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The Blind Panda
Member Since 07 Jun 2012Offline Last Active May 18 2014 11:16 AM
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- Age 31 years old
- Birthday February 10, 1994
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In Topic: Strongarm Dart Problem
26 May 2013 - 06:37 PM
No nerfer that I know of has yet to find a way to negate this thing called gravity. But actually, I'm not sure exactly what you're describing. Are darts leaving the barrel, and falling much shorter than the expected ranges? This could be due to air loss somewhere in the system, like a poor plunger to turret seal.
In Topic: EAT Giveaway
10 May 2013 - 09:44 PM
Oh Duke Wintermaul
I can haz elite AT?
I'll pwn zombies hard.
But actually. Ready and willing to trade sexual favors
I can haz elite AT?
I'll pwn zombies hard.
But actually. Ready and willing to trade sexual favors

In Topic: Universal Roughcut Masterkey for Rayven/Recon/Retaliator/etc
07 May 2013 - 11:20 AM
'X20AStrikefreedom', on 07 May 2013 - 08:27 AM, said:
The blaster is set to slam-fire only (the creator of this write-up built a plastic ramp on the bottom of the catch plate), so the thing is fired when primed.Wow, that's jus amazing, just one question; how will you able to fire the thing, since I don't see the trigger anywhere?
Thanks
In Topic: Overpowerd blaster round idea
17 April 2013 - 12:47 AM
'sublimedom777', on 17 Apr 2013 - 02:41 AM, said:
Why not just let n go to infinity, and take a sum to see if there is some sort of convergence? Seriously though, I just don't see this being a practical idea. While long-range blasters have a tactical place in most scenarios, stupidly-strong ones just add an element of unneeded danger to the game without adding much actual fun. The fact that you would need to require additional protection just goes to show that it would be unsafe.I would go n+1 strong then.
In Topic: Modification and Paintjob Pictures
16 August 2012 - 04:59 PM
(Lame 1st post, but whatever)
AR removal, spring addition, padded plunger head, increased seal, reinforced boltsled, "stockblock", and frontgun integration. Basically the standard list of longshot mods. I attempted my first paint job, but unfortunately I would rank it at under "fangtastic"... which is quite a disappointment. Oh well, I guess there's nowhere to go but up from here.
AR removal, spring addition, padded plunger head, increased seal, reinforced boltsled, "stockblock", and frontgun integration. Basically the standard list of longshot mods. I attempted my first paint job, but unfortunately I would rank it at under "fangtastic"... which is quite a disappointment. Oh well, I guess there's nowhere to go but up from here.

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