
Use Of Cell Phones In Wars...
#1
Posted 04 February 2008 - 11:01 PM
The GPS, well, guess it could be handy if the war is taking place throughout several streets in the hands of someone with no sense of direction. Text messaging is obviously quiet and a pretty good way to communicate to teammates, and combine that with picture mail--take a picture of the postitions of opponents guarding the flag if you're playing capture the flag, and send it to teammates (a picture is worth a thousand words, right?)
With all these nerf guns out there with the "rails" on top, it actually could be pretty easy to mount cell phones onto the guns. Of course, you obviously need a large "arena" to make it even worth the trouble, I actually sort of did this, but it was at night, and unfortunately...with super soakers (not an event hosted by me, otherwise it would have been nerf, soakers have no freaking range), it was roughly 35 vs. 35, (huge youth group event, and tons of guests) capture the flag and about 1/3 square mile, huge, buildings in between (college campus), trees, gazebos, lines of bushes, etc. It was probably the only good super soaker fight I've had, would have been an amazing nerf war (but nobody listens to genius). But any ways, me and several teammates broke off and got a lot of use out of our cell phones (wrapped in plastic for water protection), and we won 3 out of 3, long wars, over an hour each. As said before though, cell phones are only useful in large areas for wars (guess my new name is Captain Obvious).
#2
Posted 04 February 2008 - 11:07 PM
A given round should not be spread out over a massive area nor should it take more than 30 minutes. Nerf is fast and in relatively close quarters, or it gets really boring really fast. You won't be needing anything more elaborate than hand signals and verbal communication.
Edited by CaptainSlug, 04 February 2008 - 11:08 PM.
#3
Posted 04 February 2008 - 11:17 PM
CaptainSlug, on Feb 4 2008, 08:07 PM, said:
No, just no. You'll understand why it's a dumb idea if you attend a few largish wars.
A given round should not be spread out over a massive area nor should it take more than 30 minutes. Nerf is fast and in relatively close quarters, or it gets really boring really fast. You won't be needing anything more elaborate than hand signals and verbal communication.
Well, this was a "largish" war, and it was freaking awesome, the cell phone idea worked and made it quite interesting. Maybe there were just odd factors that made it work out to be as crazy awesome as it was. It was really intense!
#4
Posted 04 February 2008 - 11:26 PM
#5
Posted 05 February 2008 - 12:09 AM
Blasphemy, on Feb 5 2008, 01:26 AM, said:
I agree with Slug, in a normal Nerf war, this would not apply so well. In a game like HvZ or Assassins though, it could definitely be plausible.
Cell phones in Assassin games are just smart and highly beneficial. For many many reasons.
Edit: Cell phones at wars should not be used. If you have time to call someone in the middle of a war you are either camping or just a lazy douche. Nerf wars are pretty intense and involve a lot of running,dodging,evading,charging, shooting, sneaking and sometimes a cluster of all the aforementioned.
If you have time to make a call and organize some sort of strategy the war is not a war.
Cell phones should only be used by those organizing the war, to ensure everything is running along smoothly.
Edited by Forsaken_angel24, 05 February 2008 - 12:15 AM.
I don't feel the way I used to do.
I know its bad,
After what we had,
But I’m just not the angel you knew.
#6
Posted 05 February 2008 - 12:10 AM
#7
Posted 05 February 2008 - 12:42 AM
My vote would be for only small games with no more and 2 or 3 teams for simplicity and connection issues. This could be interesting for some custom scenarios...
FOAMalicious!
DARTomatic!
#8
Posted 05 February 2008 - 12:44 AM
If you're running a small to medium scale war, up to probably 25-30 a side, there's likely to be enough action to keep everyone busy. when you get into the 20s and 30s on a team, then sometimes it'll be slower at some points of the battle line and other places it'll be very intense. In airsoft and paintball, at least, usually "squad radios" are available for use only past 25-30 per side unless the playing area is very large to simulate fog of war. I suppose NERF is more relaxed about mil-sim than the aforementioned sports, but still. There's a certain degree of awesome lost when you're texting your buddies across the band of trees with "R U DEAD?!". I mean, half of the fun i get from woodsball is not knowing where the fuck the other team is, so every corner is an adrenaline rush.
I guess it is really up to whoever is running the war / what has been agreed upon by participants, but unless you've got a lot of ground to cover or a lot of people to keep track of... just not worth the effect it has one the game. Organize into squads for bigger games, send runners, have a system of hand signals.... hell, if you're in enough trouble that you need to let your team know right now you're probably not gonna make it worse by yelling.
#9
Posted 05 February 2008 - 02:44 AM
We are the proud members of University of Maryland Nerf Activity Society, summer plans are:
Weekly games and summer Dart o' War.
WE LOVE OUTSIDE PLAYERS.
visit www.umdnerf.com for rules and forums or PM me for any questions. We always welcome outside players.
#10
Posted 05 February 2008 - 03:32 AM
Forsaken_angel24, on Feb 4 2008, 07:09 PM, said:
Blasphemy, on Feb 5 2008, 01:26 AM, said:
I agree with Slug, in a normal Nerf war, this would not apply so well. In a game like HvZ or Assassins though, it could definitely be plausible.
Cell phones in Assassin games are just smart and highly beneficial. For many many reasons.
Edit: Cell phones at wars should not be used. If you have time to call someone in the middle of a war you are either camping or just a lazy douche. Nerf wars are pretty intense and involve a lot of running,dodging,evading,charging, shooting, sneaking and sometimes a cluster of all the aforementioned.
If you have time to make a call and organize some sort of strategy the war is not a war.
Cell phones should only be used by those organizing the war, to ensure everything is running along smoothly.
See, new guys, F_A24 has played both Assassins, and Nerfed with the East Coasters, and speaks from actual experience. I emphasized the sentiment that pretty much covers most all Nerf wars, from what about 90 percent of NerfHaven's users know and play by.
Try if you may, but I'd think if you're nearby one of the wars on the East or West Coasts, give it a try. You'd find that it'd probably not be the most effective, or you'd be sidelined for camping.
The best use for a cell phone in a Nerf war is to order pizza between rounds.
-Piney-
<!--quoteo(post=209846:date=Feb 5 2009, 06:27 PM:name=boom)--><div class='quotetop'>QUOTE(boom @ Feb 5 2009, 06:27 PM)

