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Nerf Barricade - Reviews & Internals Guide

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#1 SgNerf

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Posted 16 September 2010 - 06:59 AM

Okay, i've managed to get hold of a Nerf Barricade RV-10 set, so here is a Review of it along with a Test Fire video and an Internals Guide.

Nerf Barricade - Review!

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Full Review Link: http://sgnerf.blogsp...-10-review.html


Nerf Barricade - Demo & Test Fire Video

http://www.youtube.com/watch?v=zzU6OHgLK7I


Nerf Barricade - Internals Guide!

Lets have a look inside:

Nerf Barricade RV-10 - Disassembled

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Nerf Barricade RV-10 - Flywheel System Detail

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Nerf Barricade RV-10 - Motor Comparison with Tamiya Plasma Dash Motor

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Full Internals Guide Link: http://modworks.blog...nals-guide.html

Edited by SgNerf, 29 April 2011 - 11:14 AM.

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#2 Chadpuff

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Posted 16 September 2010 - 08:50 AM

*sarcasticly* Oh...goodie. A flywheel system. How....fun?

Edited by Chadpuff, 16 September 2010 - 08:51 AM.

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#3 Ambience 327

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Posted 16 September 2010 - 11:03 AM

*un-sarcastically* Yipee! A 10-shot, semi-auto, maverick-sized blaster made by NERF (so it won't break after a few days of play).

True, this will be little to no use in a typical NIC-style war. The noise of the flywheels also means that it will be somewhat difficult to use in any situation where stealth might be required (i.e. many indoor situations). However, the fact that there is now a NERF-made (rather than BuzzBee) semi-auto flywheel pistol means that a particular playstyle that I have been wanting to try out is now not only possible, but potentially very viable.

One of the games we play at the indoor wars I participate in is a "King of the Hill" game, where stealth is pretty much useless, and everyone is making a ton of noise anyway. I am seriously considering getting a pair of these if and when they become available here in the US, so that I can dual-wield them during such rounds. The only things that I'll be facing that have a larger ammo capacity than the Barricade are RF20's and LSs/Recons/Raiders/etc with 18 or 35 round clips. All of these require more priming time and most are also larger - giving me a potential edge.

I think I'm more excited about the Barricade than I am the Stampede... :lol:
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#4 MavericK96

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Posted 16 September 2010 - 12:19 PM

Thanks for the write-up, SGNerf. I'm curious to see what, if anything, can be done to improve this blaster. :lol:
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#5 Lion

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Posted 16 September 2010 - 01:22 PM

Even tho i hate flywheel blasters, I might get one and add a grip switch (like the grip safty on a 1911) to turn on the flywheels only when you are holding it.
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#6 utahnerf

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Posted 16 September 2010 - 02:43 PM

I'm sure a pretty easy mod would be to replace the motor with a micro rc car motor. For example: Replacement motor. They are out of stock at the moment, but they're cheap as hell. Also, on Atomicmods.com they have a bunch of more powerful motors, with the connectors already attached.

Edited by utahnerf, 16 September 2010 - 02:46 PM.

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#7 Fome

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Posted 16 September 2010 - 03:28 PM

You know, considering you can drastically improve the range and ROF in most flywheel-based blasters simply by upping the voltage (ie. you can get a good 60-70+ feet out of a tommy20 simply by adding a few batteries), this thing really could be a beast in stock wars with very little modification.

I'm personally looking forward to it, making it stefan compatible is probably a different story, however.

#8 Lion

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Posted 16 September 2010 - 06:43 PM

in stock wars with very little modification.


Wait.....what?
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#9 Blue

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Posted 16 September 2010 - 06:47 PM

in stock wars with very little modification.


Wait.....what?


Stock wars usually refer to the ammo.
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#10 eddieoctane

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Posted 16 September 2010 - 07:49 PM

making it stefan compatible is probably a different story, however.


I don't know about that. It looks like, when opened up at least, the whole cylinder can be removed fairly easily. If that's the case, removing that pegs to fit stefans shouldn't be much of a process at all. If the distance between the flywheels is the issue in using stefans, a little bit of electrical tape should increase the diameter enough to grip your ammunition of choice.

For any game where being able to put rounds down range matters more than stealth, I can see this thing doing serious work. A semi-automatic handgun is something that has been missing and I think people may change their minds once we really get our hands on this thing.
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#11 durka durka

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Posted 16 September 2010 - 09:11 PM

Does anyone else notice the recent battery power trend?
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#12 Captain

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Posted 16 September 2010 - 09:47 PM

Does anyone else notice the recent battery power trend?


Yes, and I don't like it. The Vulcan was fine, because it had a manual fire mode. You didn't need the batteries if you didn't want them. But the barricade and stampede both require batteries to work at all. What good is that? Obviously the barricade is a flywheel gun and wouldn't work otherwise, but I see no reason why the Stampede shouldn't have had a bolt for single shots.
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#13 SonReeceSonJensen

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Posted 17 September 2010 - 03:08 PM

Excellent, one more way to fill a core with rounds in OTC/DTC :ph34r: I can see strong Cube to Cube potential as well.

I like how the flywheels cover the motors to conserve space, kind of like the motors in the BatPod.
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#14 MavericK96

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Posted 17 September 2010 - 03:22 PM

Does anyone else notice the recent battery power trend?


