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Stryfe, Rayven, Rapidstrike walk into a bar...


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#1 Guest_TheSilverhead_*

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Posted 26 September 2013 - 02:16 PM

So, with all these flywheelers lately, it's hard to keep track. I've got some questions, ranging from basic to 'Who here is an electrical engineer?'

1. Motors. Stock, do all of these blasters have the same motors? Which one has higher torque/RPM?

2. Flywheels. Rayven has heavier flywheels with a grip pattern, Stryfe has heavier, and Rapidstrike has slick light ones, correct? Any noticeable advantage to the Rayven's in performance or recovery time? Is Plasti-dipping them useful or no?

3. Resistance. The Stryfe can be simplified to an on/off switch, whereas the Rapidstrike has more guts. Which gun uses up more of its batteries' rating in the circuit? How much gets to the motors themselves?

Theoretically, would a Rapidstrike with Rayven flywheels, higher torque and RPM motors, a better power supply, and higher gauge connection wires be the ideal flywheel blaster? Or is a Stryfe just as good, just not full auto?
If so, how do I calculate the needed flywheel mass : motor torque : motor speed : battery voltage : battery amperage : battery C rating values? I don't want to fry my replacement motors- I'll top out at ~7 to 9 volts, depending on the circuit's long term tolerance.

Are there any other aspects to a flywheel blaster besides power supply, resistance of circuit, RPM, torque, and flywheel mass to consider?

Thanks, gents!


EDIT FOR POSTERITY: Roommate at college is an EE. Got a crash course. I went with Xtreme Pro 180's, 18 AWG rewire, all switches replaced with high-current. 2S 50C burst 2200 mAh LiPo. Flywheels have sprayed plastidip, applied while the wheels run on a drill. 300 shots, no visible wear.

Edited by TheSilverhead, 05 August 2014 - 12:02 AM.

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#2 azrael

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Posted 26 September 2013 - 02:44 PM

The Stryfe's flywheels are not heavy at all, kind of a light flexible plastic.
The Rayven's are significantly harder and heavier.

I think the flex is better for darts, myself.
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#3 Duke Wintermaul

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Posted 26 September 2013 - 06:10 PM

As for motor size, the Stryfe & Rayven have 130 sized motors and I believe they are the same.

The Rapidstrike uses 180 sized motor's, which are the almost the same as 130's just longer. Because of this, it's feasible to say to Rapidstrike packs more of a punch. I do not own one, so i cannot confirm nor deny.

The Stryfe, and I'm assuming Rayven, can be fitted with 180 motors with a few simple shell cuts. I've done it personally, and have seen a few modders do this as well.

If you want my personal opinion, the Stryfe wins. A smaller design, no faux barrel, and a breeze to work on I think it is the apex of modern flywheels. True, it is semi-auto so I can understand why people might gravitate to the Rapidstrike. However, I've personally clocked my Stryfe at 3 darts a second. This is faster than a stock rapidstrike; I see no reason to even want to spray faster than that, waste of ammunition.

The Stryfe will be my favorite blaster for a long time to come.
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#4 LordGiratia

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Posted 26 September 2013 - 08:13 PM

Overall I like the rapidstrike the most, as I've found that it is more accurate than the stryfe, which is mostly from my testing from the longer barrel. Though I've found the range isn't as nice as in the stryfe because of the barrel. I'm not a big rayven fan as I don't feel like fixing the dart pusher(I find it actually damages the darts) and the trigger. Remember that all my tests are running off of 3 ultrafires and one dud battery. Overall if you want to mod the rapidstrike I would recommend getting a stryfe first as the rapidstrike is very complicated.
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#5 ferball

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Posted 26 September 2013 - 09:58 PM

