#1
Posted 06 September 2008 - 05:59 PM
My choice at the moment would be a high capacity drum style gun, like the large dart tag blasters or a rebarreled sm1.5k.
thanks
#2
Posted 06 September 2008 - 06:19 PM
50-60? Dual weild magstrikes and you should be OK.My college may be doing a humans vs zombies game and I was wondering what the Havens thoughts were on what gun to use. It does not and can not shoot 100 feet (For safety, I'm thinking that about 50-60 feet ought to be OK) so I was thinking that the two most important factors would be RoF and ammo flexibility. Any tips from HvZ veterans?
My choice at the moment would be a high capacity drum style gun, like the large dart tag blasters or a rebarreled sm1.5k.
thanks
#3
Posted 06 September 2008 - 06:27 PM
<a href="http://nerfhaven.com...howtopic=20409" target="_blank">Make it pump-action</a>
#4
Posted 06 September 2008 - 06:28 PM
I have never imagined a decent game of Zombies when using modified blasters. There would be too much hassle and worry and in my opinion, would take away to much of the fun/paranoia. Being able to hit a zombie at 70 feet gives the humans more than enough of an advantage. Playing in halls or stairways poses a problem as well. A modded gun WILL hurt at a close range.
But then again, this is all determined on what types of guns you plan on modding. You mentioned a rebarreled SM1.5K, which can hit about 80-90 feet flat. This would limit you to using stefans, or streamline darts. When I play, and modded guns are in the mix, I will ban ANY modded air gun. Whether it be a Big Blast, or something as small as a AT2K. They still hurt. A zombie's job is to rush you. Who isn't there to say a human feels like being a douche, and take close range shots at 10 feet? I find stock guns are always more suited to HvZ. They add to the paranoia that your weapon only has a limited range, and it forces you to work more co-opertivley (sp?) with your squad.
The tactics and teamwork that is added to a game is much more fun than taking pot shots at oncoming zombies in my opinion./
Edited by Gears, 06 September 2008 - 06:32 PM.
#5
Posted 06 September 2008 - 06:36 PM
I don't play HvZ at college (yet!), nor would I consider myself a vet, but here are my thoughts.
I have never imagined a decent game of Zombies when using modified blasters. There would be too much hassle and worry and in my opinion, would take away to much of the fun/paranoia. Being able to hit a zombie at 70 feet gives the humans more than enough of an advantage. Playing in halls or stairways poses a problem as well. A modded gun WILL hurt at a close range.
But then again, this is all determined on what types of guns you plan on modding. You mentioned a rebarreled SM1.5K, which can hit about 80-90 feet flat. This would limit you to using stefans, or streamline darts. When I play, and modded guns are in the mix, I will ban ANY modded air gun. Whether it be a Big Blast, or something as small as a AT2K. They still hurt. A zombie's job is to rush you. Who isn't there to say a human feels like being a douche, and take close range shots at 10 feet? I find stock guns are always more suited to HvZ. They add to the paranoia that your weapon only has a limited range, and it forces you to work more co-opertivley (sp?) with your squad.
The tactics and teamwork that is added to a game is much more fun than taking pot shots at oncoming zombies in my opinion./
I am still awaiting the rules of the game for our particular campus, so I am not sure their stance on modified guns. With that said what stock guns are recommended?
I'm thinking...
-mavericks
-dtg (ten shot)
-longshot or recon (worried about ammo usability)
-obviously nitefinders are always a good thing
thanks
#6
Posted 06 September 2008 - 06:41 PM
#7
Posted 06 September 2008 - 06:43 PM
-Groove
"Too close for missiles, I'm switchin' to guns"
#8
Posted 06 September 2008 - 06:45 PM
I will disagree. Especially against the Recon which is about as weak of a choice as a maverick.Longshot or recon are your best bet.
A good modified dart tag blaster or firefly will be more usable than anything that uses box magazines because reloading will be much easier and they are more reliable.
Edited by CaptainSlug, 06 September 2008 - 06:49 PM.
#9
Posted 06 September 2008 - 06:48 PM
And what A side and Groove said, LS for general purpose.
As to rules, I've never played in a campus environment, but I would imagine that any hi-power guns (titan, BBBB, nerf howitzers...) would/should be banned for safety issues.
But you can totally shoot Vacc there, he loves it!
~Talio
#10
Posted 06 September 2008 - 06:53 PM
I'm narrowing it down to dtg or long shot (slightly modded).
About how much does a dtg cost? I havent seen them at all in the stores around me. Although the longshot looks so damn tacti-cool.
thanks again
#11
Posted 06 September 2008 - 07:02 PM
I will recomend the DTG, or FireFly. Both accept all forms of micro ammo. I love the look of the FF, and they are pretty inexpensive. If you have a friend who is willing to go halfers on a DTG set, thats great too (they are about $40 a set). The DTG is ten shot, and has a foregrip for steady shots. The FF has an 8 dart chamber, and the reload time is hampered as well. I perfer the FF of the two, for it's looks and feel, but the choice is up to you.
Edited by Gears, 06 September 2008 - 07:04 PM.
#12
Posted 06 September 2008 - 07:56 PM
The biggest thing you will have to deal with is ammo and ROF so be sure to be familiar with your weapons and how they fire and bring PLENTY of spare clips and ammo.
Don't worry so much about what other people will allow. Throw your own wars and kick your friends' asses until they all want one.
#13
Posted 06 September 2008 - 09:06 PM
Dang, though... I'd hate to play HvZ without modified guns.
#14
Posted 06 September 2008 - 09:14 PM
"We are here to have fun with the toys we love in a civilized and friendly manner."- Talio
#15
Posted 06 September 2008 - 09:37 PM
edit: I forgot to check grammar
Edited by k9turrent, 06 September 2008 - 09:38 PM.
