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There have been 76 items by Aquinas (Search limited from 20-January 97)
#200066 Wipeout (pistol Splat) Write-up
Posted by Aquinas on 31 December 2008 - 07:16 PM in Modifications
#200033 Wipeout (pistol Splat) Write-up
Posted by Aquinas on 31 December 2008 - 05:38 PM in Modifications
I actually had done extensive research on this particular Pistol; a fair number of companies utilize this pistol/design and rebrand it as their own by slapping on a variety of logos and paintjobs (not uncommon in the toy industry). The Splatmatic PistolSplat is perhaps most familiar to the members of this board. The SupaSplat found at Spencer's Gifts is another. I've recently purchased a Splatmatic Patriot .50 cal (in red and black) at Bass Shop Pro, while TantumBull had just discovered yet another variant. They're all essentially the same toy, albeit with subtle differences. Many of the more respectable members here had given this converted paintball gun high praise, and I, too, am profoundly pleased with this blaster's performance.
Props to TantumBull. I had never thought of sanding down a PVC coupler and putting it INSIDE the shell of the gun. I just might have to do that.
Secondly, addressing specifically to Splitlip's reference to Vacc's quote: I don't want to put words in his or your mouth, and I understand that you are both Jersey nerfers (thus know each other well) for quite some time, but I do remember Vacc discussing this on the forums, and he was primarily addressing the CO2-powered paintball guns converted to shoot darts. If my memory serves me correctly, he mentioned that the PistolSplat's design, in particular, is more in the vein of nerf than paintball, and thus somewhat acceptable. (Though to what degree? You might have to ask him for his answer)
Personally, I don't think the issue here is a pragmatic one, but philosophical. Performance wise, these guns are perfectly within the norm of other nerf blasters. The blaster in question, the PistolSplat, while powerful, would not exceed the range of many popular primaries, such as the PAS, Big Blast, (and I can only assume, since I don't own them) Crossbow and +bow. The Splatmatic Thundersplat, which CaptainSlug recently modified, shoots stefans to about 70-80 feet (the break breech is totally awesome, though). These are solid blasters with solid ranges, though nothing Earth-shattering. Perhaps the issue, particularly for the "nerf purists," would be the spirit of nerf in general: what is "nerfing," and what does/should it consist of?
The "philosophical" side of this matter doesn't really bother me. In fact, aside from my recent Maverick and Recon purchases, I have not purchased an actual nerf product in more than a decade. I had only took modifying foam blasters recently, and my arsenal consists of TriggerFires, Pump Shotguns, Sonic Bazookas and one PistolSplat (I might purchase more). None of these blasters are designed to fire foam darts, and perhaps that's where the issue lies. I know this has been discussed many times before, but since the N-Strike line rolled out, Hasbro has been making blasters that bears more resemblance to (for a lack of a better term) "real" firearms while purposefully keeping the range of the blasters down to around 30 feet. Many members here have made note of how difficult it is to modify the reverse-plunger mechanism, and either that is on purpose, or a side-effect of Hasbro's inherit design. Frankly, this makes complete sense for Hasbro. This appeals to their target audience (and their parents, mind you) while avoiding over-powered blasters for the said audience (and therefore, lawsuits). It's been said many times, but the NIC community is a ridiculously small customer base compared with the actual customer base. Small potatoes are we.
Basically, for me, unless my cranium suddenly increase in size within the next few months for me to create a homemade from scratch, I will continue to find blasters (regardless of brand) that will be easy to modify while providing a satisfying airflow to propel my CS-style stefans. Perhaps the issue of proprietary eponyms also comes into play: it's like Kleenex is a brand of tissues, and Band-Aid is a brand of bandages; is Nerf simply a brand of foam blasters? While Nerf is definitely a pioneer in developing foam blasters (much like Tokyo Marui with AEGs), when other competitors enters the market, the playing field changes. such is the way capitalism works.
I like to talk, as most of you will find out soon enough. Ultimately, the opinions that matters most goes to those individual who host the major wars.
#274225 Where Are Nerf Guns Going?
Posted by Aquinas on 07 May 2010 - 01:44 AM in General Nerf
"Ages 8+"
This, for me, means a number of things. As many have stated over the years here on NH, no matter how young or old we are, these are toys that we're wielding. Of course, we all inevitably ignore the "do not modify" warning within seconds of returning home with a new blaster, but for me, there's still a line to be drawn. Fundamentally, this is a kid's game. This is theirs. I'm just a quasi grown-up trying to relive part of my childhood through foam-flinging, lots of running around, being silly, yet still working towards a common goal with my teammates. It is a game. You are really not supposed to get hurt, and this is definitely not a test of manhood. All these ideas, as a starting point, definitely dictates how I approach this hobby in general, as well as my attitude in interacting with my fellow foam-flingers.