Maybe Hasbro is in cahoots with Duracell? :ph34r:
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#15 SgNerf

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Posted 18 September 2010 - 11:31 AM

making it stefan compatible is probably a different story, however.

I don't know about that. It looks like, when opened up at least, the whole cylinder can be removed fairly easily. If that's the case, removing that pegs to fit stefans shouldn't be much of a process at all. If the distance between the flywheels is the issue in using stefans, a little bit of electrical tape should increase the diameter enough to grip your ammunition of choice...

Just to clarify for you guys, there are no ARs or dart posts/stalks in the stock Nerf Barricade, there is just a dart "pusher" rod that prods the darts forward.

So, yes it's Stefan dart compatible from the get-go... just need to adjust the OD of the spinning wheels (abit of e-tape or elastic bands can work) to be able to catch onto the Stefan dart's narrower tips.
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#16 Cyphre

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Posted 18 September 2010 - 06:19 PM

What I'm really hoping to test is making it streamline compatible, or otherwise able to accept the Nerf Clips. My only concern is the method of propulsion MAY be a problem on darts without a wider head. Now I know you could easily increase the diameter of the flywheels or make any sort of adjustment necessary, BUT I am wonder if it will reliably fire darts of the wheels contact all of the dart itself. In it's stock format, the two flywheels engage the wider head of the whistler darts, as opposed to the main, foam body of the dart. One such concern would be whether or not the wheels would get bogged down from the additional contacting mass of the dart being pushed (in regards to follow-up shots).

Motor size is definitely promising. I think the format is 12D or something like that? Could probably fit any number of awesome aftermarket Tamiya motors from the RC market, as well as battery power boosts. May even be able to hook up a capacity to increase initial speed-up of the motors, though most RC motors have pretty decent start-up power.
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#17 eddieoctane

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Posted 20 September 2010 - 01:11 AM

Now I know you could easily increase the diameter of the flywheels or make any sort of adjustment necessary, BUT I am wonder if it will reliably fire darts of the wheels contact all of the dart itself. In it's stock format, the two flywheels engage the wider head of the whistler darts, as opposed to the main, foam body of the dart. One such concern would be whether or not the wheels would get bogged down from the additional contacting mass of the dart being pushed (in regards to follow-up shots).


Bogged down how? You would obviously need to increase the space around the wheels to house a larger diameter wheel (just so nothing rubs), but I don't see them slowing down that much firing stefans or streamlines as opposed to whistlers. The rotational inertia of the flywheels wouldn't really change with the added mass of the tape or rubber bands, so the acceleration of the wheels is going to be basically the same. The only remaining issue would be a dart twisting if the motors aren't going at the same speed if it contacts both wheels for longer. But a properly wired system shouldn't run into this problem either.
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#18 HappyBurnination

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Posted 20 September 2010 - 03:08 AM

Anyone know how much this thing's gonna cost? That's pretty much what it'll come down to for me.
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#19 Cyphre

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Posted 20 September 2010 - 07:31 PM

What I am trying to state about them becoming bogged down is surface contact with an entire dart, rather than just the head. In its stock format, the wheels will contact the head only, causing only momentary slowdown of the wheels inertia. As well, it is shooting the darts by the heaviest part, rather than the final contact point being the tail of the dart.

Edited by Cyphre, 20 September 2010 - 07:31 PM.

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#20 eddieoctane

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Posted 21 September 2010 - 12:19 PM

I still think the loss of inertia from extended contact is negligible. There is still only a fraction of a second total contact. Conversely, the more inertia lost by the wheels means the higher maximum velocity on the dart, and the total energy between the two systems (counting both wheels as 1 and the dart as the other) can only balance out, meaning the angular velocity of the wheels can only drop to the maximum speed of the dart.

And if you're really worried about it, you could increase the speed of the motors. My primary concern with stefans would be weather a shorter dart can still be pushed out far enough to make contact with the wheels. If not, you need to find a way of effectively extending the reach of the push rod without preventing the cylinder from turning. This seems like an inordinate amount of work to use stefans in a Barricade, unless you're ok with using longer than average stefans.
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#21 Cyphre

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Posted 22 September 2010 - 10:03 PM

Well no, the more inertial energy lost by the wheels contacting the dart mean the slower the dart goes... as the dart would still be in contact with the wheels themselves as they slowed down. The ending speed would be determined by the speed of the wheels just after losing contact with a dart.

Stefans don't seem like they would have nearly as many problems as with other guns. No seal needed in the tubes themselves, and I imagine an extender of some variety could easily be fitted. If not the item that pushes itself (that is linked to the trigger) a spacer in the tube would suffice since there is no air flow required rearward of the stefan.
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#22 GeshmanWG

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Posted 23 September 2010 - 11:55 PM

It seems as if the weight of the stefan would be the primary concern. Seeing stefans weigh more than a stock dart, it will require more energy to propel them. So the dart speed on a stefan would be considerably less than that of a stock dart.

This means that the only advantage a stefan would be over a stock dart is accuracy. However, seeing as flywheel guns tend to be wildly inaccurate, and not because of fishtailing, so a stefan dart may not improve accuracy in any way. So the only reason a stefan would be helpful is if you speed your motor up enough that stock darts are fishtailing.
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