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There have been 163 items by reversedracula (Search limited from 06-January 97)
#26937 Sm3k Blue Copper Mod.
Posted by reversedracula on 24 May 2004 - 08:17 PM in Modifications
#28535 My Idea
Posted by reversedracula on 14 June 2004 - 10:55 PM in Homemades
#26996 Sm3k Blue Copper Mod.
Posted by reversedracula on 25 May 2004 - 02:27 PM in Modifications
#26981 Sm3k Blue Copper Mod.
Posted by reversedracula on 25 May 2004 - 10:27 AM in Modifications
#33558 Airtech 2000 Rereleased, Pics!
Posted by reversedracula on 08 August 2004 - 11:18 PM in General Nerf
#68447 Strongest Adhesive
Posted by reversedracula on 27 November 2005 - 01:08 PM in Modifications
#33789 Buy Maxshot Online
Posted by reversedracula on 12 August 2004 - 12:21 AM in General Nerf
#32457 Dbf Update
Posted by reversedracula on 27 July 2004 - 07:09 PM in News
#32159 Please Help, I Really Suck
Posted by reversedracula on 23 July 2004 - 12:00 AM in General Nerf
#85968 Home Theater Projectors
Posted by reversedracula on 28 July 2006 - 09:26 PM in Off Topic
http://www.mitsubish...etprojector.pdf
http://www.mitsubish...proj_pocket.asp
#24451 How Many Max Pumps For At2k
Posted by reversedracula on 18 April 2004 - 12:18 AM in Modifications
#86193 Home Theater Projectors
Posted by reversedracula on 31 July 2006 - 04:16 PM in Off Topic
#86285 Home Theater Projectors
Posted by reversedracula on 01 August 2006 - 10:58 PM in Off Topic
#24496 How Many Max Pumps For At2k
Posted by reversedracula on 19 April 2004 - 12:39 AM in Modifications
#86037 Home Theater Projectors
Posted by reversedracula on 29 July 2006 - 11:16 PM in Off Topic
I'll probably be using everything from the NES to the next gen wii likely. It will be console games primarily.What types of games, and what system are you using the projector for?
Meiser---
#26735 Modding A Techtarget To Use Miniammo
Posted by reversedracula on 22 May 2004 - 07:37 PM in Modifications
#21993 Virginia Nerfers?
Posted by reversedracula on 21 March 2004 - 10:57 PM in Nerf Wars
#21971 Virginia Nerfers?
Posted by reversedracula on 21 March 2004 - 07:53 PM in Nerf Wars
#29382 Son Of An Airtech 3000
Posted by reversedracula on 24 June 2004 - 09:30 AM in Modifications
#86044 Think Geek!
Posted by reversedracula on 30 July 2006 - 12:15 AM in Off Topic
#42776 Pc Idea
Posted by reversedracula on 28 November 2004 - 12:28 PM in Modifications
http://forums.fark.c...?IDLink=1230432
#24083 Tek 6 Or Unmodded/modded Airtech 2000
Posted by reversedracula on 12 April 2004 - 02:57 PM in General Nerf
#24852 Tek 6 Or Unmodded/modded Airtech 2000
Posted by reversedracula on 25 April 2004 - 10:26 PM in General Nerf
#24814 Nerf Mine
Posted by reversedracula on 25 April 2004 - 03:36 PM in Homemades
#33778 At4000
Posted by reversedracula on 11 August 2004 - 09:24 PM in Modifications
#67089 Minibosses
Posted by reversedracula on 03 November 2005 - 09:02 PM in Off Topic
#68585 Need Help On Blastfire
Posted by reversedracula on 29 November 2005 - 08:27 PM in General Nerf
#33816 At4000
Posted by reversedracula on 12 August 2004 - 02:47 PM in Modifications
#28416 Dealing With The Police
Posted by reversedracula on 13 June 2004 - 02:26 PM in General Nerf
Edit: There appears to be a problem with this link, even before it started getting mass-clicking... worked for me earlier, hopefully it'll work again soon.
I found this article scouring the 'net today actually for more info on the comlink because I'm thinking about buying the trio from ItalianStallion. Hasbro's site was down that usually has those cool directions/old manuals for many guns, etc. I found this, and I was wondering about others' dealings with the police. On my campus, the police are usually cool with us as long as we stay indoors at night, with 30-40 players all drawing guns, I can understand that. Ergo, we never brandish outdoors and always have police contact for designated time and academic building we're going to play in, etc. It wasn't always like that. They only recently worried we were going to go outside. Anyway, the administration gave us the go ahead to keep playing because it's 30-40 less people, almost 1% of campus that isn't binge-drinking every Saturday night for six hours. I still haven't finished this article, but I thought it would be cool to discuss it and our own run-ins with Johnny law. Do you cozen him? Run? Does he confiscate your firearms? Is he cool with you? Are you cool with him? I want to get some perspectives and discuss this interesting article above. On a personal note, before we cleared ourselves with campus police and the administration, they did threaten to confiscate our "facsimile firearms" because they are contraband and not supposed to be possessed on campus. I.e. if an officer saw someone brandishing such a thing in the dark it endangers both parties, etc. I'll post more in response to you folks and as I complete the article.
Edit: This appears to be the site of the people who run this thing.
http://www.dartwars.moonfruit.com/
#26845 Do U No Where?
Posted by reversedracula on 24 May 2004 - 01:30 AM in General Nerf
#21931 At4000? Or At3000?
Posted by reversedracula on 21 March 2004 - 01:30 PM in General Nerf
#30127 Bbb Mod I Need One
Posted by reversedracula on 01 July 2004 - 07:39 PM in Modifications
#26846 Haddon Heights Nerf
Posted by reversedracula on 24 May 2004 - 01:33 AM in General Nerf
#28437 Dealing With The Police
Posted by reversedracula on 13 June 2004 - 09:57 PM in General Nerf
#29292 Stock Or Stefan?