I find myself really enjoying pistol-oriented (or prominently incorporated) gametypes, rather than just pitting one primaries-wielding team against another. My RSCBed-Triggerfire is fast becoming my favorite blaster (though I didn't get a chance to use it in the past two BAFFs...), and I think it's a good balance between solid velocity and range (hits pretty hard at about 60 - 80 ft), along with excellent ROF. Of course, that means having to get over myself, suck it up and put my high-powered blasters away.
At the end of the day, Hasbro is going to produce products that sell. I don't think that's necessarily a bad thing, with the way new products are coming out. We can choose to be stubborn, or we can start coming up with gametypes that can incorporate a wide range of blasters, are objective-driven, fast-paced and engaging. For me, that equates to fun, rather than having everyone standing around with a cannon taking pot shots at each other, with rounds taking forever to complete.
Ultimately, I think what makes foam-flinging communities work comes down to this (and in this order): the people, the games, and the blasters (in a distant 3rd). If you've got great people who are willing to be creative, make compromises, come up with awesome gametypes, than the matter of what blasters you play with isn't nearly as big a deal as we often make it out to be.
#254529 When Do Nerf Blasters Become Too Powerful?
Posted by Aquinas on 25 October 2009 - 02:55 PM in Homemades
While this conversation has took place before here on NH (I had came across a few from years past; I ghost-read this site for two whole years before applying for membership), technology, for a lack of a better term, certainly came a long way as Ryan said. I felt that people like Slug, Carbon and Forsaken really led the charge a few years back in popularizing homemades and modifications, continuing the efforts of folks like Boltsniper, 3DBBQ, Ompa, Zero, and so on. I still consider Boltsniper's SCAR-N to be the pinnacle of homemades, but seriously, how many of us have the tools and know-how to replicate that? Yet look at the homemade and modification picture threads now compared to a few years ago; I feel that the skills and techniques of the community in general steadfastly improved over time, rather than a few bright spots and then various pieces of plastic wrapped around with duck tape (just consider the progression of the Guru, for example). Times HAD changed, and this issue merits discussion.
Most of us fling foam to have fun; there's fun in the personal sense, yet there's also fun in the collective sense. I'm mostly referring hereafter to the latter. While I certainly agree that the war organizer should lead the way in determining ground rules regarding blaster usage, perhaps the local community should also contribute on how they'd essentially like to be shot at. Now, it is obvious that each local community (be it the various sectors in the Northeast, Southeast, the Midwest, the Northwest or California) has their own distinctive "flavors," so to speak, so this "community contribution" thing will manifest very differently depending on the location. It might not manifest at all in some places. It might be messy at first. It all depends on what your definition of "community" is. Are people just dumb morons that need to be told what to do every time? Can people learn and gradually improve? Can there be a level of trust, respect and compromise within that community? We'd all have different answers, for sure. Time, efficiency and the number of attendees are also factors to be considered. Yet instead of having the host making the calls all the time, perhaps the local community can also contribute in certain aspects as well.
In order there to be fun, there needs to be a certain balance and "fairness" (whatever that means!) within the gameplay. Organizers do their best with teams to ensure opportunities of competition on all sides. In short (which I'm awful at doing), every participant needs to have a chance. They need to feel it, know it, and here's the hard part, actually have it. We're all outstanding at providing chances for ourselves, but perhaps we can do better in doing that for others. In addition to the organizers, we can also police ourselves a little. Ryan posting this article is a great start. Everybody loves to dominate and "diddle," (as Zorn has eloquently mentioned) but those of us with any foresight knows that it gets old really quick, even for the one who's getting all the shots with the big gun (if you can do that with a Nitefinder? Different story). Even in the blasters that we make and/or modify: just because you've made it, doesn't mean that you have to use it in a war. Maybe don't put 6 additional springs in your knockoff Doomsayer if you intend on using it in a war. Maybe don't plug the pumps of those BBBBs. It's hard, but as Zorn suggested, maybe limit the capacity of your RSCBs and clips and magazines.
This is meant to be unappealing to self; you're doing this for someone else. You'd be giving that newbie with a semi-modified Stormfire a little bit more chance than you otherwise would. That newbie might actually enjoy the experience, knowing that he/she has room for improvement, and becomes a more active member of the community. I reckon that'd be a good thing for most of us.