That's about it. And thanks Angela who helped me with these pictures.. It looks huge in her hands.
HOLY CRAP!
FU ALL
#16
Posted 06 September 2008 - 10:16 PM
#17
Posted 06 September 2008 - 10:30 PM
Now sorry for that if the post is some what incoherent or completely incomprehensible, I have gotten the grand total of 8 hours of sleep in the past couple days, I did my best but I'm sure there's a lot of stuff that needs more explanation.
#18
Posted 06 September 2008 - 11:22 PM
Also, you can use a AirTech 2k with just a barrel replacement, air restictor removal, and MAYBE a pump plugging. If you use a 2k, I recommend a Maverick for compensation of rate of fire. Just take out the air restrictors and put a penny or two behind the spring.
Good luck dealing with the hoards.
Edited by Lynx, 06 September 2008 - 11:25 PM.
AWESOME NITEFINDER
#19
Posted 07 September 2008 - 12:28 AM
I read the zombie survival guide by Max Brooks (great read) and it sort of hit me that a weapon that required discipline and didn't easily jam or get messed up was more my style. So this year, I plan on carrying either a BBB or Maxshot with a couple flip breeches.My plan is not to get into swarm type situations in the first place, so hopefully I won't have to fight myself out of one.
I'm also considering having a powerclip strapped to my back. Although it will increase the weight I'm carrying, the ability to spray zombies while getting away is pretty clutch. If I can rig up a system that allows me to run fairly easy while keeping it accessible, I think it will be worth it.
In the end, it all depends on your style of play. I tend to hide and plan moves carefully, but someone less conservative than me might better off with a DTG, etc.
Speaking of HVZ, look for a nightly news type update from me once the game starts this year. I'd like to get some pictures and info on the board so people can get a sense of how we do things at OU and how awesome HVZ can be.
I nerf like a four year old.
#20
Posted 07 September 2008 - 01:14 AM
#21
Posted 07 September 2008 - 09:51 AM
I really wouldn't recommend a single shot blaster. They are very effective for NERF wars, but HVZ is entirely different and if even just three zombies rushed toward you, you'd be out of luck. The PC strapped to your back wouldn't be too bad of an idea assuming you can still move quickly with it, but carrying it around all the time could prove quite difficult.
#22
Posted 07 September 2008 - 11:25 AM
If I can rig up a system that allows me to run fairly easy while keeping it accessible, I think it will be worth it.
Might I suggest this.
bogboogalars, I was thinking about stock guns at the time. I do like the longshot, and a month or two ago, I would have sworn by it, but lately I've changed my style a lot, after a couple bad experiences with my LS. I guess would actually be a pretty good gun to have, especially when modded. With some good CTD's, it can get pretty good ranges and is actually pretty reliable, you just have to make sure you have enought CTD's.
#23
Posted 07 September 2008 - 11:51 AM
Maverick: The classic dual-wielding maverick approach has served many of my comrades well but the maverick jams like a bitch and that in itself has killed more humans than humans have stunned zombies. A close friend of mine rebarreled his with cpvc and it works quite well and he always lives a long time. Of course he is one of the best players I have ever seen and that might have more to do with it.
dtb: Yes, yes, yes is all I can say. This gun loaded with taggers plays a huge mind game with the zombies and turns many single zombies away without a conflict. Also since the front is exposed it is easy for the reloading.
Firefly: This was my primary last year and it rocked when I removed the ars. The main benefit with this gun isn't its rof or its ammo capacity it is that minus the ars it never jams. That saved my skin many a time last game.
Longshot: Due to its great size and mediocre ranges unless you heavily mod it (which might make it illegal) this gun is one of my least favorites for the game. It does intimate zombies well but unless you have lots of clips you will be screwed.
Recon: I actually like this gun more than the longshot because with a spring addition in the stock and ars removed this is quite the little gun. One member of my squad carries one along with 5 extra magazines, shoots modified streamlines and kicks ass with it.
Ratchetblast: My squad leader got one of these and seems to like it. It hasn't been zombie tested yet so that is still open.
Magstrike: Personally the clip system is only nice when you have extras and the number of pumps makes it less useful but with modifications it is pretty nice.
Rf20: My personal machine gun of choice and it works wonders. It can't take the abuse that the magstrike can but when it is fully loaded and turned on a zombie they run for the hills. Besides it is easy to reload one or two shots and keep going.
Vulcan: We tested a stock one with a 25 shot belt and the person carrying it managed to take out 11 zombies before dying. However given how large, fragile, and expensive it is I would stick with a different machine gun but it is fun to shoot just not that practical.
Mp-150: That's right I said the motorized ballzooka! Sure it is big and bulky and everyone on here hates it a lot but that is because no one has ever used it in a zombie game. The sound of that thing reving up scatters zombies and when you pop one in the head the rest get the message. So it is a worthless gun that excels at playing mind games.
Nightfinder/ techtarget: If you can hit thing consistently with these then you will piss off a lot of zombies before they can get you. Just make sure you can hit them.
scout/crossfire: Great for stashing in a pocket or clipping onto a gun.
I sure there are others that I am not thinking of but if they come to me I will let you know. The main thing to remember with HvZ is that if you can run from a conflict or avoid it by being stealthy then do it. As for long range guns like the bbb or something yeah they are fun to shoot but chances are you will not live very long using one of those unless you are very, very fast. The zombie that gets you is the one you never see. Stay light and mobile and you will live long and prosper.
#24
Posted 07 September 2008 - 12:52 PM
RoF is more important then range in zombies, best advise i can give you.
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