Jump to content


Unit ZER0

Member Since 16 Nov 2010
Offline Last Active Dec 31 2010 01:30 AM

Topics I've Started

Flip-up "grenade" Sight

12 December 2010 - 02:58 AM

Here is yet another bizzare, yet useful accessory for your blaster: the Flip-up "Grenade" sight. You basically take a Nerf Recon's flip up sight, remove the orange piece, and then drill holes at specific hash marks on either side, using a 1/16 inch drill bit (Do it by hand, the hash marks are aligned, so if your holes are aligned, the crossbars will be too) Drill your holes so that the open space is divided into three spaces, then enlarge your holes with a 5/64 drill bit (Again, by hand) The crossbars are made of the stripped jacketing from 20-gauge wire. (If you make them too long, it's OK, just Krazy-Glue them in place, then trim the excess) After the glue dries, then use a length of electrical tape 1/2 an inch long, and place it so that it "sandwiches" the new crossbar. Cut your noches, and you're done.

Here are some photos:

Folded:
Posted Image

Open 3Quarter:
Posted Image

Open Side:
Posted Image

For best results, attach it to an "Alpha Trooper" or a "Furyfire" As seen below.

Attached Rear:
Posted Image

Attached Side:
Posted Image

Barrel Tapping - A Cheap Shot?

30 November 2010 - 06:22 AM

I have been reading the forums for a bit, and admittedly, I do not haver the full picture, but from what I understand so far, it is permissible to "tap" an opponent with the barrel of one's blaster if one sneaks up on them in the midst of combat. Just my opinion, but this seems a bit ridiculous. For starters, how do you know the tagger in question even has any ammo left? How do you know he has a round chambered, but his blaster's jammed? It just feels like it would be very frustrating to the taggee in that kind of situation. It reminds me of when persons use "beatdown" when playing Halo against other human players. It's a legitimate strategy when playing against the computer, but a cheap shot if you can't handle the controls, and just can't shoot straight. The same thought applies to the use of "Barrel Tapping" in the real world, if you cannot shoot straight, or you are out of ammo, barrel tapping seems like a cheap shot. There's my two cents, what do the rest of you think?

Gyrostabilization Module

27 November 2010 - 02:37 AM

A while back I got to thinking about how it would be so much easier to fire my blaster when running if I had a more stable platform from which to fire... The result can be seen below. The G.S.S. MkI (Gyro Stabilization System Mark One) It has a dual switch system, and is lined with foam to help keep the noise down. I have also included a schematic of the basic power-train, and systems. The Green represents the switch, the red and blue the wires. The entire assembly is powered by one nine-volt battery. The motors and flywheels, indicated in teal, are arranged back-to-back, and are wired so that when viewed along the long axis, both flywheels spin in the same direction. During tests, it did in fact impart a stabilizing effect to the blaster. Ideally, this device would be best suited for use when firing from either a vehicle, or when moving at extreme speed. the MKII will have more powerful motors, and larger, possibly spherical flywheels. The gyro effect is most noticeable with smaller blasters, less so with larger ones.

Photos Below:

Internals:
Posted Image

Top:
Posted Image

Right:
Posted Image

Left:
Posted Image

3Quarter:
Posted Image

Internals:

Front:
Posted Image

Side:
Posted Image

Top:
Posted Image

Full view, Note the foam used to help transfer the gyro effect, and keep the noise down:
Posted Image


I used the casing for one of the scopes you get with a longshot, but any scope will do, the advantage is that when you use a scope, you retain the clips, and the device can be attached to the tactical rails on any N-Strike blaster.

Laser Module

27 November 2010 - 02:24 AM

Here's a mod I did last month, taking the lighting module from a recon, and inserting a 5Mw green LASER unit into it. It's a pretty simple mod, the laser has the same power requirements the LED does, so it's just a matter of switching the two components out.

Front:
Posted Image
3Quarter view:
Posted Image

You can buy them on Amazon Here: http://www.amazon.co...duct/B0018IA9E0

The beam itself appears even in mostly lit rooms, and if you align it properly, it gives you a devastating advantage, especially at range.

Longshot Cs6 X-ii "shattershot"

27 November 2010 - 02:20 AM

I built the prototype of this blaster about 4 years ago, but recently, it broke, and I brought it back to life with another spring, and new body. It's intentionally unpainted, so that others can see what parts went into it, and maybe build their own. Here are the physical Specs:

TOTAL LENGTH: 48 inches
TOTAL WEIGHT: Approx. 2.75Lbs
TOTAL AMMO CAPACITY: 2X6 round clips, or 1x6 rounds, and 1X18 rounds
MAX RANGE: 100+ft (At ideal angle)
MAX HEADSHOT RANGE: 35-40ft (Without a breeze)

Modifications from stock:
Additional barrel extension
AR Removal
Triple spring (Three Longshot springs, nested inside each other)
Removal of secondary blaster, installation of LASER sight
Additional tactical rail for accessories at front of barrel
Muzzle "brake"

Photos Below:

Side:
Posted Image
Top:
Posted Image
Front:
Posted Image
Breakdown:
Posted Image
(NOTE: you cannot extend the stock, in order to successfully draw the bolt back.)