I'm totally bringing a singled Titan for long range precision shots. LOLOL jokes.- All blasters are legal
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There have been 503 items by Coop (Search limited from 15-December 96)
#347033 Retaliator Modification Guide - Supreme HvZ Primary
Posted by Coop on 02 June 2015 - 12:56 PM in Modifications
1) Because garbage-tier modifications don't even podium is superior contests.1) I can't think of a bigger copout for a modifications contest than to buy a kit. We all know he can do better, so why not actually do it?
2) It is more of an insult than an entry.
3) Also, I don't believe anyone about affiliations anymore
4) why would I waste my time watching youtube videos about painting shit instead of doing something productive?
2) trololol
3) You clearly know very little about online affiliate programs. I do not get a kickback from Worker sales on Taobao. #illuminati
4) Yeah, because trolling around a forum for an obscure hobby is SO productive in comparison to watching YouTube videos about it.
Draconis, they do sell a product to help butthurt dudes that troll the interwebz tearing everyone down in order to make their pathetic excuse of a life more bearable. HYPERLINK WIZARDRY
#347027 2015 Mod Contest Submission Thread
Posted by Coop on 01 June 2015 - 08:28 PM in Modifications
Retaliator Modification Write-up
#347013 Retaliator Modification Guide - Supreme HvZ Primary
Posted by Coop on 31 May 2015 - 06:24 PM in Modifications
Supreme HvZ Retaliator Modifications: A Tutorial
What’s up, nerds? I’m here to teach you how to complete a quick and easy HvZ-style blaster modification for the Nerf Retaliator. As everyone that actually plays nerf knows, Stryfes are the master-race of Nerf guns and anything but a flywheel blaster is second tier. But there are some nerfers out there that don’t want to hassle with the soldering, buying upgraded batteries, or are bothered by the loud noise of an upgraded flywheel Nerf gun. Fine, live in 2009 with your spring propulsion. But while you’re back in 2009, this tutorial will show you how to make your superior-tier Retaliator into something that can at least compete with an upgraded Stryfe.
Tools Needed
- Screw driver, phillips
- Needle-nosed pliers
- Pliers
- Blade – Xacto blade, pocket knife, or sharpened unicorn horn will work
- Bandsaw – can be substituted with Dremel + cutting wheel or hacksaw
Materials Needed
- Nerf Retaliator (available through any number of Nerf retailers. Blue Elite version shown, but this mod will work with the XD or any other version)
- Worker pump kit for the Nerf Retaliator (can be found on Taobao. For the purposes of keeping this tutorial up-to-date, here is a link to the searched term ‘worker nerf’ so you can find a seller that offers these pump grips: HYPERLINK WIZARDRY)
- Worker stock (can be found on Taobao. For the purposes of keeping this tutorial up-to-date, here is a link to the searched term ‘worker nerf’ so you can find a seller that offers these pump grips: HYPERLINK WIZARDRY)
- Upgraded Retaliator primary and catch springs (can be found from many mod companies or hardware stores if you get lucky. OMW offers springs HERE)
- JB Weld (available at any hardware store)
Retaliator
Open it up.
You can start by removing these two white pieces of plastic. They restrict the magazine release and the trigger.
Next, remove this screw. This will release the slide from the shell.
Bust out the Worker pump kit for the Nerf Retaliator.
Get the small brass colored piece (from the pump kit) and push it into the Retaliator’s boltsled. This piece is what the pump kit attaches to from the outside. The small ridges in the piece create a friction hold inside the existing boltsled holes.
Using pliers is a pretty easy way to ensure a snug fit.
Now bust out the upgraded springs. If you upgrade the primary spring (which increases power/velocity) I would highly recommend upgrading the catch spring as well. If you have too weak a catch spring in relation to your primary spring, the catch may disengage “on its own” and when your finger is not on the trigger. Not cooh.
Reassemble the internals while omitting the two locks we removed earlier and the external slide. The springs should also be replaced by this stage.
Close shell.
This is the piece that connects to the pump grip. It will all make sense as you read further. The answers shall come in time, young Padawan.
Next, we must modify the Retaliator barrel extension to allow the use of the pump kit. The pump itself rides along the existing N-strike rail, which is part of the reason it is so smooth to operate.
But the N-strike rail has a small obstacle that must be removed in order for the pump grip to have full travel.
Get pliers, a dremel, or some other wizardry and remove the notch from both sides of the barrel extension.
I think it’s helpful to remove the bulk of the plastic with pliers and clean up the remaining bits with a knife. An Xacto blade would be great here, or just a well-maintained pocket knife.
