Edited by IN-THE-DARK, 27 August 2010 - 03:55 PM.
#1
Posted 27 August 2010 - 03:51 PM
#2
Posted 27 August 2010 - 04:24 PM
Edited by Lion, 27 August 2010 - 04:28 PM.
#3
Posted 27 August 2010 - 04:41 PM
but not after watching that video, it sounds like those are fly wheels running. also how funny is it to see the 2 darts laying 2 or 3 stares up with a break barrel not far away)
I'm not sure what to think of the video, because it really does sound like fly wheels winding up, but at the same time, I feel like there's not enough room in the front of the blaster to house the wheels.
#4
Posted 27 August 2010 - 05:06 PM
Not sure what to think of this. Flywheels are kind of lame, but at the same time it looked like it had pretty good performance and could be a decent sidearm if nothing else. Overall the front end looks way too bulky, though, presumably because of the flywheel housing.
Also would like to know what kind of battery life it has.
EDIT: If you look at this picture, you see that the rear of the blaster does not appear to house a plunger, so it's likely just for holding the pistol grip and stock attachment.
EDIT2: And I think this picture says it all. Flywheels right up in there.
Edited by MavericK96, 27 August 2010 - 05:10 PM.
#5
Posted 27 August 2010 - 07:47 PM
#6
Posted 27 August 2010 - 08:12 PM
I agree that it does sound sort of like a Tommy 20.But it is to small for the wheels
Did you not see MavericK96's picture? Who said wheel's had to be large?
#7
Posted 28 August 2010 - 04:40 AM
I just hope this doesn't become the norm for new nerf guns.
#8
Posted 28 August 2010 - 08:15 AM
#9
Posted 28 August 2010 - 09:09 AM
I don't want to have to use batteries in these new blasters. One of the selling points of the supersoaker and Nerf lines were that they didn't require batteries. Give me an air pump over a power switch any day, I don't want a blaster that operates exclusively on batteries. The vulcan had a manual fire option at least. The stampede should have had that too.
Maybe after a few years of New Nerf (with batteries), they'll bring back Nerf Classic.
Edit: If you can do the same 9v mod as the tommy guns, I think this blaster will be decent.
Edited by VelveetaAvenger, 28 August 2010 - 12:18 PM.
#10
Posted 30 August 2010 - 01:57 AM
I don't want to have to use batteries in these new blasters. One of the selling points of the supersoaker and Nerf lines were that they didn't require batteries. Give me an air pump over a power switch any day, I don't want a blaster that operates exclusively on batteries. The vulcan had a manual fire option at least. The stampede should have had that too.
I respect your point, and I agree that the Stampede should have had a manual fire option. But when it comes to a side arm, which is what I would use the Barricade for, I'm kind of excited tha there is a battery powered option. When I grab my side arm, its normally an "uh-oh" moment when someone is bearing down on me while I'm in the middle of a reload or clearing a jam or something. In that second, I don't want to deal with lost air pressure or a weak shot. Instead, I want to pull the trigger as many times as possible and get as many darts towards him as I can. I think a well manufactured flywheel gun has the potential to do that, and if its one in a relatively compact size, well, sign me up for two of them.
Again, I understand the desire for nerf to go back to its roots, and I agree that a good air-pump gun is hard to beat in terms of power, and especially modability. But I'm also happy to see that nerf is branching out and trying new things. Just my point of view
#11
Posted 30 August 2010 - 05:50 PM
I don't want to have to use batteries in these new blasters. One of the selling points of the supersoaker and Nerf lines were that they didn't require batteries. Give me an air pump over a power switch any day, I don't want a blaster that operates exclusively on batteries. The vulcan had a manual fire option at least. The stampede should have had that too.
I respect your point, and I agree that the Stampede should have had a manual fire option. But when it comes to a side arm, which is what I would use the Barricade for, I'm kind of excited tha there is a battery powered option. When I grab my side arm, its normally an "uh-oh" moment when someone is bearing down on me while I'm in the middle of a reload or clearing a jam or something. In that second, I don't want to deal with lost air pressure or a weak shot. Instead, I want to pull the trigger as many times as possible and get as many darts towards him as I can. I think a well manufactured flywheel gun has the potential to do that, and if its one in a relatively compact size, well, sign me up for two of them.
So, if this was your side arm, you'd leave the fly wheels running alllll game long? you'll burn through batterys every round at that pace.
#12
Posted 30 August 2010 - 05:54 PM
I don't want to have to use batteries in these new blasters. One of the selling points of the supersoaker and Nerf lines were that they didn't require batteries. Give me an air pump over a power switch any day, I don't want a blaster that operates exclusively on batteries. The vulcan had a manual fire option at least. The stampede should have had that too.
