Would a basic rewired Stryfe with 2 IMRs have any chance in competing against whatever is usually brought to this war? Also, are there usually any decent amount of 13-16 year olds?
- NerfHaven
- → Viewing Profile: Posts: FoamFlingingFoamFarmer
FoamFlingingFoamFarmer
Member Since 21 Feb 2016Offline Last Active Dec 22 2018 11:31 AM
Community Stats
- Group Members
- Active Posts 5
- Profile Views 4,711
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
User Tools
Latest Visitors
Posts I've Made
In Topic: Armageddon XVIII: SoCal's Largest NIC War (6/24/17) NOW RECAPPING
14 May 2017 - 08:18 PM
In Topic: 3D Texture Help
28 May 2016 - 12:05 PM
I agree, hotglue will come of very easily, and I don't think it can be sanded and shaped to be very smooth. Paint will not stick to hot glue looking the same as how it looks on the plastic. I really think you should use epoxy putty, and it can be sanded smooth. If you want something else that is better for shaping than normal epoxy putty, then get epoxie sculpt, it has a longer curing time than normal epoxy putty and is meant for shaping. I know Lorddraconical used it on a strayven project, and he got a smoother transitions between the blasters when he used it. ILikeToMakeStuff also did a video on using Apoxie Sculpt for NERF, and he doesn't usually make NERF videos. Check it out here: He has some pretty good techniques on smoothing the putty with water and sanding. Skip to 2:35 if you just want to see the Apoxie Sculpt part.
In Topic: Rampage + Triad
28 May 2016 - 11:53 AM
Not sure if anyone has heard of this or not, but there is a new company coming out with a 3D easy to use (It looks easy anyway) grip for the rampage and the triad to go together called the gripshot made by BBB(Better Blaster Bureau). It looks pretty cool and is on kickstarter right now. Lorddraconical on YouTube has a video on it. https://www.kickstar.../the-gripshottmand https://www.youtube....h?v=n6J7MaEkhqE
EDIT: I meant 3D PRINTED, of course it's 3D. Oops
In Topic: What to do about that glue!
28 May 2016 - 11:42 AM
You should just be safe and watch it as it boils, taking it out maybe every 20-30 seconds. Obviously don't leave it boiling for five minutes.
In Topic: New to Blasters - Really enjoying the Hammershot
28 May 2016 - 11:39 AM
Arkaon, on 12 May 2016 - 02:47 AM, said:
So, how do I tell if there is any benefit to removing the AR?
Would removing the AR in a Strongarm be a good idea?
Has anyone made a list detailing which blaster benefit?
1. Just know that there is barely a benefit of removing the AR from any elite blasters, including blasters in the newer lines like Doomsland 2169, which all have a direct plunger system. That statement especially applies if you are comparing just AR removed to just stock, with no other mods on both. I think it helps when adding a stronger spring. The older plain N-Strike blasters and before that have an inderect plunger system, and the AR should be removed. I'm not sure on the exact physics of how the AR affects the two different plunger sytems though. I don't think another quote is required here, but right above, Elliot W says the "elite" longshot. The new blue longshot is not an elite blaster. Look at Coop's or anyone else's review, and the box doesn't actually say elite, it just says N-Strike, so that doesn't really count as an elite blaster. The point is that removng the AR from any of the current longshots will help.
Meaker VI, on 09 May 2016 - 5:32 PM, said:
The Strongarm is superior in every way to the Maverick. Both are slide-action, not the hammer-action of your Hammershot. I love a good old fashioned pullback pistol myself; the old Nightfinder or Tech Target Gun (TTG) and the new Firestrike are examples. The TTG is one of the longest range (stock) blasters I own, and all I did was rebarrel the thing.
Removing the ARs is something you do to make it so your blaster can fire homemade darts, which don't have the hole through the middle. The ARs also sometimes hinder performance, though in many recent blasters it's more work than it's worth to remove them and others absolutely require them to remain functional. They're usually an 'easy' mod though, as all you're doing is opening up the blaster and pulling out parts. Adding springs is also an 'easy' mod, assuming you can get/find springs to add.
The reason the Strongarm is better is obviously it shoots harder, but in addition to that, the turret is also better with the Strongarm because it is more snappy and crisp, while the maverick's turret doesn't feel as clean, and can sometimes not turn properly if met with just a little resistance. I also agree with MeakerVI that the pullback pistols can shoot really hard when rebarreled
It's not always removing the ARs that make the blasters fire homemade darts like stephans and slugs, but clipping off the dart pegs or whatever goes into the hole of the dart to help align it which I think isn't even a needed thing when using the stock darts they were designed for.
Hope this helps someone!
- NerfHaven
- → Viewing Profile: Posts: FoamFlingingFoamFarmer
- Terms of Service and Privacy Policy
- Code of Conduct ·