Since the original Doomsayer write up was released it has come to my attention that not one person has been able to successfully recreate it. In case there is some dedicated individual out there. This write up is for you.
2 years ago, I saw FA_24's mod to the pump-action shotgun (the one that fires balls stock), and went searching for that gun. Instead, I found the rapid-fire shotgun. I then posted a n00bish and picture-less topic about it, and nearly a year later, FA_24 amazed us all with the Doomsayer. I've been wanting to make my own ever since.
So last week, I got off my ass and did it.
This is my take on the Doomsayer. I did things much differently.
This thread will outline the differences, and show a few alternative ways of modding this gun.
The Barrels
The most obvious difference is the use of SCH80 PVC instead of PETG. It was a pain in the ass, but not impossible, and shows that with some work, a Doomsayer can be made with any barrel material.
The barrels' lengths are uneven, but they are all perfectly straight.
Of course I made it rear-loading like the original Doomsayer. A non-rear-loading Doomsayer is just stupid.
The Rotating Mechanism
I did this completely differently from Forsaken. Forsaken's method was not working for me, because the turret is so much heavier with PVC than with PETG.
First off, I replaced the rotating mech's spring with about 7-8 of these:
They are craft foam squares with a hole punched in them. I simply used them as a cushion that was slightly stronger than the spring.
The main part though, was glueing these two peices of the Mech together:
This makes it impossible for the mech to slip, meaning you can't rotate the turret without pumping the gun after you do this, but if you are going to have heavier barrels, Angel's method just won't cut it.
After you're done, if you can't find a pushnut fastener, a standard washer of the right size can be hammered on with enough force:
The Plunger Head
I only used the original spring + a longshot spring, because I have no need for godly ranges, just good ranges. I was aiming for 90' range on this gun.
For the plunger Head, I put foam in the area FA_24 filled with Hotglue, and then wrapped it in E-tape. After that, I glued some pipe insulation to the front for some padding, and lubed it with silicon spray. It's not a perfect seal, but it's a damn good seal.
The Turret to Plunger Tube Seal
This is the make-or-break part of the mod. The Hotglue mess method was frustrating the living shit out of me, and then I stumbled upon this:
This o-ring has a perfect fit over the lip of the plunger tube, and the case has natural grooves that keep it in place. You literally just have to stick it in there and it suddenly has a perfect seal, no glueing required:
END OF PART ONE. Please don't post until I'm done.
A few other things:
The Trigger spring:
The Shoulder Strap:
I cut a Key-ring in half, and bent it into these shapes, and cut small grooves in the top of the shell for them to lock into:
And then attached a Vulcan shoulder strap:
Internal Pics:
I had to add my own personal touch to it, and I felt like a skull would be a blatant rip off. Plus, with the PVC Barrels, you wouldn't be able to see the skull, anyway. So instead I added a Glow-in-the-dark eye.
The Shadow of the barrels makes it dark in the center of the turret no matter how bright it is outside, so the eye glows in the daytime as well. All you have to do is point your gun up at a light, and then your opponents have a creepy glowing eye staring at them as you shoot them. I think it's suiting. It's like the Eye of Fate watching their Doom.
This gun is very front heavy. That's why I added the shoulder strap. With the shoulder strap, however, this gun is very comfortable.
Ranges are in the high 90's consistantly, with a few stray shots surpassing 100'. It's also extremely accurate.
Any questions? I hope my experiences with this gun can add on to FA_24's, and allow more people to turn these into their own monstrosities.
Edited by AssassinNF, 21 October 2008 - 11:24 PM.