Hello there.
So, Im all the way through a cycloneshock mod for the girlfriend, and everything is perfect aside for the cylinder.... The blasted thing wont rotate!
I can prime and fire just fine. Ive done foam padding on the plunger head, could this mess with the rotation mech? How about any lock removals? Please, someone, help. Its frustrating the hell outta me.
Now, I havent been able to find anything on this, in the two to three write ups i read (three if reddit counts), and three mod guides ive seen on youtube. But, Id appreciate it if someone could help me with suggestions.
Cheers,
Darkdragon

Turret problems In Cycloneshock
Started by Darkdragon, May 02 2016 10:24 PM
3 replies to this topic
#2
Posted 02 May 2016 - 11:15 PM
If you use heavier replacement barrels like CPVC you might need to glue the slip clutch down. Basically glue the pieces that let you turn the turret manually. This can help.
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#3
Posted 03 May 2016 - 12:25 AM
Also, it has a really weird lock/cam assembly below middle of the plunger draw. I have misassembled that before and not been able to advance the turret.
....Fear of a Nerf Planet!
#4
Posted 03 May 2016 - 02:12 PM
I will take these both into consideration. Thanks! ^-^
I did in fact use cpvc. Ill look into the first suggestion first...
I did in fact use cpvc. Ill look into the first suggestion first...
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https://www.youtube....d61VYhVvhEfeqGA
https://www.youtube....d61VYhVvhEfeqGA
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