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There have been 1000 items by SHADOW HUNTER ALPHA (Search limited from 13-January 97)
#93838 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 07 November 2006 - 12:01 PM in Homemades
If you look on the howstuffworks page mentioned in the earliest couple posts, you will see that there is either a bump or a ledge on the carrier that stops the shell from sliding all the way back. That stop is placed carefully in a spot where only one whole shell can be on the carrier at a time. I think this could be the solution, becuase I myself was considering it for simplicity.
P.S.: For all of you out there who are either working on or want to work on a Nerf shotty, P.M. me. If there are enough of us, we might be able to walk each other through the design and construction phases.
#93599 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 03 November 2006 - 05:36 PM in Homemades
Ronster:
Of course I'll give you credit. Everyone who helps me here will be given due credit. I don't believe in taking help without an honest announcement about it, so if there's a favor I might be able to do in return (I.e., some high-quality stefans once this gun is done), just name it.
#93548 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 02 November 2006 - 06:44 PM in Homemades
Maybe this would be easier if you drew a diagram that shows the pump, peg, etc. in relation to the parts it affects and the parts around it. (Like I did for the carrier.) I understand that the pump pushes the breech door shut, but where is this all in relation to the surrounding parts?
Ronster:
How the hell am I going to repay you for your help and opinions on this topic? First, you explain the carrier system, and now you're building a model? Where do you get this kind of free time?
#93470 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 01 November 2006 - 06:00 PM in Homemades
I've never seen Star Wars, so I can safely say it was an idea that I worked on as I went along.
Ronster:
Those Lego gears actually might work. I have to give some thought to finding the right type, but it looks like something in that picture will work. I'm not discounting Meaker VI's suggestion, but I just think it would be easier to have a system that I've seen be proven reliable.
Meaker VI:
I acually need all the help I can get figuring out how to make a removeable receiver, so if you had any ideas, post them.
Flaming Hilt:
You may need to explain your drawing a bit. I see that the pump pushes a peg of some kind back, but that's it.
#93915 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 08 November 2006 - 05:51 PM in Homemades
Actually, the bolt's side keeps the carrier dog depressed while the bolt is sliding forward and back. The bolt's contact with the carrier dog is stretched out in duration so that by the time the carrier dog is released and the carrier falls, the front of the shell has already been pushed forward and the rear of the shell is supported by the front of the bolt. I haven't got the exact specs down, but if Ronster can complete a working model (no pressure, Ronster), then it will be much easier to explain. The howstuffworks page isn't too good for the animation of the unit, so you don't get the exact idea enough to see what happened in between the steps. It kind of took me a while to get that one, too.
#93991 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 09 November 2006 - 05:50 PM in Homemades
#121042 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 24 August 2007 - 08:53 PM in Homemades
#121015 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 24 August 2007 - 05:30 PM in Homemades
I had most of the gun completed, but I will redo the lower receiver to get rid of a couple of the sloppier cuts and holes. The trigger mech also has to be redesigned, because it wasn't engaging the catch most of the time, and proved unreliable. Other than that, everything seemed fine. I put it together (the components that I had) and went to test fire it using a nail for the catch, but the damn thing won't fire. I am inclined to believe that the seal between the bolt and bolt carrier needs to be improved, and I will work on that immediately, but if you see anything wrong in the pictures, don't hesitate to point it out.
The assembled portion (ignore the duct tape, I used it to hold the receiver cover on because I haven't put in the screws that keep it in place yet):
Ejection port blocked by bolt carrier in its resting position:
The magazine tube so far (I have to add some guide rails inside, but this is basically how it should look):
13x63mm shell with a compact CDTS in the background:
The disassembled portion that I have (the duct tape had been placed under the plunger head to protect the carpet from the silicone lubricant, it does not serve any other purpose. Also note that the spring perch has been left in the end of the PVC elbow that serves as part of the stock. I didn't take it out becase the elbow is a pain to remove.):
The bolt and bolt carrier (this component has been improved over boltsniper's bolt, as the bolt automatically returns to its forward position when nothing is engaging it. This prevents jams occurring as the result of the bolt rotating while disengaged from the chamber, and also guarantees that the bolt head will be oriented correctly to eject the shell every time):
The chamber with the lugs that engage the bolt head:
The bolt and chamber while they are locked (note the steel pins that keep all tabs in place even if the superglue and PVC cement weakens or fails):
That's about it. Questions, comments, critiques? This gun will be finished. I do not give up on projects like this.
#94072 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 10 November 2006 - 03:59 PM in Homemades
#93424 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 31 October 2006 - 03:11 PM in Homemades
1: If the carrier and carrier dog are connected like that, then how does the entire system move when the carrier is raised? I know the carrier dog moves, but it seems like it would have to move towards the carrier to raise it, based on your picture.
