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Member Since 29 Dec 2006
Offline Last Active Jan 30 2011 09:55 PM

Posts I've Made

In Topic: Blaster Measurement Topic

20 August 2009 - 09:42 PM

It's a good idea, but i think that it may need a bit of refining. The nitefinder idea is a start but that is just not good enough. Maybe something along the lines of laying out a ruler to show the length and height of the blasters. So that there is less complications. For instance: Your tiles were 4.5 inches long. Say if the gun covered 3.75 squares, than there would be some more estimating and less exact measurements and a little to much "fudging" of the actual length/height of the gun. Perhaps exact measurements or just stated measurements would work better. Instead of using the visual look-and-figure-it-out method. There can be a "uniform" way to measure the blasters and report them in a clear and concise way.


In Topic: Nerf Wars On Wikipedia

23 July 2009 - 12:11 PM

That is awesome! I particulaly like how in depth they go with certain things, but its more common sense than anything. Honestly that must have taken a couple day (probably more) to write everything out.

Each base should have at least a sentry/gunner's station or two, an ammo dump/gun holds, and parking for one/two tanks."

HAHAHAHAH, I feel like whoever wrote this replaced Halo 1,2,and 3 descriptions with NERF.

Awesome find!


In Topic: Need A Suggestion For A Gun

13 July 2009 - 10:41 PM

Off topic, but some stores still sell airtech 2k's? But a good gun would probably be a maverick. It has a good rate of fire. Tons of mods that can be done, and it isnt that hard to ready.

Except that mavs suck and get crap ranges even when modded.

Runedrig, stick to an at3k or an at2k, both fit your guidelines.

In Topic: Gametypes For Very Small Nerf Wars

21 June 2009 - 10:25 PM

capture the flag

Thanks for your one of the most generic games on the planet, which most of the time is better suited for larger battles with more then 2-3 players.

Anyways, My friends and I like to also play the bunker game. Instead of having each player have one life, we give the attackers three lives, and the defender, two lives (as in the attackers can be shot three times and the defender twice). When an attacker is shot he has to go a certain distance from base, once he 'respawns' he is now fair game, which allows the defender to try and pick him off as he rushes the bunker. This game works well with three people, but can also work with up to five, but that would take a little tweaking of the rules. O and we also set up the bunker with the better, farther shooting weapons with more capacity, and the attackers with the crappier guns. The attackers however, get a couple smaller shelters to hide behind.


In Topic: Raider Preview

19 June 2009 - 10:04 PM

I really don't think a straw mod is advisable with this gun, or pretty much any gun that has decent airflow. On the Maverick, where the straw mod was originally used, the airflow is already greatly reduced, just by design, so eliminating dead space. For the minimal amount of dead space a straw mod on this gun would eliminate, the straw mod isn't worth it as airflow will be drastically reduced.

Thanks? Where did this random outburst come from? I have read about every post and I did not see anyone mention this 'straw' mod.

Anyways, Ice, just around 7 minutes in the video, in one of the handles there seems to be a hole in it. I didn't read anyone posting about it. Im just curious, what is it?