The flywheel weight can go in two directions. The fully auto blaster probably has a heavier fly wheel to reduce the stall between shots. Heavier means more inertia. This is not desirable in the semi autos with the trigger actuated fly wheels as a more inertia means longer spin up time. So I am guessing the answer to the fly wheel weight question is like most: "It depends". I personally would lean toward the lighter wheel, faster spin up time means less battery drain, but my play style is not about spitting lots of foam, I like to pick my shots, I run my Stockade on a standard 9 volt and get pretty decent run times out of it. If I liked laying down a steady stream of foam a heavier fly wheel would make sense to maintain a high rate of fire but my battery requirements would mean a heavier gun if I wanted to to keep a respectable run time. There is a reason a Swarmfire runs on C cells instead of AA's. Just my thoughts to contribute to your query.
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#6 Coop

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Posted 27 September 2013 - 02:21 AM

1) The motors found in most of the Elite flywheel blasters appear to be very similar. I have noticed slight differences from blaster to blaster (for example, the Elite Rayven motors are the worst Elite motors I've seen) but they also vary from model to model (one Stryfe compared to another Stryfe) so I can't be certain if it's just variation in the motors or if each blaster model gets a different motor.

2) I can't speak for the effectiveness of the different flywheels since I haven't done substantial testing. However, I can say plasti-dipping the flywheels does help add grip. But it's only temporary. After 100ish shots, the plastidip will begin peeling off and in one case it spewed residue all over the flywheel housing.

3) If you're going to run a lipo or high current, I definitely suggest replacing the wires with low resistance wiring. The switches in stock blasters aren't rated for high current that could be drawn from replacement motors, so a Stryfe would be easiest to mod in this case (only one switch). I recently modified a Rapidstrike and ran the feeding mech on a different circuit than the flywheels to solve this problem. This allows me to use the stock switches for the firing mech (running on 2 9v batteries) but a high flow switch for the rev button which is running on a lipo (there is plenty of shell space for this replacement).

If you want to build an "ideal" flywheel blaster, I suggest looking into replacing the flywheels altogether. I think the bottle neck in upgrading will occur with flywheel/dart slipping. I've been looking into RC car wheels as an alternative to use their tacky and strong rubber surfaces in order to increase grip on the dart. I haven't found a good option, many wheels break down and spew residue everywhere after a bit of use.

The Rapidstrike uses 180 sized motor's, which are the almost the same as 130's just longer. Because of this, it's feasible to say to Rapidstrike packs more of a punch. I do not own one, so i cannot confirm nor deny.

This is incorrect. The Rapidstrike uses 130 motors, not 180. You can replace the motors with 180s but it requires cutting into the shell, just like replacing the Stryfe or Rayven motors with 180s. Also, the Rapidstrike packs no more of a punch than the other flywheel blasters as far as power/range.

Edited by Coop, 27 September 2013 - 02:22 AM.

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On the other hand, the guy who posted before me used the word 'fuck' a lot so he probably knows what he's talking about.


#7 azrael

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Posted 27 September 2013 - 12:44 PM

Ideally, one should use a diode drop to lower the voltage for the pusher mech, to make it slower, and still use one battery. Not too hard of a mod.
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#8 Guest_TheSilverhead_*

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Posted 27 September 2013 - 02:21 PM

Does anyone have a wiring schematic of a Rapidstrike? Also, I'm going with http://www.kenonhobb...rn_p_43045.html motors. I'll look in to replacement flywheels. Thanks for the help.
Edit: Got wiring schematics.

Edited by TheSilverhead, 27 September 2013 - 02:58 PM.

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#9 azrael

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Posted 27 September 2013 - 03:57 PM

infamous and I have put PN motors in a Rayven, don't go with more than a 2s system, it spins fast enough to make the flywheels spin off and melt.

EDIT: TBH, if you wanna wait, may do a Rapidstrike guide this weekend. Have some cool ideas to implement.

Edited by azrael, 27 September 2013 - 03:59 PM.

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#10 Guest_TheSilverhead_*

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Posted 27 September 2013 - 05:10 PM

I'll be running a slightly lower voltage NiMH, probably closer to 1S. Thanks, I'll hold off. Electronics aren't my strong suit.
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#11 Nerf Goblin

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Posted 27 September 2013 - 10:08 PM

1) You need 3 or 4 AA/14500 lithium battery which is 3.7V each, so total 11V~16V.
In China , when we play CQB , all of us do like this.
Now, your motor blaster range is 15 meter to 25 meter . But the elite dart is flowing.