There's a child-like aspect to flinging foam that I think most of us appreciate; that's why we're wielding brightly-colored plastic toys rather than playing airsoft and/or paintball (though some of us still do, nothing wrong with that). Sometimes we may need a pistol round or two to run around a bit and remind ourselves what that feels like. It's worth the heart attack and/or stroke. For the record, I love pistol rounds, maybe a little too much for my community's sake. Teamwork, strategy and execution becomes paramount in those scenarios rather than "how many long-range shots one can get off before the other guy has to reload." Not to disregard the skill required to wield and operate a Doomsayer or a +bow with a RSCB slapped onto it: but you get my point.
Lastly, here's an interesting article by the Team Fortress 2 team regarding the Sharpshooter (substituting for another word) unlockables a few months back. Worth a read:
You Better Hold Onto Your Head, Mate
#286019 The Clothespin Trigger
Posted by Aquinas on 24 September 2010 - 11:11 PM in Homemades
#295324 Spy Gear Rocket Blaster
Posted by Aquinas on 04 March 2011 - 02:30 AM in Modifications
This looks a little awkward to hold... How is it? It seems that you put wyes on all your blasters...
I had the same initial thought when I first saw the blaster, and waited until the Kohl's sale to get one. This is essentially a bullpup 4B, and as Buffdaddy said, very easy platform to modify. As for the form factor: I think it's very compact and adaptable, plus the top of the blaster gives you a nice sightline. It's definitely an adjustment from, say, a +bow, but I'm 6 feet tall with reasonably-sized hands, and it suits me fine. It's even got a built-in stock.
Man, Buffdaddy's be on fire as of late! (and putting wyes on everything sort of make sense in this day and age, for better or for worse) The next step would be to work out a pump replacement towards the front of the blaster and get rid of that stock / pump bit, which will be super easy to do. Let's see if I'll ever get around doing it...
#294158 Slugs And Domes And Taggers, Oh My!
Posted by Aquinas on 08 February 2011 - 03:27 AM in General Nerf
I started making Slugs since 2008, and I definitely noticed a change in quality with the McMaster felt tips between then and now (at least for our purposes). To echo utafnerf, the current white tips unravels too easily. Green or black will do, I suppose, but still unravels too easily for my taste.
An alternative option is actually making tips with craft foam in conjunction with Plumber's Goop and washers or BBs, as demonstrated here:
http://nerfhaven.com...topic=20149&hl=
Packets of craft foam sheets are available for cheap at Michaels, Walmart, etc. The most basic (and labor-intensive) way of making it work is to simply take a 1/2 brass pipe and "drill" (or cut) away at the foam sheet.
This method takes A LOT of time. However, I've actually found a 1/2" hole puncher at Onestopsquare.com in my possession that could potentially change all that.
All this fundamentally comes down to finding a balance between the desire to shoot darts really far (modification of blasters, heavier weights) and safety (whatever that means; we all have different definitions). It also comes down to monitoring human behaviors (common sense) and protecting against human instincts (at the heat of the moment, you're more likely to pull the trigger rather than barrel-tapping; nothing douche-y about it). I'm not sure if such balance exists. It ultimately comes down to the local communities (or whoever is hosting in most places) to come to a consensus on how all this will work out.
#204930 Rifletech2000
Posted by Aquinas on 20 January 2009 - 02:31 AM in Modifications
Back on topic: frankly, I like the gun. A lot of people (myself included) like the guts of AT2Ks and for good reason. Many of us dislike the shell and usually integrates the gun elsewhere OR place it inside another shell. Slowguitarman recently did an amazing job with the Nf2k here. I also happen to really like the RFR (not really war-capable, but just a really fun gun) and its body/shell. The pumping might be a little awkward to some, but not all that different from pumping a Big Blast (minus the handle), if you ask me. If somebody likes something enough, they'll make it work.
To people who are keen of saying "So, what's the point of ____ ?": Isn't that what most people say to our silly, foamflinging sport/hobby? This isn't the most complicated thing since Bill Belichick's brain, but if NoF made it and likes it, then that's that. You start small and gradually get to the point where you can decapitate both of CaptainSlug's arms to make yourself feel better about your ability to modify plastic foam blasters.
#259046 Remote Control Battle
Posted by Aquinas on 15 December 2009 - 02:55 AM in General Nerf
我也很喜歡你做的槍。加油!
#240977 N-strike Clipped Pas
Posted by Aquinas on 09 July 2009 - 08:06 AM in Modifications
#255905 Mforcer, Wanna See My Red Rocket?
