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limmers2015

Member Since 03 Oct 2018
Offline Last Active Jan 22 2020 05:32 PM

Posts I've Made

In Topic: Infinus Inspired by TR-27 Gryphon/RS Mod

07 May 2019 - 04:01 PM

Hello all:

I am in the process of doing the "final" round of modding on the Infinus.

I am using:
- OutOfDarts Krakens for all motors, driven by (and, except for the flywheels, braked by!) IRLB3034PBF N-channel MOSFETS.
- 3 buttons on the foregrip and 2 above those for quick mode changes.
- 5 more buttons on the left side, below a 1.6" LCD display, to support GUI menu-based setting changes.
- And a small OLED display in the place of the stock Red/Yellow/Green LED to give on-the-fly info, including ammo capacity.

I am expecting 10DPS at 100FPS with the stock flywheel cage. Once I print my custom cage at the local library, that should go up to ~200FPS.

Here's my WIP "Final Version" of the code:

https://create.ardui...91c2ab6/preview

Here's my pin assignment spreadsheet:
Attached File  Arduino Micro Pin Assignments.pdf   35.36KB   372 downloads

And here's the wiring diagram:
Attached File  Infinus Finalized_schem.png   413.22KB   83 downloads

Anyone spot something I missed? As far as I can tell, it will work fine.

If anyone has any suggestions as to the most memory-efficient way to write the code, please let me know.

- limmers2015

In Topic: Infinus Inspired by TR-27 Gryphon/RS Mod

12 December 2018 - 09:25 PM

TG:

 

Here is a link to the chronobarrel if you want one:

 

https://nerf.hasbro....0D-6731A552CD2B

 

It would run you $14.99 + tax & shipping.

 

I saw it in the release news, and then the video review by coop772, and was instantly sold. I used it to test all my other blasters, in addition to calibrating the Infinus. It's a very good, cheap, non-external-light-dependent chronograph, with the bonus ammo-counter (count up and down modes!). I usually leave it just on in count-up mode for an entire game, and then look at it when I'm done. It's usually up around 1100 rounds or so. Highest I've ever seen is 1357.

 

The one problem with the current voltmeter wiring, though, is that it is always on! It alone will drain the battery in about 2 days! (based on its current draw and the capacity of the battery) I'll be adding an external switch to the main power loop when I do my next upgrade round, to curb the draw when it's not in use. It will also make it easier to upload new code, as I used pin 13 (led_pin on this board!) for the mosfet gate, which flashes when uploading, leading to some annoying revving when changing code settings!

 

Edit (2/4/19): Did the power-loop mod. It now has a switch on the cosmetic side of the stock, below the battery compartment.

 

- limmers2015


In Topic: Infinus Inspired by TR-27 Gryphon/RS Mod

12 December 2018 - 07:06 PM

Technician Gimmick:

 

I've got this to monitor the voltage:

 

Attached File  PC121212.JPG   58.92KB   99 downloads

 

Attached File  PB251218.JPG   157.88KB   95 downloads

 

It's a voltmeter from OOD, that I just look at in between rounds. So far, I've only gotten down to 87% charge (according to the Accucell S60), even after a full hour of warring, so I think it's pretty good in that regard.

 

Here's how the battery fits in:

Attached File  PC121211.JPG   116.5KB   100 downloads

I didn't even know when I bought it!

 

As for the video:

Attached File  Infinus Firing 480P.mov   32.39MB   424 downloads

 

Hope that works!

 

Thanks for taking the time to read my posts!

 

Edit: I'm still working out some of the bugs produced by my upgrade, as I've been rather busy with finals coming up. The loader isn't operational at the moment, pending a code upgrade, and the velocity is a WIP.

Pretend that you don't see those!

 

- limmers2015


In Topic: Infinus Inspired by TR-27 Gryphon/RS Mod

10 December 2018 - 01:11 PM

As of now, with the stock cage, I am getting ~130 FPS at maximum efficiency settings. I have set the value down in my test program to 30 / 255, or 1.41V, to get 70FPS. The motors get hit with 1/20 sec of 6V every time the pusher returns to keep them from lagging.

 

I am thinking of two press switches on the right side of the AFG for mid-battle fire-mode and velocity selection. If that happens, I'll be adding a 1.6 in x 1.6 in OLED display to the left side, above the trigger guard, so I can have the blaster relay information to me.

 

I have 2000 EKIND waffle head darts on my christmas list, so I can actually use this to it's full potential without welting people! The on-field velocity selection would allow me to crank it up with waffles, and drop it back down with vinyl tipped darts to keep the blaster "safe". That, and the ability to suddenly engage at unexpected ranges, are more than enough reasoning for me!

 

Anyone else starting to get the feeling of an FDL, just with brushed motors, and the dart-loading feature?


In Topic: Infinus Inspired by TR-27 Gryphon/RS Mod

25 November 2018 - 09:44 AM

Here are the updated pictures:

 

Front-end:

Attached File  PB251216.JPG   158.55KB   100 downloads

 

Middle:

Attached File  PB251217.JPG   149.34KB   94 downloads

 

Back-end:

Attached File  PB251218.JPG   156.86KB   86 downloads

 

Battery Tray:

Attached File  PB241214.JPG   106.37KB   92 downloads

 

Battery Cover:

Attached File  PB241215.JPG   96.4KB   93 downloads

 

Battery:

Attached File  PB241213.JPG   69.08KB   94 downloads

 

Here's the wiring diagram (with all of the part numbers correct now, I hope!):

Attached File  Infinus Sketch Updated.jpg   73.67KB   91 downloads

 

And here's the code I'm running:

 

https://create.ardui...75a72a7/preview

 

I have a custom-designed flywheel cage on order from /u/Jack-Dapper on Reddit. See here for more details.

 

As usual, bring on the questions! I honestly enjoy answering them!

 

~limmers2015