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There have been 171 items by MavericK96 (Search limited from 11-May 97)
#275354 Quick & Easy Rfr/ds Shell Mod
Posted by MavericK96 on 19 May 2010 - 09:05 PM in Modifications
Tools:
Drill with 1/4" drill bit
Electrical Tape (or tape of equal smoothness/thickness)
First, start with an unmodified RFR/DS shell:
Next, take the shell, turn it over and drill through the center of the hole in the bottom of the shell. Make sure to keep the drill bit straight as you go through. If you did it right, the entire post assembly inside the dart should simply fall out the front, leaving you with this (sorry for the blurry pic, but you get the idea)
Now, you should be left with a black circular piece of plastic inside the dart which is held up by a spring. This is part of the "air restrictor" assembly inside the dart, but since you just drilled out the center of it, you can simply leave it in the shell. I tried to remove it from the first shell and ended up botching it, destroying the shell. It's not hurting anything by being in there, so just leave it.
The next issue I ran into was that both the stock darts as well as Stefans/Streamlines would fall out of the shell, because the shell diameter was not tight enough against the dart to hold it in (that is what the post was for, apparently). So, to fix this, simply cut a small (~1/2") strip of electrical tape, and put it inside the shell just below the top opening. You should end up with something that looks like this:
Now, the darts should fit snugly in the shells without falling out. And...That's it! You're done. You should be able to use Stefans with the shells now. I also noticed a fairly significant increase in range due to drilling out the air restrictors, as well as slightly widening the hole in the back of the shells using the 1/4" drill bit.
IMPORTANT NOTE: One unfortunate issue is that normal-sized Streamlines will not work with the RFR, because they are just slightly too long to fit up into the breech cavity. You can either cut down your Streamlines by a small amount (I'm guessing somewhere between 1/4" and 1/2" would work), or, if you're like me and don't want to mutilate your darts, you can just use either the stock darts, or your own (shorter than Streamline) Stefan darts, which is what I chose to do. In the end it looks like this:
Hope this helps some people out with making these guns a little bit more useful. Questions or comments are welcome, though it's a fairly straightforward and simple procedure.
#285184 Stampede Lag Question
Posted by MavericK96 on 09 September 2010 - 07:14 PM in Modifications
#287921 Troubleshooting: Stampede Firing Uncontrollably
Posted by MavericK96 on 04 November 2010 - 03:56 PM in Modifications
1. Mangled/misplaced catch control spring (seen below)
(Photos taken from Nerf SG forum)
Either reset the spring, or replace with a stronger one (a pen spring works well if it's the right size)
2. Black plunger return spring not strong enough (I know you said you tried this, but stretching this spring helped me solve my problems)
3. Needs additional lubrication on the plunger o-ring (usually if you've replaced the o-ring with a stronger one, such as the one in the Stampede Upgrade Kit that SGNerf sells)
Messing with these things fixed the problem for me. I've been using 2x 7.2v battery packs (~16-17V fully charged) in my Stampede and had the auto-firing issue, but after doing these fixes it's working great now.
#286823 Market For Older, Classic Nerf?
Posted by MavericK96 on 11 October 2010 - 07:01 PM in General Nerf
I was clearing out the attic not too long ago, and came across a plethora of random, older Nerf blasters. Stuff like a Master Blaster (with original box), Bow N Arrow (sawed-off tip for dart firing), and several of the Cyber Strike line (Ratchet Blast, AutoGrip (with box), Rototrack, Strong Arm). There's a few Larami/SuperMaxx blasters as well, and some other random stuff.
My question is, is there any sort of market for any of this? These days I'm sure most of these blasters wouldn't be used in a war, but maybe they have collector's value to someone. Me, I just mostly want to get rid of them because they're taking up a lot of space.
Thanks in advance for any help.
#264904 Classic Nerf Ball In Box (possibly 1970 Version)
Posted by MavericK96 on 10 February 2010 - 04:24 AM in General Nerf
#304086 Has anybody heard of this gun?
Posted by MavericK96 on 30 August 2011 - 05:43 PM in General Nerf
#285187 Stampede Triple-h Mag
Posted by MavericK96 on 09 September 2010 - 07:18 PM in Modifications
#304159 Has anybody heard of this gun?
Posted by MavericK96 on 01 September 2011 - 01:35 AM in General Nerf
#287492 Nerf Stampede Ecs Problems
Posted by MavericK96 on 25 October 2010 - 02:56 PM in Modifications
Maybe your plunger rod catch is misaligned, or the spring fell out of place?
EDIT: Also, what type of batteries are you using? If you're just using standard AA then the current draw might be a problem with the added spring, like SGNerf mentioned.
#292983 The Mave
Posted by MavericK96 on 16 January 2011 - 11:30 PM in Modifications
I would have thought singling it would increase the range considerably. Either way, inventive mod.
#285188 Quick Stampede Rechargeable Battery Mini Write-up
Posted by MavericK96 on 09 September 2010 - 07:19 PM in Modifications
#285242 Quick Stampede Rechargeable Battery Mini Write-up
Posted by MavericK96 on 10 September 2010 - 04:56 PM in Modifications
Just something to keep in mind, because a standard or Phillips head won't work.
