Saturday, October 5th, 2013 - 12:00 pm - 5:30pm
Where:
County Highway 1 (W Fox Rd.)
Yorkville, IL
GPS coordinates:
41.624088,-88.493586
View this map with a detailed legend in a larger window.
Darts:
-Most/all of the ammo will be provided by us. These will most likely be predominantly molded silicone dome darts. More information on these can be found here and here. These either require special hoppers, or cornstarch to feed. We'll have a giant bag of corn starch so you don't have to worry about bringing it.
-You're welcome to bring your own darts as long as they are the aforementioned dome darts or some variation. For this war I'm going to say don't plan on using AMIORS. You're welcome to bring them, but unless some super crisis happens and our darts get stolen, we'd like to stick to domes only for the homemade ammo.
-Stock darts (unmodified) are obviously allowed. Kane has a large stash of dart tag darts you'll be able to use.
-Bring big ammo if you have it. We'll be running some defend the core rounds.
-Mini marshmallows are allowed as long as it's a fresh unopened package. We plan on having many HAMPs for these. If you want to use marshmallows, bring some 1/2" thinwall to use as a clip.
-If you have something unique please check will us before the war to see if they're cool.
What to bring:
-Friends
-Nerf/non-nerf blasters are allowed, but homemades are generally what most people use. If you don't have anything, we'll have extras to loan out.
-Eye Protection, if you're not wearing any, you don't play. We'll also probably have loaner glasses but don't count on it.
-Water
-Sunscreen/bug spray
-Snacks. We won't be doing the typical schedule by having a lunch break in the middle of the war. You'll probably get hungry as you play, so bring something to munch on. Make sure you show up having already ate.
What not to bring:
-Slug darts, Glue domes, or any non-approved ammo.
-Air guns with an air tank larger than a Big Blast unless using them with multiple barrels/big ammo. All blasters must have working over-pressure release valves. Bike pumps do not count. Homemade air guns will probably be determined on a case-by-case basis, but honestly I've never seen one that is worth using or legal. Blasters like Kane's 7-11 are an example of a good war legal air gun. It cannot be over pumped.
-Springers should have less than 7" of draw assuming 1 1/4" PVC is your plunger tube. This really depends on the efficiency of your blaster so there will be some discretion by myself or Kane to determine what is or isn't safe. If it's any more powerful than a +bow you can guarantee it'll be banned.
-Blasters that are painted black or realistic looking gun-stuff. It's Nerf, not milsim.
-Kids who are 13 years old must have their parent(s) present the entire time they are participating.
General Gameplay Rules
-A hit is defined as some legal projectile, fired from a player that is "alive" and wearing eye protection, strikes a player or a player's blaster. Ricochets are only counted as a hit with big ammo.
-Melee weapons can be used to block darts, but not large ammo. Anything larger than a stock dart is large ammo.
-Shields are allowed on a case-by-case basis, and only with the specific weapon that we approve it to be used with. Most melee/shield combos will be approved, few blaster/shield combos will be approved. Like swords, shields cannot block large ammo.
-Darts must be fired from a blaster of some sort, or blowgun, to be considered legal projectiles, but large ammo can be thrown.
-When hit, players must acknowledge the hit (a wave or verbal acknowledgement works here), and promptly return to the respawn point. Players may pick up ammo if it's on the way back, but are expected to make a reasonable effort not to obstruct players on either team.
Miscellaneous Information:
-No Deathmatch (you won't have to sit out)
-Barrel tapping is not allowed.
-Do not pick up or move mobstacles during a round, unless otherwise noted. These will be staked in.
-There are no bathrooms at the site.
-There is no where to poop so don't ask the neighbors if you can poop there.
Gametypes
Defend the Car
Carpe Testiculum
Attack/Defend
...maybe others
There will be variations of the games we're playing but this is a good thread to read if you're new.
Defend the Car Points:
Dome darts - 1
Stock darts - 5
Disc ammo - 10
Balls, Missiles - 25
Titan Rockets or similar - 50
Other stuff - ask
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BEFORE YOU LEAVE - Clean up all your shit and help pick up darts. Tearing down and setting up mobstacles is always appreciated.
Attendance List:
RyanMcNumbers (host)
KanetheMediocre (host)
cheerios (host)
snickers (dartmaster)
Beaver
bobbo
AcepilotZero
evilalec555
Maybes:
Zorn
Edited by Ryan201821, 03 September 2013 - 03:12 PM.