Jump to content


Silivrenion

Member Since 30 Jul 2009
Offline Last Active Oct 09 2010 09:53 PM

Posts I've Made

In Topic: Ssgc Fall Nerf Game

11 October 2009 - 09:45 AM

They did say that they create a lot of designs in a year, and marketing only permits a few through. They mentioned the "peg board," which is where Hasbro designers store their prototype gun designs until the marketing team chooses to pick them up.

It's kind of a shame that the designers are limited by the marketing team, but I guess that makes sense.

In Topic: Ssgc Fall Nerf Game

10 October 2009 - 05:58 PM

I'm glad everyone had fun! I was especially pumped that Hasbro/Nerf Designers came down to say hi and giveaway prizes! :D

Best. Time. Evar.

In Topic: Efficiency Equation!

03 August 2009 - 06:04 PM

Could this be applied to springers as in one pump, _force?


Yes! Springs require more force to activate than an air powered gun. It works the same way. A crossbow would be 1 pump with 10-20 pounds of force at least.

In Topic: Efficiency Equation!

03 August 2009 - 06:01 PM

Hey guys, so here we go!

VelveetaAvenger, the pounds per pump is really just a unit of force. You could measure it in any unit you want, really, but it needs to represent the amount of force you put into the pump/cocking mechanism. You could rig weights to the handle and attempt to drop them in order to pull the handle.. I really just estimated the force.

Because there's no agreed "perfect" nerf gun in existence, it's really hard to define what perfect efficiency is. I chose 120 as a good distance that would be perfect for a great gun. I'm sure someone will put a distance cap on the guns we use in games, which will become the standard for this value. Please, do change it to something else and see what happens. You could look at the highest value for all nerf guns in a category and set that as the perfect range value.

Again, this is really just a toy. I made a formula you guys can use, so have fun with it however you'd like.

In Topic: Efficiency Equation!

03 August 2009 - 10:47 AM

edit: Didn't realize this was a response to a necro.

.. yeah, and? The rules say "Don't post in months-old topics unless you have something significant to add." I added significant information, so don't worry, no need to be afraid :)

Begs the question though: necessary?

Well, it's not completely necessary, but it's cool to statistically see the pros and cons of the guns. Personally, I just have fun playing the game. I don't worry about any of this, but there might be others out there who do. The problem is we're dealing with a science that we're creating ourselves. Nerf doesn't make these things to be modded, they make them to function as a children's toy. There's so many variables involving ammo weighting, barrel lengths and composition, humidity, atmospheric pressure, recoil, etc. that it makes it hard to identify anything really.

This formula might be useful for people who want to find a way to modify their guns to be just a little better but don't know how to start. By changing the numbers, you can simulate the effectiveness of the entire gun in one statement. I think it's a lot better to run the numbers on something before you tear apart your new $150 crossbow, right?

I do like the crazyness idea you posted Fome, but cosmetics are just for show and not competition.. at least until we have gun model shows :)