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weapon selection

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#1 adama

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Posted 06 September 2008 - 05:59 PM

My college may be doing a humans vs zombies game and I was wondering what the Havens thoughts were on what gun to use. It does not and can not shoot 100 feet (For safety, I'm thinking that about 50-60 feet ought to be OK) so I was thinking that the two most important factors would be RoF and ammo flexibility. Any tips from HvZ veterans?

My choice at the moment would be a high capacity drum style gun, like the large dart tag blasters or a rebarreled sm1.5k.

thanks
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#2 aamiller321

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Posted 06 September 2008 - 06:19 PM

My college may be doing a humans vs zombies game and I was wondering what the Havens thoughts were on what gun to use. It does not and can not shoot 100 feet (For safety, I'm thinking that about 50-60 feet ought to be OK) so I was thinking that the two most important factors would be RoF and ammo flexibility. Any tips from HvZ veterans?

My choice at the moment would be a high capacity drum style gun, like the large dart tag blasters or a rebarreled sm1.5k.

thanks

50-60? Dual weild magstrikes and you should be OK.
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#3 rork

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Posted 06 September 2008 - 06:27 PM

Well, if you want to use something that will shoot a bit further, but not too far, you could always use a rebarreled BBB. ~Rork
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#4 Gears

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Posted 06 September 2008 - 06:28 PM

I don't play HvZ at college (yet!), nor would I consider myself a vet, but here are my thoughts.

I have never imagined a decent game of Zombies when using modified blasters. There would be too much hassle and worry and in my opinion, would take away to much of the fun/paranoia. Being able to hit a zombie at 70 feet gives the humans more than enough of an advantage. Playing in halls or stairways poses a problem as well. A modded gun WILL hurt at a close range.

But then again, this is all determined on what types of guns you plan on modding. You mentioned a rebarreled SM1.5K, which can hit about 80-90 feet flat. This would limit you to using stefans, or streamline darts. When I play, and modded guns are in the mix, I will ban ANY modded air gun. Whether it be a Big Blast, or something as small as a AT2K. They still hurt. A zombie's job is to rush you. Who isn't there to say a human feels like being a douche, and take close range shots at 10 feet? I find stock guns are always more suited to HvZ. They add to the paranoia that your weapon only has a limited range, and it forces you to work more co-opertivley (sp?) with your squad.

The tactics and teamwork that is added to a game is much more fun than taking pot shots at oncoming zombies in my opinion./

Edited by Gears, 06 September 2008 - 06:32 PM.

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#5 adama

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Posted 06 September 2008 - 06:36 PM

I don't play HvZ at college (yet!), nor would I consider myself a vet, but here are my thoughts.

I have never imagined a decent game of Zombies when using modified blasters. There would be too much hassle and worry and in my opinion, would take away to much of the fun/paranoia. Being able to hit a zombie at 70 feet gives the humans more than enough of an advantage. Playing in halls or stairways poses a problem as well. A modded gun WILL hurt at a close range.

But then again, this is all determined on what types of guns you plan on modding. You mentioned a rebarreled SM1.5K, which can hit about 80-90 feet flat. This would limit you to using stefans, or streamline darts. When I play, and modded guns are in the mix, I will ban ANY modded air gun. Whether it be a Big Blast, or something as small as a AT2K. They still hurt. A zombie's job is to rush you. Who isn't there to say a human feels like being a douche, and take close range shots at 10 feet? I find stock guns are always more suited to HvZ. They add to the paranoia that your weapon only has a limited range, and it forces you to work more co-opertivley (sp?) with your squad.

The tactics and teamwork that is added to a game is much more fun than taking pot shots at oncoming zombies in my opinion./


I am still awaiting the rules of the game for our particular campus, so I am not sure their stance on modified guns. With that said what stock guns are recommended?
I'm thinking...
-mavericks
-dtg (ten shot)
-longshot or recon (worried about ammo usability)
-obviously nitefinders are always a good thing

thanks
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#6 Cmdrmack

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Posted 06 September 2008 - 06:41 PM

Longshot or recon are your best bet. Automatics tend to waste ammo and you don't need much range, just ammo capacity. Double up a few magazines ond you should be fine.
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#7 Groove

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Posted 06 September 2008 - 06:43 PM

Use a Longshot and do some basic mods to it. In the couple of HvZ games I've played, ROF becomes the inevitable issue...as well as ammo consumption. Bring extra clips, and make sure you have a reliable sidearm, too - I'd suggest a NF.


