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There have been 511 items by Ambience 327 (Search limited from 25-December 96)
#313144 dARts - Now hopperable!
Posted by Ambience 327 on 19 March 2012 - 05:48 AM in Darts and Barrels
#313143 Columbus War 4.1
Posted by Ambience 327 on 19 March 2012 - 05:43 AM in Nerf Wars
Melee weapons are allowed. They must be foam or something soft enough to not cause injury when hitting at full force.
Sweet. My boffers are definitely in the "safe" category. Now I only need to decide whether to bring the "Overcompensator" or not.
#313064 Columbus War 4.1
Posted by Ambience 327 on 18 March 2012 - 06:49 AM in Nerf Wars
My brother and his wife life in Columbus, and I've talked my wife into making a visit that weekend. Now we are just waiting to see if my brother's busy schedule allows it. If so, I'm in, and so is he.
I didn't see any mention of melee weapons in the rules. Will they be permitted? (boffers, etc) The lack of shields will make them somewhat less useful, but I always like to bring anything I might be in the mood to use if it is "on the menu" so to speak.
#312911 Blaster census information required!
Posted by Ambience 327 on 15 March 2012 - 07:43 PM in General Nerf
Basically - a lot depends on the product and the price.
#312830 McMaster Part # BBCode Tag
Posted by Ambience 327 on 14 March 2012 - 07:35 AM in Site Feedback
#312751 Do you still use Nerf when you nerf?
Posted by Ambience 327 on 12 March 2012 - 08:16 AM in Site Feedback
I would consider that a vote for "Still using one". If you intend to continue using your nerf brand blaster, please vote "Still using one". Only vote for one of the other options if you have made a conscious decision to use something other than a Nerf brand blaster.
Noted and vote changed.
#312616 Do you still use Nerf when you nerf?
Posted by Ambience 327 on 09 March 2012 - 01:43 PM in Site Feedback
#311257 Ammunition Counter for a LongStrike
Posted by Ambience 327 on 15 February 2012 - 10:40 AM in Modifications
Ummm, yes it is. -.-
Great, first typo in the title.
I suppose changing the thread title is not possible, right?
Sorry! Can a mod help me out here please?
If you edit your original post, you should be able to edit the title as well. (You can't use the "quick editor", you have to click the "Use Full Editor" button below the box that appears when you click "Edit" (at the bottom of your first post). You can then edit both your Topic Title and Topic Description fields.
On-topic, that is pretty snazzy, and I could actually see limited practical use for it in a Nerf war, especially if you got it working for different clip sizes. Assuming you only ever inserted fully-loaded clips, it would always let you know when you are about to run dry. That is never a bad thing to know!
#311135 Buzzbee Flintlock
Posted by Ambience 327 on 13 February 2012 - 10:44 AM in Modifications
I do love my flintlocks. They won't out-range much of anything, but the style factor alone makes them worth packing, and the one-handed cocking, as you said, just seals the deal.
And on the topic of cell phone pics - I just get tired of everyone blaming their lazy, poorly-lit, shaky-cam photos on the device when today's cell phones are capable of much better photos than my first digital camera from 10 years ago.
#310954 Avatars in the next version of IPB
Posted by Ambience 327 on 09 February 2012 - 10:20 AM in Site Feedback
In all seriousness, I greatly prefer when everyone has unique avatars, as it makes it easier for my addled mind to keep up with who is talking without all that necessary "reading the name of the poster" malarkey, so I am all for custom avatars as that makes it easier for everyone to be a unique snowflake.
#310953 How to get idiots to play Nerf?