2) I test almost all 9V-12V 130 motor in stryfe. Range is little different.
The longest is the HongKong Ranson 130Motor, which can support 16V .
Now, my stryfe range is 30meter, the longest range can be 40meter , even more. Because the dart is flowing...Some time the trajectory is amazing!
But, elite dart is too light, too flow.
It is not practical.

3)We change the dart when we start a CQB. We use sucking disc dart which is different from NERF SDdart, it can fill in a clip or dart drum.
And it is very very accurate.
The range is 20Meter ~ 30Meter.

4) I had mod lot of Stryfe, RapidStrike, Rayven. All elite motor blaster is OK.
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#12 Nerf Goblin

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Posted 27 September 2013 - 10:24 PM

Does anyone have a wiring schematic of a Rapidstrike? Also, I'm going with http://www.kenonhobb...rn_p_43045.html motors. I'll look in to replacement flywheels. Thanks for the help.
Edit: Got wiring schematics.

You need to know this motor voltage!!
Many model motor just can support 3V!!!
Nerf motor can support 6V at least!!!
The best 130 motor in China is this one
Ranson 130 motor

I suggest you buy AA lithium battery first.
Battery voltage is most important.
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#13 Nerf Goblin

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Posted 27 September 2013 - 10:41 PM

1) You need 3 or 4 AA/14500 lithium battery which is 3.7V each, so total 11V~16V.
In China , when we play CQB , all of us do like this.
Now, your motor blaster range is 15 meter to 25 meter . But the elite dart is flowing.

2) I test almost all 9V-12V 130 motor in stryfe. Range is little different.
The longest is the HongKong Ranson 130Motor, which can support 16V .
Now, my stryfe range is 30meter, the longest range can be 40meter , even more. Because the dart is flowing...Some time the trajectory is amazing!
But, elite dart is too light, too flow.
It is not practical.

3)We change the dart when we start a CQB. We use sucking disc dart which is different from NERF SDdart, it can fill in a clip or dart drum.
And it is very very accurate.
The range is 20Meter ~ 30Meter.

4) I had mod lot of Stryfe, RapidStrike, Rayven. All elite motor blaster is OK.

some of my test data

NO mod Stryfe/6V : 10M~15M = 30ft~50ft
NO mod Stryfe/13V :15M~25M = 50ft~80ft
Stryfe with Ranson/16V : 30M~38M = 100ft~125ft

So, 75ft/20M on the package is a Data on Paper, I think it is count in vacuum.

***RapidStrike mod is the most complex and the most valid !
Fps/Range is all level up!!!
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#14 azrael

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Posted 28 September 2013 - 12:17 AM

some of my test data

NO mod Stryfe/6V : 10M~15M = 30ft~50ft
NO mod Stryfe/13V :15M~25M = 50ft~80ft
Stryfe with Ranson/16V : 30M~38M = 100ft~125ft

So, 75ft/20M on the package is a Data on Paper, I think it is count in vacuum.

***RapidStrike mod is the most complex and the most valid !
Fps/Range is all level up!!!

Sorry, I find that 125 foot claim to be ridiculous hahah. Not possible.

I would rather see chronometer data (fps). There is too much possible interpretation with ranges.
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#15 bex

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Posted 29 July 2014 - 10:28 AM

If you want my personal opinion, the Stryfe wins. A smaller design, no faux barrel, and a breeze to work on I think it is the apex of modern flywheels. True, it is semi-auto so I can understand why people might gravitate to the Rapidstrike. However, I've personally clocked my Stryfe at 3 darts a second. This is faster than a stock rapidstrike; I see no reason to even want to spray faster than that, waste of ammunition.


