'Broderick', on 21 Apr 2011 - 01:04 AM, said:
...as far as game types go I prefer simple and fun. TDM, Zombies, Medic, Capture the Flag, etc. Tax Evasion was a little bit more complicated, but still very fun and easy to grasp the rules; I had a lot of fun playing that.
I'm not saying that I won't play TDM, but the 'sitting out' aspect of it makes it less attractive than Zombies, Witch Doctor (as opposed to Medic, see above post for elaboration), and CTF where you're always 'in the game'.
'Broderick', on 21 Apr 2011 - 01:04 AM, said:
As for the Medic UMB's, I also think that was a really good idea. [...] maybe a tennis or nerf ball could be used instead? More accurate and if you have decent aim you can roll/throw it to somebody from more than 20 feet. My pick with Medic (while one of my favorite gametypes) is that it gets stale if you have rushers that get down near the enemy base.
I'm not so sure accuracy at range is a good thing here. Again, I'm here to Nerf, not to show my ineptitude at playing ball.

Besides, the UMB missile is already foam, and it's in keeping with GreenSpike's Medic UMB.
Here, we don't have a base, or a Medic. Thus, we also avoid the usual endgame sitzkreig / stalemate. Whoever has the missile is the Medic, and has to keep moving or else he'll be nailed and the missile falls into the other team's hands.
Also, because it requires a hand (let's make it a rule that the missile has to be carried in hand (or arm, etc.), not in a cargo pocket or stuffed in someone's shirt) it should force some teamwork - the missile carrier can't prime his blaster as easily, so he'll need 'wingmen' to cover him.
This game sounds like it could go back-and forth a lot, so we should set a 15-minute time limit. Then again, once a team has both missiles, both 'Medics' will go around reviving their teammates, and it could swiftly tilt in their favour. It will be fun to try it and see.
==
Was talking w/Darth on IRC and this came up: TDMZ.
We have the usual TDM, but we also have 1/8 of the people in the round initially sitting out. After a few minutes, they join in as zombies. Usual HvZ rules apply, but the humans also have to worry about being shot by the other team. 3:15 TDM to start, but after you lose all three lives, you come back as a <infinite respawn>:15 zombie.
Edited by taerKitty, 22 April 2011 - 09:38 AM.
Fugly is a feature.