Posted by Ambience 327 on 09 February 2012 - 10:14 AM in General Nerf
#310657 Planning an interesting war on March 14th
Posted by Ambience 327 on 04 February 2012 - 09:19 AM in Nerf Wars
#310600 Planning an interesting war on March 14th
Posted by Ambience 327 on 02 February 2012 - 09:43 PM in Nerf Wars
#310576 Planning an interesting war on March 14th
Posted by Ambience 327 on 02 February 2012 - 06:56 AM in Nerf Wars
The jail system could work, but you will still have people "sitting out" as they wait in jail. Better to have designated respawn areas, and have them go and count themselves back in. (With that many people in play, I would up the count time significantly, so one team could actually make some headway toward reducing the other team's numbers - say something like a 30 count or more (we typically do 10 or 15 counts at our wars).
If you have two flags, make it two teams, unless you have something for the other half of the crowd to be doing. Who wants to sit around a watch others having fun when you could be having fun yourself?
Also, I suggest you look into other game types mentioned on this site. Look for things like "Defend the Core", "Humans vs. Zombies", and "Sieze the Balls" (aka "Carpe Testiculum" - this one is great for breaking down into multiple teams - you could even do five or more teams if you wanted) as great alternative objective games that are great fun and where nobody sits out.
#310560 Buzzbee Flintlock
Posted by Ambience 327 on 01 February 2012 - 10:25 PM in Modifications
#310553 Buzzbee Flintlock
Posted by Ambience 327 on 01 February 2012 - 09:16 PM in Modifications
I highly doubt this due to the plungers volume. I have one of these that I have put an internal cpvc barrel into it and I'm getting 40'. I honestly just don't think it will be effective enough to be worth using with the inline clip. I recommend sticking with the speed loader. By the way nice mod.
Thanks, and yeah - I realize that it might not be feasible to use an in-line or anything, but I want to at least experiment a little. If I can find something that works and fits the coupler, it would be worth it even if I lost a bit of range in the process. Since this thing is nice and small, if I keep the attachment small as well, it might be holsterable (or pocketable) and able to be pulled as a last resort weapon (as it is now) that allows one-handed access to multiple shots (instead of just the one shot as it does now.)
#310537 Buzzbee Flintlock
Posted by Ambience 327 on 01 February 2012 - 04:03 PM in Modifications
#310507 Buzzbee Flintlock
Posted by Ambience 327 on 01 February 2012 - 11:40 AM in Modifications
However, if you switched it over to a pull-back design similar to a Nitefinder, it would be doable. But of course, the whole point of this blaster is the aesthetic value and styling of it - which the hammer-style cocking mechanism is a big part of. If you wanted something with more power and the ability to do a draw extension, just use a Nitefinder - they are cheaper and easier to work with.
#310496 Modification and Paintjob Pictures
Posted by Ambience 327 on 01 February 2012 - 10:02 AM in Modifications
The write-up can be found right here.
Cost: $10.88 ($8.99 blaster, $1.54 springs, $0.25, $0.10 worth of Goop)
Time: Roughly 1.5 hours
Stock Ranges: 17'-22' (19' average)
Mods Done:
barrel replacement (CPVC endcap "coupler" for CPVC speed loaders)
spring addition
catch spring replacement
Modded Ranges:
Stock Darts: 25'-30' (27' average)
Slug Darts: 30'-35' (32' average)
#310495 Buzzbee Flintlock
Posted by Ambience 327 on 01 February 2012 - 10:00 AM in Modifications
This write-up will show you how to take this seldom-seen blaster and turn it into something that you could use to at least hold your own with during a pistols round, or as a sidearm/holdout pistol. Here is what we are starting with:
The stock range isn't bad - I was showing an average flat range of 19', with the furthest dart in my test group going 22', and the closest still flying a respectable 17'. Not bad for a stylish and inexpensive blaster (I've gotten two so far at Cracker Barrel, paying $8.99 each.) We can do better though!
Materials Needed:
Buzzbee Flintlock Pistol (no, really - this is kind of important!)