Install the grip arms onto the grip using the included hardware and Allen wrench.
Bam, completed.
Slide the pump grip onto the barrel extension’s N-strike rail.
Install the two final screws (one on each side) to connect the pump arms to the brass colored pieces we installed earlier.
For added comfort and ergonomics, I definitely recommend installing the vertical grip that is included with the kit. The metal pump grip is fairly small and a bit tricky to grip alone. The vertical grip will ensure you can go supah fast.
Bam, now you can fire from the hip all day every day, slayin’ zambies left and right. Maybe you’re thinking, “But Coop, I need to attach my tacti-cool scope or I won’t be able to aim! Where did the top rail go?!”
We can fix that by cutting down the priming handle. I used a bandsaw but you can use a dremel or even a hacksaw. Just ensure you take enough material off to allow the pump arms to clear the blaster body.
Chopped!
Mix up some JB weld...
And slather it on to the Retaliator shell. I chose to only put the adhesive on the right half of the shell, which allows me to unscrew the left side of the priming handle to access all of the main body screws. Because this part isn’t really load-bearing (unless you have a 5lbs. optic, lolol) it’s really not a big deal to only have adhesive on half.
You can put the rail further forward to mimic the Retaliator’s traditional appearance, but I decided to move it back a bit to ensure the access door can still open.
Bam, now you can slay zambies with your hardcore, supah leet tacti-cool scopes attached! But what about more comfort?
The best stock on the market right now is the Lightning Storm stock in the Hasbro water-gun line. This item is a knock-off of that product made by the company Worker. Perhaps it is a patent infringement... but China aint got no time for dat.
Bam, done. Now you can shoot further, faster, and more comfortably than in stock form. And the amount of time and skill for these modifications is very low.
And if you prefer different colors, the grip also looks supah cool on the XD white Retaliator.
The goal of this tutorial is to instruct the new modders how to build a battle-practical spring blaster if they don’t want to use a Stryfe. Some tutorials in previous mod contests didn’t even podium because they were too hardcore and way outside the reach of the superior community. So this tutorial features modifications that practically anyone can do.
"All you did was buy stuff and install it onto the blaster. That wasn't even a mod!"
Yeah, I know. The days of tinkering with your toys at home without a material cost and wrecking everyone at your wars are over. Taking out the AR's is a waste of time and the best way to increase power in a spring blaster is by replacing the spring. If you want a more cosmetically appealing mod that wrecks zambies, build a Strayven and call it a day. But garbage mods like a Strayven don't "fit the contest" so here is a tutorial on how to be successful at modding with zero skill!
- Coop
#342888 How many pumps is safe?
Posted by Coop on 17 November 2014 - 09:35 PM in Off Topic
You can pump two shafts at the same time with the right technique. It's a bit more tricky to get them both to go off at the same time, but you can still get close. If you need more advice on the two shaft method, I think Matt's mum can answer any further question - she is a total pro.This is such a silly question. I only ever install one pump per blaster. More just seems like a waste, since you can only use one at a time.
No, I don't think so. You can definitely use two pumps if you wanted.Its how many times should you pump the blaster not how many pumps to install.
#342879 How many pumps is safe?
Posted by Coop on 16 November 2014 - 09:57 PM in Off Topic
#342555 ...
Posted by Coop on 24 October 2014 - 09:23 AM in Off Topic
That's a great looking vehicle, no doubt. But you may check your state laws before driving it around. It's illegal in many states (perhaps at the federal level, I haven't looked this particular statute up for a while) to drive around with emergency blue or red lights on a car. Especially on top of a Crown Victoria, you could be charged with impersonating a police officer - which is generally prosecuted to the full extent of the law (a felony in Florida).Been there done that.
Again, great costume. Just a heads up.
#342082 The Stampede-Strike Integration
Posted by Coop on 19 September 2014 - 09:42 PM in Modifications
I think Rapeede would be a funny name. The ending pronounced like the ending of Stampede (like a Frenchman saying Rapid) but it has the eerie similarity to 'diddled' in written form (bonus points).
#340219 Demolisher stock/vortex discs
Posted by Coop on 10 July 2014 - 05:12 AM in General Nerf
I don't think it's a game-practical area to store discs.
#335995 Modification and Paintjob Pictures
Posted by Coop on 20 December 2013 - 11:33 AM in Modifications
- Basic modifications
Crossbow (to be clear, the lettering is KBK not KKK)
- Replaced internals, full draw [k26] spring, LEDs, sexy air seal, shoots fucking lasers.
