My current nerf loadout, which I will use as reference is an assortment of nitefinders, fireflies, AT2Ks, LBs, SS2s, an EAB, a SM5K, some doubleshots, and a few RF20s. Unfortunately, whenever we play, the only guns that see any real use are the AT2Ks. They outrange everything (since I use megas in the SS2s and SM5K) and the reload is pretty damn quick too. I have some pretty interesting guns but they can't compete with the versatile AT2K.
That is when I started wondering about how the gap between rapid fire and long ranged guns. The problem is that you can get hit way too easily when you're charging someone, and even if you do get close, you have to remember that they can run away too, dodging your slow moving projectiles, and by either reloading, or switching to his pistol, he can take you out.
Pretty much the only flaw the AT2K has is the reload time. If people took more shots to kill, the focus would shift from long range, single shot guns, to medium ranged rapid firing guns. The AT2K wouldn't be so beastly compared to the shorter ranged blasters because you can risk taking a hit when you rush someone. Say you've got an RF20, you're charging the guy with the AT2K. He shoots you at 60', then while he tries to reload, you can close the gap to say 30', and blast him.
I figured two hits to kill would be fair. This way, you could shoot someone with a micro dart firing primary, then switch to the pistol to finish them. Also, guns like the Doubleshot would become an interesting sidearm option, because you can nail someone with both barrels for a kill, at a slight cost in range. Same with the Maverick and Lightning Blitz. Being able to throw out multiple darts would be crucial to winning micro dart warfare.
To semi-preserve the distance combat aspect of Nerf, Mega darts (and other large ammo) could be used in more powerful guns to get one hit kills. You might use an arrow shooting BBB for once. Or a ballgun. Or maybe fire megas out of your crossbow. Mega stefans cause a significant range and velocity reduction, but increase accuracy significantly. Basically, the powerful guns would outshoot the rapid fire guns, but only by a small amount. However, due to the increase in accuracy and a closer target, picking someone off with a mega dart shooter would be easy. A skilled nerfer might be able to dodge the shot and finish a crossbow user before he can reload. He's only 20-30 feet outside your range after all.
The AT2K would evolve to have a different role though. Being the farthest shooting gun, it could be used to harass mega shooters from outside their range. It would no longer dominate close quarters combat as well, but long range would remain useful. Same with the Man Cannon and Doomsayer and the like. You could even load multiple darts into each of the barrels and use it as a shotgun and tear up the opposite end of the range spectrum. Just imagine a RFSG putting out five darts at a time.
This is already TL;DR, but that is how I see it affecting my situation.
Just think about it. If people take multiple hits to kill, you want to have a gun that can shoot multiple darts before reload. All these reverse plunger guns could truly shine in such an environment, having mediocre range, but great ROF.
PS: If we just switched to slug darts, all guns would suffer range and velocity cuts. By forcing single shot powerhouses to use megas, then the micro guns have the same good range and velocity they've always had, and the power weapons would be balanced. Also, it's much easier to tell the difference between getting hit by a mega stefan, and getting hit by a micro. Micros sting. Megas pack a more serious punch. There would be less discrepancy about wether you are out or not.
Edited by bourbon, 28 January 2010 - 01:26 AM.