1/2" CPVC endcap (or 1/2 of a 1/2" CPVC coupler*)
Amazing Goop
replacement or additional spring(s)**
* My local hardware stores all only seem to stock the barrel-shaped CPVC couplers, which are much more difficult to cut in half. I would rather spend $0.50 to buy two endcaps and then drill them out than to buy one $0.25 coupler and fail miserably at cutting it in half.
** I wasn't able to find a stronger replacement, or a single spring that would fit inside the stock spring, as the size requirements for the spring are pretty tight - it has to fit on the plunger rod, be able to fit it over or past the cocking nub on the plunger rod, and fit inside the plunger tube. I ended up finding two smaller springs that fit the bill, and stack to provide decent extra power. At my local ACE, they are labeled as #10 springs, but I don't know what brand they are or any other specs on them.
Tools used
#0 Phillips head screwdriver
3/16 flat head screwdriver
needle-nose pliers
X-Acto knife
Dremel rotary tool (cutting wheel, various grinders)
power drill (bits ranging up to 5/16")
First things first, we need to get this thing open. The flintlock has an orange ring around the front of the barrel which you need to pry off. I used my needle-nose pliers and just wiggled and twisted until it came off. You can be a little rough here, as we won't be keeping the stock barrel, the very front of the shell or the orange ring, so just get it off. (Mine wasn't glued very well, so it pretty much came off without much effort.)
Now unscrew the 6 screws. They are easy to find, and easy to unscrew using a standard #0 Phillips head screwdriver. There aren't really any parts that try to pop out when you open the blaster (not with the stock springs anyway), so once you have the screws undone, you should be able to just pull it open. The internals tend to stick to or be attached to the left side of the shell (if you are holding the blaster by the handle and pointing it downrange).
Carefully pull out the plunger tube and remove the plunger rod.
Using your Dremel and cutting wheel, remove the main barrel to the point shown below. (You could also use a hacksaw, pipe cutter or some other means, but the Dremel is usually fastest and easiest)
You should now have a face at the end of your plunger tube that looks like the image below. Make sure this face is straight, level, sanded down and cleaned up as shown. (Clean any rough edges up with your X-Acto blade and/or your Dremel grinding bits.)
Take your CPVC endcap and sand/grind down any raised lettering on the top face to smooth it down and have it level for gluing. Then drill a hole in the center of the top face with a 5/16" drill bit. (I found it much easier to start with much smaller bits, then step up one or two sizes at a time until I got to the 5/16" bit. This allowed me to have better control over the centering of the hole, and made it much easier to hold the endcap steady while drilling.) Clean up any rough edges with your X-Acto blade and/or your Dremel grinding bits.
Using the Amazing Goop, and following the directions on the package, glue the CPVC endcap to the prepared plunger face, centering the hole in the endcap over the hole in the plunger face.
Using your Dremel and cutting wheel, cut the front of the shell off just in front of the brace forward of the two screw posts at the front end. (See the two images below to see where I made my cuts.) Use your X-Acto blade and/or Dremel grinding bits to clean up any rough areas.
Place the plunger tube back into the blaster, checking the fit. If anything does not fit properly, shave off a bit more of the shell until it fits correctly.
Make sure you close up the shell at this point to check the fit on both sides. (You don't need to screw it together yet - just make sure it will close properly.
Get your springs and plunger rod together, and take out the small screw on the cocking nub, removing the little brown plastic ring as well. (Do not lose these!)
Get your replacement spring or spring combination onto the plunger rod. (This probably involves removing the stock spring, at least temporarily.)
I had to use a 3/16 flathead screwdriver to pry open the end of my smaller springs to get the first loop past the cocking nub, then it was a simple task to twist the rest of the spring past the nub. I stacked the two #13 springs onto the plunger rod.
The stock spring then slid over these with just a little twisting.
This assembly was then slid back into place in the plunger tube, and the blaster was put back together and screwed shut.
After all this, I found it would accidentally fire while cocking, or while aiming, so I had to put in a stronger catch spring. I found a small extension spring at Ace that fit the bill, but I forgot to note down what spring# it was. The added strength was all that was needed to keep the misfires from happening.