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#8 CaptainSlug

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Posted 06 September 2008 - 06:45 PM

Longshot or recon are your best bet.

I will disagree. Especially against the Recon which is about as weak of a choice as a maverick.

A good modified dart tag blaster or firefly will be more usable than anything that uses box magazines because reloading will be much easier and they are more reliable.

Edited by CaptainSlug, 06 September 2008 - 06:49 PM.

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#9 Shadowblade

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Posted 06 September 2008 - 06:48 PM

Magstrikes, RF20, and possibly the Vulcan for protecting a hardpoint and/or defending against a rush, but make sure you conserve ammo. Don't spray and pray.

And what A side and Groove said, LS for general purpose.

As to rules, I've never played in a campus environment, but I would imagine that any hi-power guns (titan, BBBB, nerf howitzers...) would/should be banned for safety issues.
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#10 adama

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Posted 06 September 2008 - 06:53 PM

Thanks guys!

I'm narrowing it down to dtg or long shot (slightly modded).
About how much does a dtg cost? I havent seen them at all in the stores around me. Although the longshot looks so damn tacti-cool.

thanks again
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#11 Gears

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Posted 06 September 2008 - 07:02 PM

I am going to have to agree with CaptainSlug. Box magazines are just to difficult/impractical to use. You are limited to only streamline darts, when facing larger scale missions, can become difficult when forced to quickly find ammo on the ground.

I will recomend the DTG, or FireFly. Both accept all forms of micro ammo. I love the look of the FF, and they are pretty inexpensive. If you have a friend who is willing to go halfers on a DTG set, thats great too (they are about $40 a set). The DTG is ten shot, and has a foregrip for steady shots. The FF has an 8 dart chamber, and the reload time is hampered as well. I perfer the FF of the two, for it's looks and feel, but the choice is up to you.

Edited by Gears, 06 September 2008 - 07:04 PM.

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#12 Demon Lord

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Posted 06 September 2008 - 07:56 PM

I've been running around with a modified LS and usually a modified maverick. The maverick has just been Russian rouletted and had the AR's removed while the LS has a a second stretched spring, re-inforced and a lever action loading mechanism. The maverick has the ammo flexibility of being able to fire most any types of nerf darts and the LS as sheer range and intimidation powers with how loud that thing is when it fires.
The biggest thing you will have to deal with is ammo and ROF so be sure to be familiar with your weapons and how they fire and bring PLENTY of spare clips and ammo.
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#13 mintee

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Posted 06 September 2008 - 09:06 PM

If your campus' ruleset allows you to use Stefans, then a Longshot would be a good choice. Otherwise, I think that the disadvantages of being forced to use stock streamlines far outweighs any advantage the Longshot has over any other gun. I'll second the votes for the DTG and FF.

Dang, though... I'd hate to play HvZ without modified guns.
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#14 Z4

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Posted 06 September 2008 - 09:14 PM

I back up all the people who have mentioned a Longshot, but I'd suggest doing this mod to it so you don't find yourself up a creek without a paddle when you run out of overpriced streamlines. Take out the ARs and do that, and your gun will shoot 45-50' with decent accuracy, and shouldn't be painful at all. I'd suggest making an extended clip as well.
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#15 k9turrent

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Posted 06 September 2008 - 09:37 PM

Well before I get flamed or anything, get a double shot...then do spring replacement and shell-less. It gives you two quick shots and it doesnt take long to reload. But you can only used stefans and it doesnt get amazing distance...so I would carry a pimped out nitefinder for extended range.

edit: I forgot to check grammar

Edited by k9turrent, 06 September 2008 - 09:38 PM.