#168673 Longshot Simple Mod Rating
Posted by MavericK96 on 13 August 2008 - 05:15 AM in Modifications
#288770 Area 52 Blaster Modification
Posted by MavericK96 on 23 November 2010 - 01:24 AM in Modifications
#290433 Strongarm Modification
Posted by MavericK96 on 07 December 2010 - 11:52 PM in Modifications
#284718 Stampede Vs Vulcan
Posted by MavericK96 on 03 September 2010 - 11:46 PM in Modifications
Vulcan sucks, stampede awesome. that is all.
Pretty much sums it up. Slap some rechargeable batteries/battery pack in there and go.
#279132 You Guys Might Like This!
Posted by MavericK96 on 01 July 2010 - 05:15 AM in General Nerf
Think about it this way: It's like a Vulcan, but it uses the clip system. That alone is pretty great.
#279121 You Guys Might Like This!
Posted by MavericK96 on 30 June 2010 - 11:52 PM in General Nerf
The Spartan just looks like a small vulcan. But I like the bipod/fore grip.
...Which is AWESOME, IMO. Depending on the moddability of it. A semi/full auto Nerf assault rifle? DO WANT.
#304158 New Buzzbee Hawk
Posted by MavericK96 on 01 September 2011 - 01:34 AM in General Nerf
It would be a nice idea for buzzbee.
Anyways, just to let everyone know, I couldn't find I single previous buzzbee gun from the series there. Just new stuff, including:the rogue pistol, beserker-like maniac, new double shot edition, and others I didn't pay any attention to. I really think buzzbee is upping their game. Looking on the nerf section with a few re-painted white-outs, shifting my glance to the buzzbee section, with totally new stuff, no repaints, I'm really thinking buzzbee will be my preference over nerf sometime soon.
Yeah, they do have some pretty slick-looking offerings lately. One thing I think they need to do is do away with the suction-cup darts and get onboard with the streamline-types...flies farther and they (or equivalent) tend to be what most people use these days.
EDIT: One question...how much was it?
#304085 Help me identify this vintage blaster
Posted by MavericK96 on 30 August 2011 - 05:40 PM in General Nerf
#303682 Help me identify this vintage blaster
Posted by MavericK96 on 21 August 2011 - 05:55 PM in General Nerf
My mistake, I meant Tyco. Anyway, this thing most definitely does not glow in the dark. Sadly, as that would be awesome.
I used to have that thing! Can't remember the name, but it fired these soft yellow foam "bullets" with a bit of weight in the end of them. Uses a flywheel system.
#304084 New Buzzbee Hawk
Posted by MavericK96 on 30 August 2011 - 05:38 PM in General Nerf
#284816 Stampede Vs Vulcan
Posted by MavericK96 on 05 September 2010 - 12:38 AM in Modifications
I'm not taking a side, but there is also the ability to cock the Vulcan. Can't do that with a Stampede. And D batteries suck.
Slap some rechargeable batteries/battery pack in there and go.
Problem solved.
But I agree about the manual priming. Might be nice to have that for the Stampede. Might even be able to mod that ability in, who knows?
#285820 Nerf Stampede - Plunger Catch Control Spring Troubleshoot!
Posted by MavericK96 on 21 September 2010 - 01:15 PM in Modifications
Yes, i've tested it on a few modded Stampedes and it fixes the "auto-running" issues at all voltages and RoF.Wow, interesting! I assume this fixes the problem even at higher voltages? Strange that it works properly at lower ones but not higher.
Nice find, Spartan, and thanks to SGNerf for the write-up. I will have to try this and get back to you.
I think its probably due to higher RoF that causes the spring to somehow get dislodged during usage, so it could be a good idea to seal the gap where the spring usually pops out from to prevent future issues arising.
Well, I just pulled apart my Stampede and, sadly, it looks like my catch spring was still in place. So either this is not the sole cause of the automatic firing issue, or maybe the default spring is not strong enough? Did you replace the springs on yours with stronger ones or just put them back in place?
#284658 Stampede Ar Removal
Posted by MavericK96 on 02 September 2010 - 10:52 PM in Modifications
Not sure what you're thinking of, but there's no way plexiglass replacement gears could be even half as good as nylon.
Honestly I don't know much about plexi vs. nylon, but it seemed like plexi might be stronger, or rather some sort of acrylic sheet? I have no idea, just brainstorming. Metal would of course be the best, but most people don't have the facilities to cut metal that precisely.
#285842 Nerf Stampede - Plunger Catch Control Spring Troubleshoot!
Posted by MavericK96 on 21 September 2010 - 06:04 PM in Modifications
#284629 Stampede Ar Removal
Posted by MavericK96 on 02 September 2010 - 06:58 PM in Modifications
Still, it has some pretty good potential. It may be possible to stretch the spring or put in a more powerful one, but the strain on the gears/motor might be considerably increased and could cause the blaster to fail.
The big draw of this blaster is that it is a clip-system, fully-automatic, compact (compared to the Vulcan, anyway) assault weapon.
