I did this already.
http://nerfhaven.com...topic=19994&hl=
Yours is a bit more thorough, tho. Props. This gun isn't any different from the tommy XX guns, and one could follow any writeups for those guns and apply them to this one. This one is cooler looking and more ergonomic IMO, tho.
I think the fact that you left the capacitor on there in circuit might contribute to your lesser ranges, I noticed a difference when I removed it in my mod. Definitely do a "proper" rewire of that battery.
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sllewgh
Member Since 27 Aug 2009Offline Last Active May 12 2011 06:27 PM
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In Topic: Urb (ultimate Rapid Blast) Mods. [updated]
10 January 2011 - 02:55 PM
In Topic: Warlock Holster/sheath?
30 November 2010 - 09:24 PM
Carpenter jeans, though profoundly unfashionable, work great for this sort of thing.
In Topic: Barrel Tapping - A Cheap Shot?
30 November 2010 - 09:21 PM
I know I'm in the overwhelming minority here, but I actually allow nerf's melee weapons at my wars, and it ends up being a lot of fun. Bear in mind these are stock ammo wars, so there's not a lot of long range, accurate, or high-damage weapons like in wars allowing stefans.
That said, my preferred loadout is often 2 modded nightfinders and two of the smaller nerf swords. It is AMAZINGLY effective in even vaguely close quarters, or in the woods, to dash about quickly and do a 1-2-3 for a 3 hit out with swords. Because 3 quick hits are the norm, rather than any kind of hit that carries force, I've only occasionally had any issue where someone hurts someone in melee, and even then, nothing ever serious.
Again, this is in a stock ammo scenario. I can't imagine getting close is as easy with more heavy modifications, but I think allowing swords is quite workable and has never proved dangerous or hurtful. Though, also, we're a bunch of college kids who can take a hit.
That said, my preferred loadout is often 2 modded nightfinders and two of the smaller nerf swords. It is AMAZINGLY effective in even vaguely close quarters, or in the woods, to dash about quickly and do a 1-2-3 for a 3 hit out with swords. Because 3 quick hits are the norm, rather than any kind of hit that carries force, I've only occasionally had any issue where someone hurts someone in melee, and even then, nothing ever serious.
Again, this is in a stock ammo scenario. I can't imagine getting close is as easy with more heavy modifications, but I think allowing swords is quite workable and has never proved dangerous or hurtful. Though, also, we're a bunch of college kids who can take a hit.
In Topic: Longshot Cs6 X-ii "shattershot"
29 November 2010 - 04:24 PM
Unit ZER0, on Nov 29 2010, 04:00 PM, said:
The custom barrel I have attached eliminates this altogether. The total barrel length, or distance the dart must travel from breech to muzzle, is approximately 37.5 inches. Couple that to the fact that the air from the main cylinder is forced around the dart as it traverses this distance helps with eliminating fishtail. Earlier versions of my project had shorter barrels, and they did cause the darts to fishtail.
That explanation doesn't really pan out. I've never experienced or known of an experience whereby a barrel extension that doesn't touch the dart can affect ranges. Cosmetic barrels, like the one in the LSFG, or your "custom barrel", which by all appearances is just a barrel from a LSFG, don't affect ranges. A longer barrel, if tight fitting, allows more air pressure to build up behind the dart before it exits the barrel, thus increasing its velocity, and range, if the length is appropriate for the air output. In my experience with streamlines, this can lead to greater accuracy from even streamlines, the crappiest of darts. I find it radically implausible that your barrel produces any sort of effect.
I would happily change my tune if you could demonstrate, perhaps via video, the performance and accuracy of your gun with as compared to without the barrel.
To elaborate on my earlier statement, I started a project to get as much range and accuracy out of a stock streamline as possible. The end product was 1 foot of 9/16 brass inside 1.5 feet of CPVC, coupler'd to the front of an otherwise stock BBBB tank. Darts would exit the barrel faster than the eye could follow and travel between 50 and 60 feet before fishtailing, up to a wildly unpredictable possible max of over 100 feet level (there is actually a ~150 foot straight hallway in the basement of my apartment building, this is an indoor test). You had to twist in a dart to get it rearloaded into the barrel, it was a wildly impractical and dangerous proof of concept that I don't recommended anyone recreate. I called it The Murdercannon after it left a welt the size of a quarter on a friend's back for 48 hours from 30 ft. I never used it in a war.
This was the culmination of about a month's trial and error with barrel length and material. Perhaps now you understand why I am so skeptical that a longshot with plastic bits glued on has achieved the same result of 60' of accuracy with stock streamlines.
In Topic: Gyrostabilization Module
29 November 2010 - 03:29 PM
How much does it weigh? At nerf ranges I'd think extra weight would more than counteract stability since the goal of this seems to be to improve effectiveness while mobile.
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