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PissBacon

Member Since 06 Aug 2004
Offline Last Active Oct 05 2007 01:27 PM

Posts I've Made

In Topic: Cool Find

01 August 2006 - 03:18 AM

Those things are painful, I know by experience. However, they aren't really worse than paintballing, but keep in mind it'll hurt more than nerf darts. As for plasti-dipping, that's not gonna do much except jam the firing mechanism.

In Topic: Xp220

30 June 2006 - 03:01 AM

If you don't mind the size of the tank you have, you can always just put something solid in there and make sure it doesn't enter the rest of the gun. Something like plastic pellets or rocks comes to mind. It's an easy way to reduce the volume without worrying about being air-tight, as long as the material doesn't enter the valves or pipes.

After looking at pictures of the XP220 I realized that I've modded one before, though the results were very disappointing. It had to do with the trigger/valve which didn't open fast enough to let all the air out quickly. It's a squirt gun after all; it's supposed to release the pressure over time.

In Topic: Xp220

28 June 2006 - 07:35 AM

You definitely want to reduce that tank size, unless you are utilizing all of the air volume you have. When I modded a storm 2000 a while ago, I put on a really long barrel since it's such a waste to push so much air through a short barrel. Even with the long barrel, I cut the tank size in half, still keeping incredible ranges. I'd like to know the barrel length you're using, but my general advice is reduce the tank size.

On a side note, I'm posting from Japan. Woot!

In Topic: Revival!

11 June 2006 - 05:39 AM

Making a CS:S mod seems like a great plan to me. The source engine is so accepting of development and modification. The gun physics are all there, free to modify as you create new weapons which can accurately model nerf. A whole library of counterstrike maps are already available to use with the mod.

It seems there are 2 trains of thought. One is to take every gun seen in CounterStrike:Source and swap it for some equivalent nerf gun, leaving the gun physics as they were. The other is to forget about what CounterStrike has and define one's own, original gun physics to accompany the weapon models. This second notion seems more logical if the steam engine is to be used.

As for other fps mods, Halo CE is considerably easier to create new weapons for, I believe, since there is much less to account for in comparison to the source engine's intricacy. I've personally played a Zelda:OOT mod which was awesome; it had hyrule field as the map, and even the hookshot was a weapon. However, the Halo CE experience, in my opinion, is inferior to a source mod's fuition.

I'm hoping something is truly done with this project, instead of it being another thread in the pile of ambitious but never tried ideas.

In Topic: Favorite Aircraft?

11 June 2006 - 04:54 AM

The P-38 Lightning has always fascinated me for some strange reason.
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Additionally, the F-4 Phantom II caught my interest while playing Chuck Yeager's Air Combat; putting on the afterburners and nosediving ripped that baby's wings off after leveling out at 10 ft altitude.
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P.S. Isn't it strange the first search of the F-4 in google images returns a pic with the f-4 and p-38 together?