2: Where am I going to find a set of gears that small and how am I going to keep them in place should the gun be dropped?
3: How would I solve the problem of a jam (I.e. a locked gear) without dismantling the entire receiver?
Even though I don't know the answers to these questions, I will probably switch over to the carrier dog system instead of my depression tab. That way I have a proven system and don't have to worry about springs or very strenuous pressures on the sides of the bolt and carrier. I'm not discounting Flaming Hilt's arguments, but I might be able to pull this one off more easily than the depression tab. I guess this means I'll need to draw more pics, but still, thank God for Ronster.
#92596 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 22 October 2006 - 01:50 PM in Homemades
When I say "Shotgun," I'm referring to the way the weapon loads shells into a magazine below the barrel and how the pump cycles the weapon. The design is similar to Boltsniper's SCAR-N.
One more thing, I'm a noob. Deal with it.
Edit: There is an update on this project at the bottom of page 20.
#92830 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 24 October 2006 - 02:25 PM in Homemades
First, the term "shotgun" in my title only reffers to how the weapon loads. If I wanted to fire multiple shots, I would need a sabot or something, and that's really not a design I can get into right now. To load the shells, I was going to use a carrier in front of the magazine. For those of you who have shotguns, this idea will probably be familiar. If not, then visit this website (http://science.howst...om/shotgun5.htm). Towards the bottom of the page, there will be a box titled "pump-action shotguns." If you play all the way through that, and study both the tab on loading and the tab on firing and ejecting, then my concept will be broken down for you.
Next, my ammunition problems. Since I am planning to use shells for this weapon, I am trying to borrow the design that boltsniper used for his SCAR-N. Those shells and stefan darts should give me some good ammo. To keep the shell and dart from sliding out of the barrel, I will use a rotating-bolt lockup unit like the ones found in shotguns, assault rifles, and the SCAR-N. this will provide the basis for me to both hold and extract the shell. The weapon can be cycled by connecting an operating rod to the pump grip and the other end to the bolt. If you look at the bolt concept of the SCAR-N, you can see the nail sticking through the side. That should be what I connect the rod to.
I want to make a practical, compact, yet sturdy design so my gun doesn't fall apart if I slam-fire or am rough with the pump. The silencer is for quiet shots if the weapon has a decent-enough range for "sn1per" operations. I would be grateful if I even got 20' on the first attempt, seeing as this is my first homemade. I promise you guys out there that as soon as I get my scanner working, I'll put up one of my rough sketches on here for you to all see what I'm talking about. If you have any ideas or alterations after visiting the HowStuffWorks page, then I'm all for your suggestions. I'll need them to make sure my idea holds water before I go off and build a failure.
SHADOW HUNTER ALPHA
#92969 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 25 October 2006 - 03:49 PM in Homemades
P.S.: If you have no idea what the hell I'm talking about, go to howstuffworks.com and search for "how shotguns work". Look for the page about the loading system and use the interactive feature designed on Macromedia Flash Player to go to the slide on the carrier. You'll see the carrier dog, the piece that I intend to move.
#93399 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 30 October 2006 - 09:54 PM in Homemades
I'll definitely try to get some bigger pics up sometime in the next 2-3 days.
Now, about that depression tab issue. I thought about exactly the same problem you did, that the depression tab would come down too soon and the carrier would go down before the bolt could load the next shell. But then, I remembered that I'm using a rotating bolt. This means that if I shorten the tab just a little bit and place it at a point on the bolt where it will be timed to release only after the shell has been loaded, then the problem should be solved. Then again, this is all just speculation, since I haven't made a model or gotten into all of the mechanics just yet. If I post a way bigger detail view up here, then I might be able to talk to you guys about the really fine details of it all. I only wish that boltsniper could post something here, since he's actually built a rotating bolt before and he could give me some insight as to what I might need to do here.
#93232 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 29 October 2006 - 09:14 AM in Homemades
It sounds like the shotgun you want to build will be a break-open breech type weapon. If that is indeed what you are doing, then you probably do not need or want a pump. Shotguns and other weapons that use pumps have a solid frame, where the cycling rod can be directly attached to both the pump and the bolt. Break-open shotguns are only connected at one point: the hinge. this means that there will be no way to effectively attach a pump while still having it [the pump] serve a useful purpose. Since my design has a rigid frame, a pump would be the most beneficial. For breech-loaders, you can either manually cock the weapon with a charging handle, or you can find some way to make the two hinged halves of the gun cock the weapon as they fold back together.
