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New Nerf War Idea

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#1 kingjulien

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Posted 09 August 2011 - 12:04 AM

Ok so there are 2 teams on a field or other designated area. It is separated into 2 equal sections. Each team starts in its own section. They battle it out shooting at each other. There are 2 ways to knock someone out. 1: shoot them. 2: run onto their side and tag them. Once on the enemy side you can no longer shoot but can tag a person to get them out. This is simular to Hvz because you must strategise when to tag them but also allows for both teams to use nerf guns taking out some of the boringness of being a zombie. There could be a spawn point where people went to respawn and there could be a set number of respawns per player. If you see someone shoot and know that their gun will take a long time to reload you can take the risk of running over and trying to tag them but if they have a second gun or are being protected by a team mate then it would not pay off well. I think that this would encourage exercise and be a fun new war type. Any ideas on names for it?

Edit:
Say each player gets 3 lifes but tagging them takes all 3 away? It would be risky but worth it. There could be a respawn area in the back of each teams side that you would go to after being shot. You could not be shot or tagged on your way there.

Edited by kingjulien, 09 August 2011 - 03:53 PM.

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#2 nerf mafia

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Posted 09 August 2011 - 02:55 AM

I suggest you call it 3:15, or team deathmatch, because that is what you just explained, with a few slightly derp differences.
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#3 father time

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Posted 09 August 2011 - 09:59 AM

Why is it so derp? It sounds like dodge ball with a twist. He's talking about you have to stay on your side to shoot the opponent, if you cross the line then you are weaponless. Gotta be better than HVZ (of course the only thing more boring than HVZ is hanging with Mafia. lol) Also, KJ I wish I had thought of that name, King Julien is funny as all get out.

Edited by father time, 09 August 2011 - 10:01 AM.

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#4 VelveetaAvenger

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Posted 09 August 2011 - 10:11 AM

It seems to me like there isn't much incentive to tag people. I would suggest that shooting someone stops them from shooting for 15 seconds, but the only way to take a "life point" away is to run over and tag them. You can only tag people while you're on their side, but if you get shot you have to go back to your own side and count in again. All other rules the same.
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#5 kingjulien

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Posted 09 August 2011 - 03:57 PM

It seems to me like there isn't much incentive to tag people. I would suggest that shooting someone stops them from shooting for 15 seconds, but the only way to take a "life point" away is to run over and tag them. You can only tag people while you're on their side, but if you get shot you have to go back to your own side and count in again. All other rules the same.

Yeah good idea. Maybe instead of having to rely on people counting fairly it could do more dammage? It would be kinda like knifing someone as it would insta kill them while shooting only hurts them 1/3.
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#6 ilikefish58

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Posted 09 August 2011 - 06:06 PM

Yeah good idea. Maybe instead of having to rely on people counting fairly it could do more dammage? It would be kinda like knifing someone as it would insta kill them while shooting only hurts them 1/3.


No, that's making it too complex. You could have it like normal 3:15 if you're shot and you're instantly out if tagged, but that's pretty weak. If you're going to try to run some weird variant of team deathmatch at your war, Velveeta's Idea is probably as good as its going to get.
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