Thanks
My guess is what actually happens with the Mav is that, as with all guns, the ARs decrease the airflow rate, which gives you a longer window for the barrel to pass the piston and still fire. Pull the ARs and all the air comes in a quick burst, so the turret angle needs to be spot-on to work. Looks like the geometry of the ratcheted cylinder is perfect if the tab always touches the edge of a tooth, but if you pull too fast, I'm guessing the tab deflects the tooth away quickly, over-spinning the turret. I actually kept all the parts to completely reverse the mod, but since I don't immediately need to make it work, I may just toy with it some more.
My cousins are considerably younger than I am, so my goal is a gun that is
somewhat weaker than a DTG, but not cripplingly so. And using the same ammo is a plus.
I'm a little wary of the NiteFinder- after growing up with the likes of the Ballzooka and Arrowstorm, anything that only packs a single shot per reload strikes me as a bit inefficient, mod or no. Still, a pair might be okay...
The MagStrike has me intrigued. Roughly where do the pneumatics run in one of those? Would it be conceivable to knock one down to DTG-size without breaking the mechanism?
I seriously considered the Recon when I first got my DTGs. Are any of the accessories actually useful, or is it mainly just a pistol with a clip that only takes streamlines? I also heard from another shopper that the recon spring is weak. Is this true? If so, would a Mav spring be better, or would I have to covertly pull the spring from my housemate's Firefly?
ed: Looking
here, it seems like the Recon is a minor pain to mod nondestructively.
Also, how many pumps does a MagStrike take to fire decently? The magazine system won't do me much good against a turret if it takes longer to pump than a NF would take to reload...
Edited by LoneKiltedNinja, 12 July 2008 - 10:59 AM.