My own gun will probably have some tight fits with the carrier, but that should be the only real problem. As far as I know, I'm the first one here to ever use a carrier, so it looks like I might have to pioneer some fabrication techniques. However, when I get the gun finished, it should definitely be something to look forward to.
#93246 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 29 October 2006 - 12:41 PM in Homemades
I looked over your post again and realized that I mixed up the word "travel" with "gravitate" because there is a typo there. However, there is still a problem with your design. The size of your dart and the size of the breech can be perfectly identical, but if the edge of another dart even gets caught between the rim of the breech and the loading system, you are going to have some major problems with the firing because now there is a bent-up dart that prevents the breech from closing and getting a good seal. That either means that you can't fire, or the pressure that is lost while firing is too little to propel the dart out of the barrel.
Also, I don't know whether you are going to make a true breech-loader or a magazine-fed shotgun, because they are definitely not the same things. PM me a picture and I might be able to understand and help you.
#93280 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 29 October 2006 - 04:36 PM in Homemades
All of the major parts have been labeled so there's no confusion. The depression tab is indicated, and the vertical line connecting it to the bolt is the spring. In the carrier spring base, the U-shaped gray thing is the carrier spring, fully compressed. I'm sorry that there's little defenition between the carrier and the bottom of the magazine, but the carrier ends where the bolt and barrel meet. That should give you a general idea.
#93371 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 30 October 2006 - 05:12 PM in Homemades
#93252 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 29 October 2006 - 01:20 PM in Homemades
#93368 Nerf Shotgun
Posted by SHADOW HUNTER ALPHA on 30 October 2006 - 04:45 PM in Homemades
To address the problem of shells slipping out under the carrier, I plan to make a small spring-loaded tab that will be able to fold in towards the magazine to load a shell, but not out when the shells try to fly out from under the carrier. Also, the space for the carrier to hold the shells will be limited to exactly 1 shell and no fractions above or under that. To stop the shells from loading themselves onto the carrier and preventing the carrier from being pushed up to load more shells into the magazine, I might have to design some type of catch on the mag. tube that you flip and it blocks off the shells. I will probably try something else, though, because that seems like it might take way too long to load this thing if I use that idea. (I'd have to flip the catch up and down for every shell I load.)
If you have any other problems or solutions, then tell me.
#129831 New Nerf Blaster From Hasbro
Posted by SHADOW HUNTER ALPHA on 15 November 2007 - 10:32 PM in News
Also, I doubt that they are going to go back and add a second mag to the package. They might make the move to stock stores with the spares, but I wouldn't bet on it until we get some more info.
#128619 New Nerf Blaster From Hasbro
Posted by SHADOW HUNTER ALPHA on 04 November 2007 - 10:01 PM in News
#130604 New Nerf Blaster From Hasbro
Posted by SHADOW HUNTER ALPHA on 24 November 2007 - 11:46 PM in News
In reference to what?I wish I knew if the RC's slide is an inner one or outer one.
#132386 New Nerf Blaster From Hasbro
Posted by SHADOW HUNTER ALPHA on 14 December 2007 - 01:17 AM in News
CaptainCC is full of shit.I don't think anybody has mentioned this yet:
http://www.amazon.co...LS/ref=dp_olp_2
Guy claiming to already have one to sell. He clearly can't, any thoughts from people?
As a side note, this is the same guy selling a Crossbow for $200 (http://www.amazon.co...6128144&sr=1-17)
On a more cheery note, the release is tomorrow. And all Wal*Marts have the RC in stock? For $20? Kickass.
#128768 New Nerf Blaster From Hasbro
Posted by SHADOW HUNTER ALPHA on 06 November 2007 - 12:04 AM in News
#128744 New Nerf Blaster From Hasbro
Posted by SHADOW HUNTER ALPHA on 05 November 2007 - 09:50 PM in News
#129775 New Nerf Blaster From Hasbro
Posted by SHADOW HUNTER ALPHA on 15 November 2007 - 04:44 PM in News
#129841 New Nerf Blaster From Hasbro
Posted by SHADOW HUNTER ALPHA on 15 November 2007 - 11:00 PM in News
#105736 How Many Guns Do You Have In Your Arsenal?
Posted by SHADOW HUNTER ALPHA on 15 May 2007 - 05:46 PM in General Nerf
He ate a clan. You're like an appetizer.^I was born with these to put OMC in his place when I meet him.