Firing from my 3" barrels, the ranges showed a nice improvement, with stock darts averaging 27' and getting up to 30' at best. With slugs, I was seeing and average of 32', with the best shot going 35'. And obviously the rate of fire is improved a bit with the ability to use speed loaders. (With 3" barrel speed loaders, you can carry quite a few on you with little trouble, meaning you can carry plenty of pre-loaded ammo in a pistol round if you wanted.) And of course, you can still cock it one-handed. (Provided your thumb is strong enough!)
All together, this mod cost $10.88 ($8.99 blaster, $1.54 springs, $0.25, $0.10 worth of Goop), and took me about an hour and a half. (I am rather slow and meticulous, someone else could probably do this faster.)
I would like to apologize. I'm sorry my images are clear, sharp, in-focus, well-lit and - yes - taken with my cell phone. I have a better camera, but I figured I'd use an "awful" camera to make my "awfuls" entry - and show folks that if you take your time, use decent lighting and steady the camera well, you can take good pics with a cell phone.
#310418 Wrist Mounted Flywheel Gauntlet Blaster
Posted by Ambience 327 on 31 January 2012 - 11:37 AM in Homemades
I think you can probably figure out what I mean, but if you need me to sketch up a crude diagram, I can do so.
#310218 Nerf Wargames for Kids
Posted by Ambience 327 on 27 January 2012 - 01:39 PM in General Nerf
Two teams - one starts off in a designated area and has to make a circuit (we used to go through the whole church, upstairs then down and back up) from point A to point B (or back to point A depending on space available). One member of this team is the VIP - if he is taken out, the other team wins. If he makes it to the designated area alive, his team wins. The other team can start anywhere outside of the starting area, and at least a little ways away.
#310215 Wrist Mounted Flywheel Gauntlet Blaster
Posted by Ambience 327 on 27 January 2012 - 01:32 PM in Homemades
#310149 Nerf Wargames for Kids
Posted by Ambience 327 on 26 January 2012 - 10:35 AM in General Nerf
Most players start with their Nerf blasters, while a few (say one for every 5-10 other players) start as Zombies and have only melee weapons (or just their hands, etc). If a Zombie is hit with a dart, they sit down and count to 15, then get back up. If a human is tagged by a Zombie, they go put their Nerf blaster down (and pick up a melee weapons if applicable), then return to the fray as a Zombie.
If you are OK playing in the dark, I've found that cheap glowsticks (the kind that make bracelets and can be found at dollar stores in packs of 8 or 12 or so) make great "melee" weapons for the Zombies. We played that way with my church's youth group, and since we wanted to stay away from the "zombie" moniker, we we called them "radioactive lepers" instead. The glowsticks also made the "lepers" stand out like a sore thumb, while the humans were able to hide a bit better, due to the darkness.
#309987 Unknown blaster.
Posted by Ambience 327 on 23 January 2012 - 10:58 AM in General Nerf
I beleive that is a batman trifire blaster.
Your belief is in error. I have linked an image of the tri-fire below.
Bob seems to have it right. More info can be found here.
#308487 Nerf Tacticool in the News
Posted by Ambience 327 on 20 December 2011 - 09:37 AM in General Nerf
#302842 Nerf Bolo Rounds
Posted by Ambience 327 on 05 August 2011 - 09:11 AM in General Nerf
That said, a pair of balls with a cord between them coming out of a barrel designed specifically to hold them would be interesting. A similar concept with more barrels, each loaded with a ball and all connected, would allow for the "net gun" effect as well, assuming your blaster puts out enough air to launch all of the balls sufficiently.
#299406 Captain America Disc Launching Shield
Posted by Ambience 327 on 06 June 2011 - 11:16 AM in Modifications
#298741 Supposedly amazing non-nerf foam dart bow?
