrations, I've been over this.
No more minimization, other than maybe the front circle. The body of this thing without the front and battery cage are the size of a maverick, just thick all the way around and not just at the clip.
The handle is small and uncomfortable. My pinky doesn't fit on. This makes it hard to hold all of the weight one handed. The trigger is also too big for one finger, but not big enough for two. Which is ok if you're going for full auto, but I'm a semi auto/3 shot burst kind of guy.
The chains hold stefans very snugly; like stefans in the Mav turret. No barrel material change needed IMO.
I have some major overhaul I'm working on though. Thanks again to nate#2 with some basic comments to help out with this.
Tomorrow I'll grab some D batteries, and do range and speed tests for you all.
Keef: No chains and no batteries, it's slightly front heavy. With both, it's terrible lol. without the faux barrel on the front, there's really no where to grab onto either ha. I'll probably be adding a grip to the bottom near the front.
Edited by Splitlip, 24 July 2008 - 09:10 PM.
#42
Posted 24 July 2008 - 09:14 PM
-A side of nerf
#43
Posted 24 July 2008 - 09:21 PM
Is this gun very complicated to work on? As in do the internals require a chart to navigate like the longshot. Another question, do we have to worry about parts flying out when we open the gun?
-A side of nerf
Good you asked actually. Yes. A very fancy, multilevel chart. so far I see about 3 or 4 layers of parts on each side of the plunger. Tomorrow if I feel up to the huge challenge I'll work on those charts.
No parts flew out for me. Put it back together and it's working just fine (no batteries -.-) so you should be fine. The hatch over the power button falls out easily, and the top nstrike rail clip thing pops out like always, but nothing important.
#44
Posted 24 July 2008 - 09:52 PM
looking forward to the videos...
#45
Posted 24 July 2008 - 09:52 PM
Good luck to everyone modding that beast!
#46
Posted 24 July 2008 - 09:57 PM
But you can totally shoot Vacc there, he loves it!
~Talio
#47
Posted 24 July 2008 - 10:07 PM
The only thing that bothers me is the small plunger tube.
Thanks splitlip. I think it is safe to say people will be using this belt connection technique for a while.
I don't feel the way I used to do.
I know its bad,
After what we had,
But I’m just not the angel you knew.
#48
Posted 24 July 2008 - 10:32 PM
Split If the Vulc is open and you happen to have a recon torn apart could you do a comparison with that plunger?
#49
Posted 24 July 2008 - 10:39 PM
Also I just did this exact mod today, splitlip beat me to posting it. I plan a integration and cosmetics for tommarow.
#50
Posted 24 July 2008 - 10:54 PM
Splitlip I have a question. without the catch belt box or the top hatch wont the chain just fall off? Especially with a double belt.
Also I just did this exact mod today, splitlip beat me to posting it. I plan a integration and cosmetics for tommarow.
Yeah, the chain falls off. What of it? I've got a fix for it that's part of the major overhaul I mentioned before though. When are you gonna post your stuff?
You've said that like 5 times now, and you spelled tomorrow wrong each time lol.
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