5 duplicate Rapidstrikes
- Replaced motors + basic internal mods
Chopped Rapidstrikes
- Replaced motors, chopped shells, plus basic internal mods
Retaliator with Roughcut
- Retaliator internals replaced with Orange Mod Works stage 1 and stage 2 kits and the Roughcut springs were replaced with Orange Mod Works upgrade springs.
Stryfe
- Basic modifications
#335577 Modification and Paintjob Pictures
Posted by Coop on 21 November 2013 - 09:10 PM in Modifications
Spectre with Triad
Scout
Rapidstrike
Rapidstrike with Strongarm. The black plate on the side is a shield for the motors because they protrude from the shell.
Stryfe with Centurion shell (lol)
Rapidstrike with two integrated Swarmfires
Rapidstrike with an integrated Roughcut. The Roughcut is raised up into the Rapidstrike's battery area and the batteries are relocated to a 4x AA tray. Gloss clear coats amplify any putty imperfections like a mother fucker, so it looks a bit sloppier than it actually is.
#335502 Questions about replacement motors.
Posted by Coop on 17 November 2013 - 04:44 AM in Modifications
However, there is a plateau effect with flywheels prior to the limitations we face with the dart aerodynamics. After you get the motors spinning fast enough with enough torque, you will experience dart slipping (when the flywheel surface can’t grip the dart at speed and it slips, wasting some of its energy). Because of this, I suggest looking into ways to enhance the grip of the flywheels if you go as far to use Xtreme 180’s + lipo. It’s like running a 1,000hp car on street tires - tons of wasted power since the tires (flywheels) don’t even know what to do with the power.
tl;dr
Xtreme 180’s + lipo = sex
Trustfires + stock motors = solid performance considering the cost
#334638 Recasting Suggestion Thread
Posted by Coop on 09 October 2013 - 05:39 PM in Modifications
If Orange Mod Works hasn't been sued yet, Ice definitely won't run into legal problems casting <150 components.Of course, knowing how the prop community is about recasting, Hasbro might have some issues, but I wouldn't mind dealing with them.
#334630 Recasting Suggestion Thread
Posted by Coop on 09 October 2013 - 03:09 PM in Modifications
Then count me in for at least 1 hot pink bolt sledThey would normally be cast in white, but the casting resin I use can be dyed in any opaque color. I can't do clear or translucent castings, as the only non-industrial clear casting material that I'm aware of wouldn't have nearly enough strength to hold a rigid shape like this. It would be the same size specs as a normal boltsled, but it would be reshaped a slight bit for more structural support, such as filling in the slots in the front half, and adding a bit more material to the slope where the L joint is.
#334626 Recasting Suggestion Thread
Posted by Coop on 09 October 2013 - 02:16 PM in Modifications
#334584 Modification and Paintjob Pictures
Posted by Coop on 07 October 2013 - 08:19 PM in Modifications
Stryfe
Roughcut
#334298 Inexpensive Chronograph
Posted by Coop on 28 September 2013 - 12:30 PM in General Nerf
#334284 Stryfe, Rayven, Rapidstrike walk into a bar...
Posted by Coop on 27 September 2013 - 02:21 AM in General Nerf
2) I can't speak for the effectiveness of the different flywheels since I haven't done substantial testing. However, I can say plasti-dipping the flywheels does help add grip. But it's only temporary. After 100ish shots, the plastidip will begin peeling off and in one case it spewed residue all over the flywheel housing.
3) If you're going to run a lipo or high current, I definitely suggest replacing the wires with low resistance wiring. The switches in stock blasters aren't rated for high current that could be drawn from replacement motors, so a Stryfe would be easiest to mod in this case (only one switch). I recently modified a Rapidstrike and ran the feeding mech on a different circuit than the flywheels to solve this problem. This allows me to use the stock switches for the firing mech (running on 2 9v batteries) but a high flow switch for the rev button which is running on a lipo (there is plenty of shell space for this replacement).
If you want to build an "ideal" flywheel blaster, I suggest looking into replacing the flywheels altogether. I think the bottle neck in upgrading will occur with flywheel/dart slipping. I've been looking into RC car wheels as an alternative to use their tacky and strong rubber surfaces in order to increase grip on the dart. I haven't found a good option, many wheels break down and spew residue everywhere after a bit of use.
This is incorrect. The Rapidstrike uses 130 motors, not 180. You can replace the motors with 180s but it requires cutting into the shell, just like replacing the Stryfe or Rayven motors with 180s. Also, the Rapidstrike packs no more of a punch than the other flywheel blasters as far as power/range.The Rapidstrike uses 180 sized motor's, which are the almost the same as 130's just longer. Because of this, it's feasible to say to Rapidstrike packs more of a punch. I do not own one, so i cannot confirm nor deny.