Again, I understand the desire for nerf to go back to its roots, and I agree that a good air-pump gun is hard to beat in terms of power, and especially modability. But I'm also happy to see that nerf is branching out and trying new things. Just my point of view
I wouldn't consider making a pistol-sized Tommy 20 to be "branching out and trying new things." Still, your sidearm argument is quite valid. As always, it just comes down to how you want to play.
WHITE WHALE, HOLY GRAIL
Split your lungs with blood and thunder.
#13
Posted 30 August 2010 - 07:37 PM
#14
Posted 30 August 2010 - 08:59 PM
#15
Posted 30 August 2010 - 09:04 PM
And the "branching out comment" just meant that I was pleased to see Nerf doing something different. We've all seen air tank guns (although I agree we're due for a new one), but as far as I know, we've never got a dedicated flywheel from nerf. That makes it kinda cool in my eyes.
Anyway, +1 on the being excited for the shell, it looks like it has significant potential.
#16
Posted 30 August 2010 - 09:04 PM
And the "branching out comment" just meant that I was pleased to see Nerf doing something different. We've all seen air tank guns (although I agree we're due for a new one), but as far as I know, we've never got a dedicated flywheel from nerf. That makes it kinda cool in my eyes.
Anyway, +1 on the being excited for the shell, it looks like it has significant potential.
#17
Posted 30 August 2010 - 11:52 PM
Well, most of the games that I play in are short, 1v1 or 2v2 scenario games in an enclosed space. As a result, they never last longer than 15 minutes or so, so I would have no problem leaving the Barricade "on" during the duration...remembering to turn it off, on the other hand, might take some practice
I can see some of the first mods being
(a.) activating the motor with the first fraction of the trigger pull instead of the switch
or
(b.) adding a disconnect switch/button which is mechanically activated by a custom holster
Anyway, I'm sure I'll be getting one (or more) eventually, because they should be excellent in mostly-stock office nerf.
I think that if you want to go with A., you should consider a 7.4v lipo for a battery (assuming the motor can take it). Should be pretty much instant motor on full, not to mention it should increase the range since this is a flywheel gun.
#18
Posted 31 August 2010 - 03:04 AM
Well, most of the games that I play in are short, 1v1 or 2v2 scenario games in an enclosed space. As a result, they never last longer than 15 minutes or so, so I would have no problem leaving the Barricade "on" during the duration...remembering to turn it off, on the other hand, might take some practice
I can see some of the first mods being
(a.) activating the motor with the first fraction of the trigger pull instead of the switch
or
(b.) adding a disconnect switch/button which is mechanically activated by a custom holster
Anyway, I'm sure I'll be getting one (or more) eventually, because they should be excellent in mostly-stock office nerf.
Or you could do a grip 'on' momentary switch much the same way some pistols have a grip safety
http://bultransmark......ip Safety.jpg
#19
Posted 31 August 2010 - 12:12 PM
Or you could do a grip 'on' momentary switch much the same way some pistols have a grip safety
http://bultransmark......ip Safety.jpg
Yeah, that would probably be a pretty quick and easy mod, and it would help a lot with not having to remember to flip the switch on/off all the time.
#20
Posted 31 August 2010 - 05:49 PM
However, in an outdoor situation it has a semi-redeeming performance. All that having been said, from the sidearm perspective, I am not going to use a gun that takes 2-3 seconds to warm up. That kinda defeats the purpose of the sidearm.
Sad to see nerf stoop to buzzbee's level when it comes to auto and semi-auto guns. Hope this doesn't become the next shitty gun trend to come out of hasbro.
Edited by Equilox, 31 August 2010 - 05:51 PM.
#21
Posted 01 September 2010 - 07:05 PM
#22
Posted 01 September 2010 - 09:33 PM
I've heard of this gun but only rumors. It looks like their making it now but im not buying it, im getting guns with modding potential
Good luck if want a recently/newly released blaster.
#23
Posted 02 September 2010 - 08:58 AM
Around where I live we have a ton of indoor wars, flywheel guns suck balls in an indoor war, period. They are loud, and when you are confined to a tight space quiet is key. Not to mention their jamming problems.
In many cases, I agree with you. However, I have been in a number of situations (usually specific gametypes) where the enemy is quite well aware of where you are. In those cases, I have successfully used a Mech Tommy 20 to great effect, mainly due to its great ROF. Since they are between a single-shot and an automatic, the semi-auto flywheel blasters have a niche all their own if their poor range is not an issue (as happens frequently indoors). You can quickly squeeze off several rounds without firing off your whole load like an automatic. The RF20 is similarly capable, but requires more time to reload/reprime since you have to pump it up.
Of course, if someone did manage to mod a blaster like this so that the flywheels spin up almost instantly with a momentary switch, it would be that much better.
The fourth exciting Nerf War in Fort Wayne, IN.
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