Posted by Ambience 327 on 27 May 2011 - 08:18 AM in General Nerf
#298328 How to put rubber bands on Tech Target?
Posted by Ambience 327 on 20 May 2011 - 10:12 AM in Modifications
#297533 Cataclysm 2 - Chicagoland War
Posted by Ambience 327 on 25 April 2011 - 12:37 PM in Nerf Wars
Hope you guys have a blast - and hopefully I can still get up that way for a war some time this summer.
#297314 Cataclysm 2 - Chicagoland War
Posted by Ambience 327 on 19 April 2011 - 03:11 PM in Nerf Wars
#296540 The Ohio Revolution
Posted by Ambience 327 on 24 March 2011 - 06:39 PM in Nerf Wars
-Foam In the Fort II, was definitely bigger, but this was close. I know for a fact the Cincy group has had much larger non-NIC wars, so I'm not sure if that counts+ Biggest war I've been to yet, and possibly the biggest in the Midwest so far.
Yep, we had just a few more attendees at FIF2. Doesn't diminish the awesomeness of the huge attendence for Ohio Rev though. (And we lured our attendees with free swag...rather than a swaggering Brit.)
+All of my blasters staying in one piece
Pics or it didn't happen. Or at least three sworn affidavits from fellow attendees.
#294264 Converting Super-soakers To Nerf Question.
Posted by Ambience 327 on 09 February 2011 - 01:09 PM in Modifications
Basically, be sure that you yourself konw what you are talking about before accusing someone else of having no idea what they are talking about. "Firing anything with pressure" does not necessarily mean that it has a tank which stores said pressure. The Maverick fires a Nerf dart by building up air pressure behind the dart as the spring causes the plunger assembly to compress, until the air pressure overcomes the friction of the dart on the barrel, propelling it forward.
* i.e. a plunger in a tube that forms a nearly/perfectly airtight seal, so as to apply pressure to said tube, forcing whatever is in that tube (air/water/medicine/etc) out of the tube
#292617 Finally
Posted by Ambience 327 on 11 January 2011 - 01:16 PM in Off Topic
#292377 Finally
Posted by Ambience 327 on 07 January 2011 - 08:52 AM in Off Topic
But especially big congrats on the new addition to your family. My wife and I had three under three for about a month and a half last summer - so I know the blessings (and headaches) that go along with that!
#288513 New Nerf Gun
Posted by Ambience 327 on 17 November 2010 - 10:06 AM in News
Time for some math...
2 Barricades + momentary switches in the handles + indoor war = Happy Ambience 327
Finally something that can out-perform my Mavs as dual-wielded blasters. 10 semi-auto shots beat out 6 prime & fire shots any day. The momentary switches, if I can get them working right, will be awesome as I will just need to squeeze my hands tighter (tripping the switches) just before firing - meaning little effect on my stealthy approach before unleashing my foamy surprise!
Find some cheap airsoft Laser sights and you should be laughing...
Especially if I linked the laser sights to the momentary switches... Thanks for the idea Brit! As if the sudden whirring of the motors wasn't enough to scare the teens in the darkened church halls. The sudden appearance of a red dot on their chest to accompany it should really throw them into a panic!
#288429 New Nerf Gun
Posted by Ambience 327 on 15 November 2010 - 11:17 AM in News
2 Barricades + momentary switches in the handles + indoor war = Happy Ambience 327
Finally something that can out-perform my Mavs as dual-wielded blasters. 10 semi-auto shots beat out 6 prime & fire shots any day. The momentary switches, if I can get them working right, will be awesome as I will just need to squeeze my hands tighter (tripping the switches) just before firing - meaning little effect on my stealthy approach before unleashing my foamy surprise!
#287299 Homemade Air Restrictors?
Posted by Ambience 327 on 21 October 2010 - 08:18 AM in Modifications
#286864 Mobstacles 2.0
Posted by Ambience 327 on 12 October 2010 - 08:41 AM in Homemades
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