#333856 Modification and Paintjob Pictures
Posted by Coop on 08 September 2013 - 01:24 PM in Modifications
Stockade
Elite Rayven with an integrated Rough Cut (on a Longstrike barrel). The Rough Cut is attached with screws and without any adhesive so it's removable and super clean.
#333440 Modification and Paintjob Pictures
Posted by Coop on 25 August 2013 - 09:31 AM in Modifications
Stryfe
#332947 Modification and Paintjob Pictures
Posted by Coop on 12 August 2013 - 09:42 PM in Modifications
ZombieStrike SledgeFire
Black paint job with heavy dry brushing...lqtm
#332615 Modification and Paintjob Pictures
Posted by Coop on 02 August 2013 - 04:12 AM in Modifications
Another Rapidstrike
Supposed to look like a Bandit assault rifle from Borderlands 2
Gangbang
#331422 Columbus War 5.1 [OH]
Posted by Coop on 29 June 2013 - 03:52 PM in Nerf Wars
I'll have the video edited and up later this week when I get more free time.
EDIT: I've watched most of the footage and won't be making a normal style video. The wide angle lens on my camera makes it very difficult to see far away since it was only recorded in 720p. I'll likely be editing a "hit montage" or showing things that are fun to watch or something.
#331374 Columbus War 5.1 [OH]
Posted by Coop on 28 June 2013 - 04:01 PM in Nerf Wars
I'll see you guys tomorrow.
It's been a pleasure nerfing with you, as well. Good luck with your new wife!I unfortunately won't be able to make this, due to prior arrangements... I do however wanted to say Coop it has been a pleasure nerfing with and against you for the past couple years you will be missed here in Ohio and if your ever in the Cincy area Don't be a stranger.
#330828 Modification and Paintjob Pictures
Posted by Coop on 12 June 2013 - 09:12 PM in Modifications
Splatter paint on a Stryfe. Definitely weird looking, but I like it.
#330674 Columbus War 5.1 [OH]
Posted by Coop on 08 June 2013 - 07:35 PM in Nerf Wars
Assuming you didn't expand the tank, there isn't much you can do to a SM1500 to make it bannable. We only ban dick guns like plugged Big Blasts or any singled Titans.Add me as maybe. Coop could i bring a overhauled SM1500? And can i buy some of your blasters at the war?
I will have some blasters for sale at the war but the NIC community isn't my target market and don't really want to have a trunk full of those blasters. Also, I won't hold anything without full payment since I'd rather sell it long before this war.
#330654 Columbus War 5.1 [OH]
Posted by Coop on 08 June 2013 - 06:46 AM in Nerf Wars
Glad to see you didn't quit!Count me as a maybe+1-2? for this one
#330564 Modification and Paintjob Pictures
Posted by Coop on 04 June 2013 - 06:12 PM in Modifications
Drop clip Strongarm
Singled Big Blast
#330489 Columbus War 5.1 [OH]
Posted by Coop on 02 June 2013 - 03:15 PM in Nerf Wars
Twitch, I know this means you can't make it. This is the last date I have open to play nurf guns and would like to fling more foam prior to moving.
#330482 Columbus War 5.1 [OH]
Posted by Coop on 02 June 2013 - 12:06 PM in Nerf Wars
Yes, that is allowed. Titans are banned if they are able to fire less than 3 darts simultaneously such as the old "I promise to load more than 3 darts into my single barrel." 4 barrels is fine.Also, is a shotgun coupled Titan allowed? it has 4 barrels and has the stock OPRV intact.
#330470 Columbus War 5.1 [OH]
Posted by Coop on 01 June 2013 - 10:07 PM in Nerf Wars
Columbus War!
This is the last chance I get to play nurf guns in Ohio with NerfHaven guys. I know it's short notice, but I want to get one last foam flinging session in prior to moving south. Hopefully we can get a decent turn out on such short notice.
When:
June 29, 2013
Show up at 9:45am. Games will start around 10:00am. We’ll probably end around 3-5pm depending on people's exhaustion.
Where:
Whetstone Park of Roses
3923 North High St.
Columbus, OH 43214
Google Maps Link
- Go in the entrance and follow the road down the slope and over a number of speed bumps. Then, when the road splits after the small bridge, turn left. Since it will be Saturday morning, there will probably be quite a few cars parked along the sides of the road. We will play somewhere in the left side grass area.