It's to bad you live in hawaii I bet there are not many wars there.Wait what am I saying<b> you live in hawaii you lucky bastard.</b>
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#11
Posted 05 February 2008 - 04:40 AM
#12
Posted 05 February 2008 - 06:32 AM
Most recent write up-
Sharpshooter 2
#13
Posted 05 February 2008 - 08:15 AM
Venom: Haven't we all?
#14
Posted 05 February 2008 - 10:33 AM
BustaNinja, on Feb 5 2008, 01:15 PM, said:
You bring a cell phone to call people, not to coordinate attacks. This is Nerf, not some videogame with radars and the like. Its all about being fast and agile, not about being able to use technology to plan attacks.
That pretty much sums it up for me. If you do lose track of a teammate or are playing in a specialty scenario cell phones could come into play, but they should never be part of the game plan in a nerf war. The moment you are using one not out of neccessity but in an effort to gain a tactical advantage you're going to start slowing your team down. Again, this is in the context of a traditional nerf war. Something that takes place over a longer period of time and requires some manner of cloak and dagger (assassins is the perfect example) is another story entirely.
#15
Posted 05 February 2008 - 08:21 PM
I say nay to cell phones and nerf.
#16
Posted 06 February 2008 - 12:56 AM
bpso86 and Twitch can testify to me running around like a maniac in a >50 foot range dodging darts and executing random attacks!
It just doesn't serve a purpose!
Unless you are in Humans v. Zombies or Assassins.
I need to get into a HvZ game, but Central Ohio, me being able to drive and unavailability have caused me to mod.
I have a good mod of a Zero breech that probably has been thought of, but OH WELL!
AWESOME NITEFINDER
#17
Posted 06 February 2008 - 03:34 PM


