So last night, had about 6 friends over to the dorm/apartment complex I live in, and after dinner we were deciding on what to do. One of them suggested we play zombie tag, and me being the only one with Nerf blasters kept insisting we give the human(s) a pistol or something. What we came up with was the following:
One zombie is carrying a ball or object that is the "antidote." One Runner zombie, every other zombie, including the ball carrier can only go as fast as they can walk (power-walking is pushing it). Once however within jumping distance, zombies can lunge (never really encountered too much of a problem but is subject to change after we play some more maybe). We also tried to enforce spreading of the zombies, like limit it to 3 people to a group so human(s) would not have to deal with a huge cluster @#$% of zombies at once just to get the antidote.
1 Human = 1 pistol/maverick (we were using a dart tag hyper fire or the single shot one, but we are going to test out a maverick next time for 1 human) with 3-4 darts depending on the amount of zombies (4-5)
2 Humans= 2 pistols (nite finders, dt pistols or any single shot pistol that's not overkill) with 2-3 darts per person. Zombies (5+)
-Humans may run.
-No barrel tapping.
-Darts are reusuable, zombies are not allowed to pick up the darts.
-Once a zombie is hit, they are "stunned" and must count to 5 Mississippi out loud.
-*Runner zombie is an exception, and must count 10 Mississippi out loud. (We had an incidence where the runner was the fastest guy in our group, and pretty much no way for humans to escape once they encountered him.)
-Once the ball carrier zombie is hit, he must drop the ball while counting out loud, no zombies may pick the ball up after it has been dropped.
-Once humans pick up the ball, they must return it to a "safe location" or objective area.
-Zombies give human(s) 2 minutes to go hide/coordinate attack/get situated before moving out of the safe room and searching for the humans (perhaps can be switched around, but might have issue with zombies camping the start location if they are allowed to move out.)
-Cell phones are allowed to contact each other (at least in the place we were playing, its 3 stories tall, 3 stairwells and 1 elevator in the middle. Shaped like a big U or [ ).
-Zombies may not enter/camp the safe room after they have started moving out. Humans may only enter the safe room once they have retrieved the ball/antidote item.
That's all I have right now, hope you guys like the idea, and maybe try it out sometime if you can get enough people!
Comments, questions? Also feel free to change rules if you guys try it out and post here on how it goes, thanks!
Avatar of WoeBrianMember Since 03 May 2004
Offline Last Active Mar 15 2018 03:43 PM
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