Rules:
- No participants under the age of 13.
- Eye protection is mandatory for participants under the age of 18.
- Air blasters that originally fire a projectile larger than a mega dart must have their over pressure valves unmodified.
- No shields will be allowed.
- Do not use any blasters painted all black. If you have a dark blaster, please avoid wearing camouflage clothing or too much tacti-cool gear.
- Blasters will only be banned due to safety/power issues, not because it dominates.
- Hosts will have final say on all blaster bans.
Dart Rules:
We are allowing hot glue tips and felt tips for this war. These rules may be more annoying to understand, but we want more people that come to use stefans because stock dart wars are retarded.
These dart rules are revolving around safety, not range. Our idea is to standardize the “pain” level and let people use anything they want within these perimeters. Someone will eventually find a loophole or a way around these written rules. Please note: it’s not fucking cute to do this - we’ll still just ask you to leave and never come back.
Stock darts, missiles, discs or anything else like that are allowed, obviously.
Felt pad darts:
- Weights are limited to ¼” slingshot weights or lighter. This means ¼” slingshot weights are allowed under a felt pad.
- Felt pads must be approximately the same width as McMaster felt pads. This is only super important is you’re using heavy, hard weights. We don’t want a thin pad over a metal slingshot weight; that would hurt.
- If you kiss the felt to a flame to prevent fraying, please limit the amount you burn off in order to keep it soft.
Hot Glue Domes:
- Weights are limited to two (2) copper BB’s or lighter. I can’t accurately weigh these, so just don’t be a bitch and use super heavy weights with hot glue domes.
- ¼” slingshot weights with hot glue tips are BANNED.
- Hot glue must fully cover the weight - you cannot have exposed metal.
- You may not use washers in conjunction with hot glue. This causes exposed metal.
Tl;dr - Don’t be a douche bag, yo.
Game Types:
- Meat Grinder
- 3:15
- Defend the Core (DtC)
- Blob
- Ohio Wingman
Other Information:
- Bring a bagged lunch or money to get lunch during a designated break. We usually break around noon for an hour to eat at a nearby Wendy's (Columbus tradition)
- Be sure to bring enough darts to support yourself and your guests for the whole day
- Remember to bring water
- Are you new to NIC or Columbus Nerf? Check out our definitions of certain game types and other stuff that will help you when you arrive: http://pastebin.com/F8xELVyT - This is posted on an external site in order to reduce clutter. This thread is already supah long.
Definite:
- Coop
- Xellah
- Kid Flash
- BrokenSVT + 1-2
- Prince Valor + 1-2
Maybe:
- Ezio Nerf + 1
- Archangel24 + 1
- Paze
- LinkMT +1
#330467 Cincinnati Birthday Brawl
Posted by Coop on 01 June 2013 - 09:05 PM in Nerf Wars
I got a few photos, but I mostly focused on video. I'll have the video uploaded in a week or so when I get time to edit through all the shitty parts.
Best Stryfe integration evar.
Ohio Nerf - that's how we roll
#330439 Modification and Paintjob Pictures
Posted by Coop on 31 May 2013 - 09:50 PM in Modifications
#330435 Cincinnati Birthday Brawl
Posted by Coop on 31 May 2013 - 08:06 PM in Nerf Wars
Pshhh, bunch o' pussies playing League of Legends. What a bunch of nerds. If I puss out it will be to stay home and play Starcraft like a non-nerd.There is some storms brewing for tomorrow, but if I'm honest, if you pussies wanna stay home and play minecraft and league of legends be my guest, I'll be nerfing my ass off in the rain, and in the woods near the structures with roofs.
Lol jokes. Xellah and I are showing up rain or shine. However, I'm not going to be playing if there is lightning. I'll play in the rain for sure, though. I'd love to get wet with a big group of guys.
#330272 Strongarm Dart Problem
Posted by Coop on 26 May 2013 - 07:14 PM in Darts and Barrels
Or lasers. You should integrate some lasers into your Nerf darts. Problem solved.
#330126 Z-tech Arrows
Posted by Coop on 22 May 2013 - 06:55 AM in Darts and Barrels
If you're using two different materials for the head, another for a the shaft, and another for the fins, you have a high material cost and it would take about 30 minutes per arrow to make them yourself. At that point, you're almost better off getting a job at McDonalds and just buying arrows to save money (assuming your time equals money, I know there are some kids on the forums willing to spend 10 hours to save $10)
I'm not trying to shoot down your idea or anything, just stating my thoughts. I would like to see a cheap homemade variant of these arrows.
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