The incomplete S.H.A.D.O.W. Arsenal:
1 BBB (Crayola'ed, soon to be replaced by brass)
3 Big Blasts (1 PVC'ed) (I'm coming for you, Groove...)
1 Speedloader (don't laugh)
2 Longshots
1 Air Tech 4000 (got it for less than $4)
2 Air Tech 3000s
2 Dart Tag Guns (both had ARs removed)
1 Hornet
1 Titan
1 Scout
1 Tech Target
2 Maxshots
1 Lanard Blast Bazooka
3 Crossfires (1 Dual-springed and AR removed, 1 stock, 1 AR removed)
1 Crossfinder (Crossfire + Nite Finder)
1 Nite Finder (AR removed, couplered, brass barrel for coupler)
2 Magstrikes (1 Angel-modded)
1 Big Salvo
1 Rapid Fire 20
1 First Shot
1 Lock 'n Load
2 Mavericks (1 Russian Roulette mod + AR removal)
1 Soon-to-have X-bow
1 Sonic Bazooka (don't know what to do with this...)
1 Double Shot
1 Mustang Six
36 guns, and still more to come...
#119545 How Many Guns Do You Have In Your Arsenal?
Posted by SHADOW HUNTER ALPHA on 14 August 2007 - 01:53 AM in General Nerf
#130411 Where To Buy Modding Materials
Posted by SHADOW HUNTER ALPHA on 23 November 2007 - 12:15 AM in Modifications
For a better-fitting spring, cut down an AR-15 buffer spring available here.
#127880 Where To Buy Modding Materials
Posted by SHADOW HUNTER ALPHA on 28 October 2007 - 08:36 PM in Modifications
#128690 Where To Buy Modding Materials
Posted by SHADOW HUNTER ALPHA on 05 November 2007 - 04:04 PM in Modifications
#120533 C.s.h.g.
Posted by SHADOW HUNTER ALPHA on 20 August 2007 - 02:53 PM in Homemades
That would require a belt-fed loading system, which would be difficult. Disintegrating-link belts, or even other forms of loaders will require a bolt to push darts out of the links and into the chamber, which may or may not require shells depending on your design, and will also have to expel the spent links of the belt. The belt itself also takes up space, and will still weigh something after firing, while the vacuum-loading system Slug designed for this project only needs caseless stefans, and will not use extra materials like belts.Why not try a design like the german MG42 ? Less difficult, but I'm guessing that the difficulty is the main motive.
#121120 C.s.h.g.
Posted by SHADOW HUNTER ALPHA on 25 August 2007 - 02:42 PM in Homemades
You were right. Go back and read the entire thread, and then you will find your answers. We don't like to support laziness here.I was skimming though this fairly quick. I probably missed what I'm gonna ask, then Ill get yelled at. lol
#96721 C.s.h.g.
Posted by SHADOW HUNTER ALPHA on 17 December 2006 - 08:13 PM in Homemades
I think we all want to see this completed, but there is this thing called "Real Life" I don't know if you have heard of it or not, but it tends to take up large amounts of time.
I guess the same can be said for my shotty. Piney's been on my ass for taking 3 months to plan it out, but this is different... I hope that CS makes some kind of progress with slowing down that arthritis-like diagnosis soon.
A note to elf_avec_gun in his next post:
No need to be an ass. I was only trying to express sympathy for his position. Nowhere in this post did I ask him to hurry up with this project, nor even try to work on it now.
#141915 Longshot Mod
Posted by SHADOW HUNTER ALPHA on 22 February 2008 - 01:43 AM in Modifications
Also, please check the post dates. If the last reply was over a month or two ago, then try PMing the poster or searching instead. Just a heads-up before you get flamed.
Edit:
Omega: He's new. Noobs make mistakes. I told him what he did. I'm sure you've screwed up before, too.
#107086 Longshot Mod
Posted by SHADOW HUNTER ALPHA on 22 May 2007 - 04:53 PM in Modifications
Chill. It was a dumb question, but calm down.What, you can't pick up a fucking spring? Are you a cripple?
If you are not careful, a few springs may pop out, like the one used to hold the scope, but nothing vital. Just remember where all the parts go, and it is a very easy mod.
P.S.: The ' key and the shift key are located next to your right pinky. Use them.
#114020 Longshot Mod
Posted by SHADOW HUNTER ALPHA on 01 July 2007 - 05:03 PM in Modifications
This thread was one month old, and you contributed nothing. Please refrain from posting things like this just to raise your post count, which is no mark of seniority. Also, please use the Spell Check when you post.I just bought one of these and I used this mod. It seems to work pretty good, I can't wait to see what it can do in a NerfWare
#101528 Guide To Barrel Material
Posted by SHADOW HUNTER ALPHA on 29 March 2007 - 04:46 PM in Modifications
I assume that we could substitute this aluminum in mods like FA24's Longshot. I don't see why the performance would be any different.I found some aluminum structural tubing in the mcmaster catalog that has the same ID as 9/16" brass, 1/2" CPVC, and PETG.
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