Posted by reversedracula on 23 June 2004 - 04:32 PM in General Nerf
#22940 Simple Homemade Gun
Posted by reversedracula on 30 March 2004 - 06:55 PM in General Nerf
#22954 Simple Homemade Gun
Posted by reversedracula on 30 March 2004 - 08:25 PM in General Nerf
#23101 Simple Homemade Gun
Posted by reversedracula on 31 March 2004 - 11:00 PM in General Nerf
#21650 Game Ideas
Posted by reversedracula on 18 March 2004 - 08:13 PM in General Nerf
To get to the point, I was wondering if the games we play are naturally taylored to indoors, if other people play similar games outdoors, or what other games people like to play. So here are some of the game types we play. Please comment if you have any ideas for improvements or wish to compare or contrast to your game types. I'd also be interested to hear what types of games other people play.
Humans vs. Aliens: This is a standard two team game. One team sets up upstairs for two minutes, then have 20 minutes to attack downstairs. Everyone has one life, so to speak and go to a "dead zone" when said life has expired.
We also do a variation of that which just has a standard two army battle.
Vampire: One "vampire lord" goes into an alcove. We count up the other players. The vampire lord picks random numbers coresponding proportion of the players at random, usually about 10% of the players. Players walk by one at a time and the vampire flashes a "V" with his fingers to the vampires he selected. The vampire lord then has one minute to hide, and then everyone else goes to search for him. He can be killed by humans if they find him. However, after another two minutes have passed, the secret vampires become active. This means they can attack humans who may or may not trust them. There's no distinguishing feature between them that is necessarily known until they fire. Once someone is shot by a vampire, he or she becomes a vampire also. If a human shoots a vampire, the vampire is dead. If a vampire shoots a vampire, the vampire is dead. If a human shoots a human, the human is dead. We play until either the humans or vampires have been eradicated. Sometimes we'll choose a "van Helsing" to be a trustworthy human who is at least initially not the secret vampire, just for kicks. You must tell someone what you were when you hit them, usually you try to do so quietly. If the head vampire asks you what you are, you must answer truthfully. If you notice any inconsitencies or rules problems, I probably just left something out.
Animators: Two "animators" play without guns. Everyone else goes and disperses. They hide as evenly as possible where they will not see other players. After a set-up time has elapsed, the two animators (who are unarmed as stated) run in different directions and go to tag the "frozen" characters. When tagged by an animator, you join his team. When someone from the other team shoots you, you become frozen for sixty seconds and must point your gun DOWN. After said time has elapsed, you may be again unfrozen by either team, or used for cover in the meantime, which can be quite fun. When your animator is shot, you are dead.
There is also a variant of that called "assassination" where the animator-type players carry guns, choose teams normally rather than acquire them, and can have a team of people who die normally. Like above, when the captain is killed, the game ends.
Capture the flag: two teams set up as evenly as posssible in a given building. Each team has one flag to defend. When shot by the other team, you must take on a non-threatening stance, guns down, arms up, and "respawn" like in many online games. You usually respawn on the top floor above your flag, in most buildings we play that's the third floor, whereas the flag is on the first. We usually make crossing the third floor off limits. Shooting is on the honor system, when someone hits and makes that claim, you are out. It adjusts for the differences in force between a double-springed crossbow and a little secret strike. You win when you capture the enemy flag and return it to your base. If you are killed while returning the flag, drop it where you died. If you see your own flag, your first obligation is to pick it up and return it to your home base. You cannot leave it out in the open to hide your flag from the enemy.
Mole hole: This game is similar to capture the flag in terms of respawn and teams-picking. The only difference is that each team captain chooses a "mole" from among the other team's members. Moles may be drawn at random as a variant. The enemy’s flag need not be captured as in the aforementioned game. Instead, a proportional number of targets are placed right next to each other, usually four legs of a chair/table, etc. Sometimes fewer or more of such targets are used, depending on the number of players. This is defended at all costs. The point is to get enough players to these targets to touch them all at once. Each player may only touch at a time. The mole (spy) can touch one of the targets if he so chooses. The mole may falsely defend by having poor aim, or even openly betray his supposed teammates. Unlike in capture the flag, friendly fire counts. When a captain thinks he has found the enemy mole, he may fire at the mole. Once discovered, the mole’s respawn point will switch to the side he has actually been secretly working for. However, captains must be wise. If they shoot the wrong person, even by accident, that person will also leave the captain’s team and respawn on the opposite side, so captains must search for the mole judiciously. If anyone else on the same team shoots each other, they must respawn on their usual side as if killed by the enemy. Only captains will know who their moles are, so the mole who has infiltrated their own teams will not go back and tell their actual captain.
Jailbreak: Two teams are set up like capture the flag. There is a 20 minute time limit. Each team, when they kill the enemy, captures them instead of taking them out of play. By shooting their own (static) team members in the (heavily defended) enemy jail, they can free them. Once freed, a player must demonstrate a non-threatening stance and return to his own side’s jail before re-entering play. This prevents massive prisoner uprisings. Whoever has the most free people at the end of the game wins.
In all games where applicable, teams are to be divided as equally as possible. When captains must decide on something, they are to do a rock, paper, scissors competition. Winner decides whether to pick first or pick another advantage (which side of an asymmetrical building to start out at, etc.) and let the other captain pick first. Teams may need to be divided unevenly given certain inherent designs of buildings, outdoor areas, etc.
What are some other game ideas you folks like to play?
#27568 Differences Between Sm3ks
Posted by reversedracula on 02 June 2004 - 06:59 PM in General Nerf
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