Posted by Aquinas on 10 November 2009 - 06:14 PM in Modifications
http://nerfornothing.blogspot.com/
#276211 Marshmallow Mforcer
Posted by Aquinas on 27 May 2010 - 08:36 PM in Modifications
The black piece and the attached pump mechanism is definitely the weak link on this blaster. I guess it never occurred to me that I can simply get rid of it. Props for your creativity and execution.
#219890 Lanard 2009
Posted by Aquinas on 26 March 2009 - 04:12 AM in General Nerf
The guns indeed look sweet. If they are indeed springers, I would be most interested in their plunger sizes and their potential to accommodate more springs, or at least a spring replacement. Frankly, I harbour the same hope for the Raider as I do with the rest of these guns: having the potential to add just a little bit more velocity and FPS to its presumably outstanding rate of fire. Otherwise, it's just the Maverick (rate of fire) vs. Nitefinder (range) debate all over again.
Only after they hit the shelves will we know whether these guns will be comparable to or have a shot at dethroning the Doomsayer (or at least raising as big of a ruckus as it did here).
As for Falcon's comment regarding PASes and Big Blasts: while I agree that variety is nice, but at the end of the day, most people would opt for simplicity, practicality, and functionality (in other words, transcending into the realm and mantra of CS) over, in this case, vanity and individuality. I (along with most people on this site) own both guns and love them for what they are. I also love my TriggerFires and PistolSplats (and they're great guns also), but pound for pound, and not taking the operator into the equation, it's hard to match these fairly balanced guns. But beyond that, the fact that it takes relatively little effort to modify the blasters into a respectable war weapon is, I assume, the deal-maker for most people. I think it's fair to say that they're bread-and-butter blasters for most wars, and I think quite a few old and new foamflingers build their arsenal around these two guns (based on my own experiences and observation on this site).
Nevertheless, all things consider, 2009 seems like a solid year for blaster releases from multiple companies. I mean, I do love my recon, but it's not the most viable skirmish weapon (and somewhat of a letdown). Let's hope history doesn't repeat itself.
#251921 Fmno 2!
Posted by Aquinas on 28 September 2009 - 12:24 AM in Nerf Wars
I really enjoyed the pistol rounds. Though the 3-teams Capture the Flag bit was decidedly awesome, we might have to perfect it and put it into a rotation; though we'll have to work a little bit on the teams next time to keep things fair (what can I say; Blue and Adrian were beasts).
As a final thought, I really like the term "foam flingers."
#271168 Brass Breached Longstrike
Posted by Aquinas on 02 April 2010 - 11:29 PM in Modifications
Hope you didn't cut your finger this go round, haha.
#278119 Baff 9b- Very Important You Post Attendance
Posted by Aquinas on 20 June 2010 - 02:23 PM in Nerf Wars
One additional thought: not everybody can operate at the same pace. Some of us like things to move along faster, others may not. There is absolutely nothing wrong with needing additional breaks in-between when everybody else still wants to play. I'd simply like to propose that if you need a break, don't get in the way of those who want to play. Don't actively go around and get everybody to trade with you. Don't engage in idle chatter with everybody around you. Have the decency and courtesy to wait until the round begins, with the people who wants to play "out of the way," THEN you do your thing with the others who are taking breaks also. At the heart of a BAFF Outing is flinging foam. I dare say that most of us show up to a BAFF Outing to fling foam. If that's not your primary motivation for showing up, that's fine; just don't be in the way of the rest of us who are there to PLAY.
We're really trying to do things as a community, where everybody gets a say, and not rule with a top-down, iron fist model- which means that we'll occasionally run into problems that other NIC communities may not. But I think doing things this way is worth it. If every single one of us exhibit a little civility and be willing to give and take a little, I think we'll be fine.
p.s. As great as Papa John's pizza is, we might need to investigate into cheaper options as far as meals go. Nerfman suggested Little Caesar's, and Ben is willing to hook us up with CostCo's if need be. Another way is to take a more accurate tally of how many people will actually be eating pizza, so that we can order more appropriate portions (I think we ordered a little too much yesterday, which wasn't anyone's fault). I just hope the nearby Domino's will be back in business soon. They've got great deals, and it's a 1 minute drive from the park.
#275743 Baff #9
Posted by Aquinas on 23 May 2010 - 08:50 PM in Nerf Wars
If it isn't too much trouble for Blue, it might be good to simply put up another thread for BAFF 10 on June 26th, and run another attendance list there. I feel it'll keep things organized and straight-forward.
While it may be strange to have two active posts for BAFF Outings at the same time, I think of this as more of an unique circumstance; I think it'll be a while before we have BAFF Outings on back-to-back weekends (every other weekend during the summer months might be more feasible). I also like our numbering system and wish to keep the continuity going. It's a great and simple way to chronicle our progress, and it'd be a while before we get to the triple-digits anyway. The fact that we're up to BAFF 9 since last September with above-average attendance each time is quite amazing.