I own a modded RapidStrike. A lot of Nerfers don't realize how much of an advantage high fire rate gives. Most Nerfers are used to dodging darts. They are not coming that fast. You cannot dodge 7 darts on a line. Pulling the trigger to get 3 darts a second is hurting accuracy and tracking. I think the RapidStrike would own a Stryfe, particularly with a 35 round drum. The only thing that drives me crazy are the dart jams. You have to use fairly new elites or it jams. If there is a bend on the dart or damage it will jam. At 11.1V the RapidStrike tears little chunks off of the darts and fires too quickly to be useful. I found that a 7.4V lipo is about perfect. Light and plenty fast. I will have one of my fellow Nerfers use a Stryfe in our next war. I want to see how it does against the RapidStrike. The first time I played with the RS and at a nerf war for that matter, I averaged 6-8 kills with it in the first few rounds. Then the players wised up and stayed further away from me and I was pretty much owned after that. I was laid up with a hurt calf and I quickly discovered that this is the perfect camping weapon. If they get close, they are going to get hit with a hail of darts that is impossible to dodge. Just my 2 cents.
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#16 bex

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Posted 29 July 2014 - 10:33 AM

Does anyone have a wiring schematic of a Rapidstrike? Also, I'm going with http://www.kenonhobb...rn_p_43045.html motors. I'll look in to replacement flywheels. Thanks for the help.
Edit: Got wiring schematics.


That motor is going to turn those flywheels much faster at the same voltage as the stock motors. I am just warning you. The Kv is the revolutions per volt. I picked these motors. They were the highest turn I could find with ball bearings. Higher turns is referring to the wire wrapped around the shaft. Higher turns means lower revolutions per volt, but torque increases. Simply put, there should be a nice balance between speed and power. A low turn motor will spin the flywheels fast, but lack the grunt under load (torque) to fire the dart. That is overloading the motor and create a lot of heat which could be melting the flywheels. I race rc cars, so I have a lot of experience with electric motors. I am going to attempt a brushless conversion on this gun eventually. That will be a huge project though.

http://www.ebay.com/...=item3f3953ba3b

Edited by bex, 29 July 2014 - 10:43 AM.

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#17 Rapidstrike Gunner

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Posted 09 January 2015 - 09:28 AM

If you want my personal opinion, the Stryfe wins. A smaller design, no faux barrel, and a breeze to work on I think it is the apex of modern flywheels. True, it is semi-auto so I can understand why people might gravitate to the Rapidstrike. However, I've personally clocked my Stryfe at 3 darts a second. This is faster than a stock rapidstrike; I see no reason to even want to spray faster than that, waste of ammunition.

The Stryfe will be my favorite blaster for a long time to come.

Read this review. It will say that the Rapidstrike CS-18 shoots darts at 3.7 dps.
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#18 MasterousMods

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Posted 09 January 2015 - 09:33 PM

As for motor size, the Stryfe & Rayven have 130 sized motors and I believe they are the same.

The Rapidstrike uses 180 sized motor's, which are the almost the same as 130's just longer. Because of this, it's feasible to say to Rapidstrike packs more of a punch. I do not own one, so i cannot confirm nor deny.

The Stryfe, and I'm assuming Rayven, can be fitted with 180 motors with a few simple shell cuts. I've done it personally, and have seen a few modders do this as well.

If you want my personal opinion, the Stryfe wins. A smaller design, no faux barrel, and a breeze to work on I think it is the apex of modern flywheels. True, it is semi-auto so I can understand why people might gravitate to the Rapidstrike. However, I've personally clocked my Stryfe at 3 darts a second. This is faster than a stock rapidstrike; I see no reason to even want to spray faster than that, waste of ammunition.

The Stryfe will be my favorite blaster for a long time to come.


The Rapidstrike has 130 sized motors and does not shoot as hard as the Stryfe on upgrade batteries.
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#19 Langley

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Posted 10 January 2015 - 11:18 AM

Read this review. It will say that the Rapidstrike CS-18 shoots darts at 3.7 dps.


This thread was already old the last time someone posted in summer 2014. Reviving a thread from 2013 to debate which gun is best is breaking two rules at once. please don't post unless you have something significant to add, and take a look at the New Members Guide
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