Turd stefans. When I pulled these out of the pillow case i was just like, what... the... fuck...
Muker
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#18
Posted 06 February 2008 - 05:59 PM
I'd be happy to set up a wifi network at a war with a laptop. I just so happen to be technically inclined.
#20
Posted 06 February 2008 - 11:41 PM
#21
Posted 07 February 2008 - 01:20 AM
As I said before, I nerf in a very large building, my university's Student Union. There are three floors and dozens of players on two teams. Flags are usually at the tops of the back stairwells. When the other team rushes the flag, it's very hard to see from any sort of defensible position. Most of the building, including anyone near the other team's flag, is out of earshot.
Given this, I think that someone at the base and maybe two or three people outside having hands-free walkie-talkies might be worth the hassle. The key is starting with an actual problem and finding a solution from there.
#22
Posted 07 February 2008 - 09:54 AM

I love technology.
[/quote]
But not as much as you, you see.
But I still love technology...
Always and forever!
Anyway, My clan has talked about using Walkie-Talkies in wars just to coordinate when the match starts and ends. We've used cell phones for the same purpose. They're really more trouble than they're worth during a war though. Shouting works better over the kind of short distances nerfers usually end up with.
If you're planning and coordinating a huge attack over a large area where line-of-sight is difficult or impossible, then maybe. But that gets a little too close to milsim for my taste. Nerf is not about perfectly executed maneuvers, it's about having fun with a group of friends and getting some mental and physical exercise. I don't modify my weapons for power, I do it to increase the amount of fun I have.
I don't see any noteworthy advantage to using a cell phone in a war.
#23
Posted 07 February 2008 - 10:19 AM

Turd stefans. When I pulled these out of the pillow case i was just like, what... the... fuck...
Muker
<!--QuoteEnd--></div><!--QuoteEEnd-->
#24
Posted 07 February 2008 - 10:23 AM
VACC
#25
Posted 07 August 2008 - 01:09 AM

Think about it, many cell phones are now lining up with GPS navigation in them, along with instant messaging programs, (universal ones such as Agile Mobile) and the increasingly popular picture-mail features that could be of use for silently coordinating attacks or something.
The GPS, well, guess it could be handy if the war is taking place throughout several streets in the hands of someone with no sense of direction. Text messaging is obviously quiet and a pretty good way to communicate to teammates, and combine that with picture mail--take a picture of the postitions of opponents guarding the flag if you're playing capture the flag, and send it to teammates (a picture is worth a thousand words, right?)
With all these nerf guns out there with the "rails" on top, it actually could be pretty easy to mount cell phones onto the guns. Of course, you obviously need a large "arena" to make it even worth the trouble, I actually sort of did this, but it was at night, and unfortunately...with super soakers (not an event hosted by me, otherwise it would have been nerf, soakers have no freaking range), it was roughly 35 vs. 35, (huge youth group event, and tons of guests) capture the flag and about 1/3 square mile, huge, buildings in between (college campus), trees, gazebos, lines of bushes, etc. It was probably the only good super soaker fight I've had, would have been an amazing nerf war (but nobody listens to genius). But any ways, me and several teammates broke off and got a lot of use out of our cell phones (wrapped in plastic for water protection), and we won 3 out of 3, long wars, over an hour each. As said before though, cell phones are only useful in large areas for wars (guess my new name is Captain Obvious).
[/quote]
maybe, txting can take a long time, sending pics and vids eats memory, and i wouldn;t want to strap my 300$ phone to a nerf gun. Nice thought, but for now im sticking with walkie talkies
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