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pinhead52

Member Since 03 Mar 2005
Offline Last Active Apr 20 2014 07:02 PM

Posts I've Made

In Topic: A new app-integrated dart for NERF blasters

04 April 2014 - 11:51 AM

If you have an apple device, slugs will already perform this function. You have to take the felt off, though. It obscures the sensors.

Also, I noticed the rifled darts in the intro of the video. Finally someone with the brains to rifle a Nerf dart. That's a total face palm. I can't believe nobody's tried that before. You probably get a few hundred feet from the triad that way.

Speaking of the triad, I can't help but notice that it wasn't painted flat black, or dry-brushed brass and referred to as "steam punk", are you done modding it yet? Or do I need to fund your kickstarter in order to see that?

Keep up the good work. I shudder to think of what this hobby would become without geniuses like you.

In Topic: Pressure Range of Blasters

28 February 2014 - 04:09 PM

I think the most important factor in this discussion is one that nobody is addressing; Nerf is NOT Paintball. Yes, if you can somehow get a blaster to fire 60 darts per second at a possible range of 100 feet, that will make up for accuracy deficiencies, just like paintball, but then we take out the beauty that makes Nerf different. Here you have to make concessions, and ultimately carry multiple blasters. You will likely have one accurate at three digit ranges, but it will take almost a second or more to ready a new dart, and another that can put out 20 or so darts in a matter of seconds within "sidearm range".

Yes, you can use pneumatics and any clip system blaster to make a Nerf system that fires and reloads semi or fully automatically like a paintball marker. It would even be impressive if you did it. Heck, I plan to do it myself. Then I'll put it on the shelf in the spare bedroom next to the singled Titan and anything else that's really cool, but would never be allowed in a real war. If knowing that your amazing blaster wouldn't be allowed on a field and that you'll have to work with basically the same tools as everyone else, despite being able to put way more money into the sport than other people playing frustrates you, then please sell me your blasters and buy a paintball marker. Make sure to tell them all how mean we are too.

Oh, and at it's core this is an idea thread, but I'm now part of the problem, so I'll leave you with this; Build your blaster, then put up pics and videos, THEN ask for help.

In Topic: Nerf Rayven Tuneup (~Write up)

15 December 2013 - 06:21 AM

Micro controllers are fun, but for an application as simple as this, unnecessary. They already make ICs for cheap for this exact purpose.

writeup

As far as the mod, excellent work. It looks great and it's functional, and even though you did several mods (internals, cosmetics, external electronics) the mod is easy to follow and reproduce.

In Topic: NIC Primary

15 November 2013 - 05:35 AM

First of all, let me say that I have never (nor will I probably ever) attend an official NIC war, so my standards are much lower than the pros who will be responding, but I try to stay away from homemades too, but that's venue based. As far as modded blasters, I use a quick 16 as my primary, but I usually use stock ammo at my wars, so that wouldn't exactly be a NIC standard. I think most guys out there use a solid single shot with a hopper, like a BBB, if they aren't using a homemade. Like was said before, the whole "primary/backup" mentality was lost once someone hoppered a +bow, so try to find a modded blaster that comes close to that ideal and use it.

In Topic: Nerf Zombie Strike HammerShot Mod Guide

13 November 2013 - 06:32 PM

Unless it's different from the snapfire, the AR doesn't align the barrel, that's the roulette mod which serves no purpose but to keep it from automatically aligning, turning the only viable one-handed blaster Hasbro has ever created into an ugly maverick. But hey, it spins!