The ultimate mod for this blaster would be the following:
1. AR removal/O-ring replacement/spring replacement (maybe)
2. Battery mod (rechargeable battery pack, possible greater voltage)
3. Brass breech
4. Machined steel/aluminum gears, maybe even high-quality plexi versus the nylon plastic ones that are stock
5. Motor replacement (if possible)
Everything except the gear replacements is probably doable with not a ton of effort or money.
#284624 Stampede Ar Removal
Posted by MavericK96 on 02 September 2010 - 06:35 PM in Modifications
It seems to me the way the mechanism works is by pulling the entire bolt sled/plunger tube forward over the dart, while holding the plunger rod back and compressing the spring. Then, when the maximum pull is reached, the plunger is released and forces the dart out of the chamber and the entire bolt sled assembly slides backwards again to load another dart. It's pretty ingenious in its simplicity and efficiency, really.
#284622 Stampede Ar Removal
Posted by MavericK96 on 02 September 2010 - 06:18 PM in Modifications
Tools needed:
-Small Philips screwdriver
-Power drill or drill press
-3/8" and/or 1/2" drill bit
-Time
-Patience
Here's a picture of the unsuspecting Stampede, along with the tools I used:
First off, we need to get the beast open. Remove the battery compartment first if you haven't already. Next, remove all the screws you see, which is a tedious and time-consuming process but necessary nonetheless.
After you get it open, be aware that there is a wire connecting the two halves together for the on/off "safety" switch. I simply rotated the half around to gain access to the plunger/bolt sled without having all the screws fall out and without damaging the wire:
After getting it open, you need to remove the large orange piece covering the plunger assembly. There are about 4-5 screws to remove and then this should pop off, leaving you with this:
Next, you want to remove the pieces circled in red here:
After those are gone, you should be able to slide the entire plunger/bolt sled assembly out easily.
There are two screws holding an end-cap on the rear of the plunger (sorry, no picture). Remove this to remove the spring and plunger from the plunger tube.
You will then see something like this when looking down the plunger tube from the rear:
...and the front:
Basically, this is no different from any other air restrictor that Nerf makes. All I did was take a 3/8" drill bit and drilled through the back, exposing the rear of the air restrictor:
Then, simply use a screwdriver or pliers or whatever you want to break out the dart post from the front of the bolt sled. This is crucial because the rest of the air restrictor will not come out otherwise. I tried drilling through the entire thing, but due to the structure of the air restrictor, the drill bit will get caught on it and it will simply spin around rather than drilling through it.
I then used a 1/2" drill bit through the back of the plunger tube again to clear out more of the air restrictor assembly, and eventually everything fell out and I was left with this:
Front:
Rear:
(And yes, I cleaned out the plastic particles on the inside before I re-assembled it)
And there you have it. Simple, clean, easy to do. The stock plunger O-ring does not make a great seal, but I didn't have anything to replace it with so I didn't bother with it. Replacing it might net you a bit more range, but it's hard to say how much.
With the air restrictor removal alone, I'd guesstimate that the blaster shoots about 5-10 feet further. It is also a bit more loud, but it's loud in the first place so it's not much of a difference, really.
Questions, comments, concerns? Post them below. Thanks for reading.
#284719 Stampede Ar Removal
Posted by MavericK96 on 03 September 2010 - 11:49 PM in Modifications
#284681 Stampede Ar Removal
Posted by MavericK96 on 03 September 2010 - 12:51 PM in Modifications
#285818 Nerf Stampede - Plunger Catch Control Spring Troubleshoot!
Posted by MavericK96 on 21 September 2010 - 12:56 PM in Modifications
Nice find, Spartan, and thanks to SGNerf for the write-up. I will have to try this and get back to you.
#285833 Nerf Stampede - Plunger Catch Control Spring Troubleshoot!
Posted by MavericK96 on 21 September 2010 - 04:44 PM in Modifications
#285834 Nerf Stampede - Plunger Catch Control Spring Troubleshoot!
Posted by MavericK96 on 21 September 2010 - 04:45 PM in Modifications
#285832 Nerf Stampede - Plunger Catch Control Spring Troubleshoot!
Posted by MavericK96 on 21 September 2010 - 04:44 PM in Modifications
#136709 Hole In The Handla
Posted by MavericK96 on 21 January 2008 - 12:38 AM in General Nerf
#320946 Nerf gun motors, problems and solutions
Posted by MavericK96 on 24 August 2012 - 03:40 PM in General Nerf
#320828 30 round Absolver/shotgun attachment
Posted by MavericK96 on 22 August 2012 - 11:20 AM in Darts and Barrels
#332933 SledgeFire A/R Removal
Posted by MavericK96 on 12 August 2013 - 06:25 PM in Modifications
EDIT: White foam slugs work fine, but you really have to jam them down in there...lots of friction. I'll probably just have to remove the ARs I guess, which is fine.
#332927 SledgeFire A/R Removal
Posted by MavericK96 on 12 August 2013 - 02:54 PM in Modifications
I assume doing an AR removal would solve this, but I'd kinda hate to lose the ability to fire less than 3 darts at once.
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