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#16 bartel

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Posted 06 September 2008 - 10:16 PM

Hmm... looking into my box of nerf guns, I'd say that a DTG is probably best, since you want something with RoF. I don't have a Firefly, but I'd imagine they'd have similar design. I wouldn't use a LS/Recon simply because they have to have streamlines, though with a decent sidearm, this could be made up for. A dual shot might be nice, but I haven't had too much experience with one. Modded Maverick might be alright to carry with you, as would a NF. If you have to use stock guns, then the BBB and MS would not be worth your money. A stock magstrike has trouble firing bursts of darts, and you're usually stuck with firing all ten darts at once. For the six shots you get out of the hornet, it takes way to long to pump. So there's my review on every gun I have used, others may not agree, but I think that pretty much sums it up.
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#17 bogboogalars

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Posted 06 September 2008 - 10:30 PM

While I agree with most of that bartel, there is one thing that I must contest to. You say that the longshot and recon would not bee good guns (not I realize you added that with the proper sidearm they might be alright) but if you were to do the modification that allowed you to shoot most any dart out of them then I see no problem with it. As stated before somewhere the longshot has the rate of fire and the accuracy, if you took out the ar's and did a spring replacement then, in my opinion, you would have a great gun for HvZ. Now with that said I will add to the thread: I think you should use either a modified dtg or even two mavericks or a mav and a night finder. Now you say, "the maverick sucks", well it depends really on what you do with it. If you were to take out the ar's in the mav and dare I say do a barrel replacement *shudders at that last statement* you could have a great gun for HvZ. One reason for this is the obvious rof of the mav, and as you said you don't want anything that gets too much range, seeing as I have never see a mav get more than 45-50' it could be a good gun.

Now sorry for that if the post is some what incoherent or completely incomprehensible, I have gotten the grand total of 8 hours of sleep in the past couple days, I did my best but I'm sure there's a lot of stuff that needs more explanation.
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#18 Lynx

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Posted 06 September 2008 - 11:22 PM

Stick with an air restrictor removal on a Dart Tag Gun. They are $40 or so but you can probably get a friend to chip in or find one on clearance. 10 shot with decent range (30-40max) and takes any micros and most stefans. Use a NiteFinder as a sidearm. Put a Ace #49 spring slightly cut down or the whole thing with reinforcements.

Also, you can use a AirTech 2k with just a barrel replacement, air restictor removal, and MAYBE a pump plugging. If you use a 2k, I recommend a Maverick for compensation of rate of fire. Just take out the air restrictors and put a penny or two behind the spring.

Good luck dealing with the hoards.

Edited by Lynx, 06 September 2008 - 11:25 PM.

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#19 Jedijoe9

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Posted 07 September 2008 - 12:28 AM

This will be my third year of week-long HVZ at Ohio University and I'm actually considering this question myself. For the first two years, I carried a longshot and a maverick. The first year, practically nobody used modded guns and both of mine were stock. By last year, the maverick was about as maxed out as it can get and the longshot had some basic mods. Both years, I wasn't too satisfied with the load I had. The longshot jamming was what eventually did me in the first year and without a stefan compatable LS last year, I was not doing too well in dart conservation.

I read the zombie survival guide by Max Brooks (great read) and it sort of hit me that a weapon that required discipline and didn't easily jam or get messed up was more my style. So this year, I plan on carrying either a BBB or Maxshot with a couple flip breeches.My plan is not to get into swarm type situations in the first place, so hopefully I won't have to fight myself out of one.

I'm also considering having a powerclip strapped to my back. Although it will increase the weight I'm carrying, the ability to spray zombies while getting away is pretty clutch. If I can rig up a system that allows me to run fairly easy while keeping it accessible, I think it will be worth it.

In the end, it all depends on your style of play. I tend to hide and plan moves carefully, but someone less conservative than me might better off with a DTG, etc.

Speaking of HVZ, look for a nightly news type update from me once the game starts this year. I'd like to get some pictures and info on the board so people can get a sense of how we do things at OU and how awesome HVZ can be.
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#20 adama

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Posted 07 September 2008 - 01:14 AM

All I can say is WOW did this turn into quite the thread. I think its been a help to more than a few bored college kids. :D
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#21 imaseoulman

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Posted 07 September 2008 - 09:51 AM

If maximum range is being limited, my suggestion would be a well modified DTB (internal bands and AR removal make a pretty decent blaster). However, what's wrong with carrying two blasters? A recon with a couple of extra magazines could become a light-saver. The magazines are small enough that you could fit a couple into a pocket and the blaster in another pocket/holster. Ten shots form the DTB really ought to be enough but if you are being rushed like crazy a back up with a magazine load (assuming you can reload very quickly) could make all the difference.