#278047 Baff #9
Posted by Aquinas on 19 June 2010 - 04:01 AM in Nerf Wars
I'll be there. Car's still not fixed, but this is yet another opportunity to utilize our wonderful public transportation system.
See all ya'll
#270942 Baff #7
Posted by Aquinas on 01 April 2010 - 02:21 AM in Nerf Wars
As for assault, it's a new game type that we're trying out. Basically you've got an offensive team, armed with pistols and unlimited life, trying to eliminate the defensive team, which we've situated on top of a playground / monkey gym, armed with mid-to-long range blasters, but with limited life (we've experimented, and right now we've settled on 2 lives). The offensive team has 3 minutes (we're still experimenting with the time) to complete their mission, while the defense is trying to hold out. Also, we're also mandating that the offensive team has to remain inside the playground area the entire time (therefore definitely within range of the defense, and must relay on cover, movement and teamwork to avoid enemy fire). Lastly, once hit, offensive players must step outside the playground and count to 10 before resuming play, while the defense count right where they're hit (of course, they only get to do it once, as the next hit means that they're out).
Believe it or not, of the 7-8 rounds or so that we played, the offensive team won all but ONE round. I think the blasters distinction is good, and that the offensive team has unlimited lives (but has to race against the clock) is good. We just have to continue to experiment regarding the actual time per round, as well as how many lives the defense should have.
I'm also working on a variant that wouldn't require a playground. We like this setup thus far because unlike CTF or Zombies, which requires constant movement and leans more on individual display, assault is more team-based while without having to be running all the time (especially for the defense). I felt we were getting quality time in, staying high-paced without wearing ourselves out as quickly.
There are lots of variants out there in the NIC. We're just trying to come up with a version that works for us.
#265124 Baff #6
Posted by Aquinas on 12 February 2010 - 02:32 AM in Nerf Wars
#266996 Baff #6
Posted by Aquinas on 26 February 2010 - 02:01 AM in Nerf Wars
We may also need to talk more specifically about certain rules for melee rounds. When everybody gets up close and personal in order to get a frag, there will bound to be arguments over "oh, I got you first!" or "no, you missed!" When situations like that comes up (very close calls), should both people just be out to safe the hassle? Also, It's a no brainer that the foam sword must make contact with the body to score a frag. However, could one sword "deflect" a strike of another? Are we going to do the "lightsaber duel" bit? These aren't particularly difficult questions, we just have to have consensual answers on most of them.
I think it'd be pretty nuts to do CTF with melee weapons. I think it'd actually work.
And Hal - just checked out your portfolio. Pretty sweet. Welcome to our little community. And as Ben just demonstrated, we've got plenty of foam-flinging WMDs for you to choose from.
#266427 Baff #6
Posted by Aquinas on 22 February 2010 - 02:29 AM in Nerf Wars
I'm really thinking of leaving my Nat Geo Gun at home from now on to walk the walk, so to speak. I'm not advocating a blaster-ban or anything of that sort - I do hope that we can each come to a sensible solution as to what would be best for us as individuals and us as a group. As long as there has been modification, there has been talk of "too much range" and "getting back into the spirit of foam-flinging." I think we can find a good middle ground and a blend of game-types that satisfies our primary-wielding urges but also get some lower-range, high ROF rounds in, like Ben was talking about. I had been thinking the exact same thing. HVZ and pistols-only CTF certainly fits the bill. We can think of others.
Looking forward to seeing you again Ben. You always bring a party. That RSCB-ed 4B that Charles was using was a beast.
#262098 Baff #4, January 16th
Posted by Aquinas on 16 January 2010 - 11:04 PM in Nerf Wars
Another great day. I actually was a little under the weather today, and I do apologize to Blue for hanging him out to dry at the very last CTF round (Bob has already "retired" by that point). Let's start working on a date for February.
#261985 Baff #4, January 16th
Posted by Aquinas on 16 January 2010 - 03:02 AM in Nerf Wars
If you all follow my directions to get to William Cann, the park will be on the RIGHT side of Marsh Hawk Road. The covered picnic area will be near the playground, which is near the eastern edge of Marsh Hawk, right before Marsh Hawk cuts left (north) and turns into Dowe Avenue. You should be able to see it the further along you drive on Marsh Hawk. Refer to a map if I don't seem to be making any sense.
Regardless of the situation, we should still get together. It'll be showers, not thunderstorms, and the rain should also let up a bit in the afternoon.
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