I really wouldn't recommend a single shot blaster. They are very effective for NERF wars, but HVZ is entirely different and if even just three zombies rushed toward you, you'd be out of luck. The PC strapped to your back wouldn't be too bad of an idea assuming you can still move quickly with it, but carrying it around all the time could prove quite difficult.
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#22 bartel

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Posted 07 September 2008 - 11:25 AM

If I can rig up a system that allows me to run fairly easy while keeping it accessible, I think it will be worth it.


Might I suggest this.

bogboogalars, I was thinking about stock guns at the time. I do like the longshot, and a month or two ago, I would have sworn by it, but lately I've changed my style a lot, after a couple bad experiences with my LS. I guess would actually be a pretty good gun to have, especially when modded. With some good CTD's, it can get pretty good ranges and is actually pretty reliable, you just have to make sure you have enought CTD's.
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#23 Herpestidae

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Posted 07 September 2008 - 11:51 AM

Well I guess it is time to throw my hat into the ring. As an HvZ veteran and nut I have long pondered this question. Here is my rundown of good weapons for the game.

Maverick: The classic dual-wielding maverick approach has served many of my comrades well but the maverick jams like a bitch and that in itself has killed more humans than humans have stunned zombies. A close friend of mine rebarreled his with cpvc and it works quite well and he always lives a long time. Of course he is one of the best players I have ever seen and that might have more to do with it.

dtb: Yes, yes, yes is all I can say. This gun loaded with taggers plays a huge mind game with the zombies and turns many single zombies away without a conflict. Also since the front is exposed it is easy for the reloading.

Firefly: This was my primary last year and it rocked when I removed the ars. The main benefit with this gun isn't its rof or its ammo capacity it is that minus the ars it never jams. That saved my skin many a time last game.

Longshot: Due to its great size and mediocre ranges unless you heavily mod it (which might make it illegal) this gun is one of my least favorites for the game. It does intimate zombies well but unless you have lots of clips you will be screwed.

Recon: I actually like this gun more than the longshot because with a spring addition in the stock and ars removed this is quite the little gun. One member of my squad carries one along with 5 extra magazines, shoots modified streamlines and kicks ass with it.

Ratchetblast: My squad leader got one of these and seems to like it. It hasn't been zombie tested yet so that is still open.

Magstrike: Personally the clip system is only nice when you have extras and the number of pumps makes it less useful but with modifications it is pretty nice.

Rf20: My personal machine gun of choice and it works wonders. It can't take the abuse that the magstrike can but when it is fully loaded and turned on a zombie they run for the hills. Besides it is easy to reload one or two shots and keep going.

Vulcan: We tested a stock one with a 25 shot belt and the person carrying it managed to take out 11 zombies before dying. However given how large, fragile, and expensive it is I would stick with a different machine gun but it is fun to shoot just not that practical.

Mp-150: That's right I said the motorized ballzooka! Sure it is big and bulky and everyone on here hates it a lot but that is because no one has ever used it in a zombie game. The sound of that thing reving up scatters zombies and when you pop one in the head the rest get the message. So it is a worthless gun that excels at playing mind games.

Nightfinder/ techtarget: If you can hit thing consistently with these then you will piss off a lot of zombies before they can get you. Just make sure you can hit them.

scout/crossfire: Great for stashing in a pocket or clipping onto a gun.

I sure there are others that I am not thinking of but if they come to me I will let you know. The main thing to remember with HvZ is that if you can run from a conflict or avoid it by being stealthy then do it. As for long range guns like the bbb or something yeah they are fun to shoot but chances are you will not live very long using one of those unless you are very, very fast. The zombie that gets you is the one you never see. Stay light and mobile and you will live long and prosper.
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#24 Knud-Hansen

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Posted 07 September 2008 - 12:52 PM

I play Hvz and I have to say that you really want a clip fed gun. The recon is good because you can break it down and fit it in your bag for when you go to class since game play is not allowed in academic buildings. I also recomend the maverick as a side arm, not the best range but once you mod it its a great HvZ gun because of its RoF.

RoF is more important then range in zombies, best advise i can give you.
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