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TheDesperado357

Member Since 27 Jul 2009
Offline Last Active Aug 30 2010 11:10 PM

Posts I've Made

In Topic: Barricade Rev-10

30 August 2010 - 09:04 PM

Well, most of the games that I play in are short, 1v1 or 2v2 scenario games in an enclosed space. As a result, they never last longer than 15 minutes or so, so I would have no problem leaving the Barricade "on" during the duration...remembering to turn it off, on the other hand, might take some practice :angry:

And the "branching out comment" just meant that I was pleased to see Nerf doing something different. We've all seen air tank guns (although I agree we're due for a new one), but as far as I know, we've never got a dedicated flywheel from nerf. That makes it kinda cool in my eyes.

Anyway, +1 on the being excited for the shell, it looks like it has significant potential.

In Topic: Barricade Rev-10

30 August 2010 - 09:04 PM

Well, most of the games that I play in are short, 1v1 or 2v2 scenario games in an enclosed space. As a result, they never last longer than 15 minutes or so, so I would have no problem leaving the Barricade "on" during the duration...remembering to turn it off, on the other hand, might take some practice :angry:

And the "branching out comment" just meant that I was pleased to see Nerf doing something different. We've all seen air tank guns (although I agree we're due for a new one), but as far as I know, we've never got a dedicated flywheel from nerf. That makes it kinda cool in my eyes.

Anyway, +1 on the being excited for the shell, it looks like it has significant potential.

In Topic: Barricade Rev-10

30 August 2010 - 01:57 AM

I don't want to have to use batteries in these new blasters. One of the selling points of the supersoaker and Nerf lines were that they didn't require batteries. Give me an air pump over a power switch any day, I don't want a blaster that operates exclusively on batteries. The vulcan had a manual fire option at least. The stampede should have had that too.



I respect your point, and I agree that the Stampede should have had a manual fire option. But when it comes to a side arm, which is what I would use the Barricade for, I'm kind of excited tha there is a battery powered option. When I grab my side arm, its normally an "uh-oh" moment when someone is bearing down on me while I'm in the middle of a reload or clearing a jam or something. In that second, I don't want to deal with lost air pressure or a weak shot. Instead, I want to pull the trigger as many times as possible and get as many darts towards him as I can. I think a well manufactured flywheel gun has the potential to do that, and if its one in a relatively compact size, well, sign me up for two of them.

Again, I understand the desire for nerf to go back to its roots, and I agree that a good air-pump gun is hard to beat in terms of power, and especially modability. But I'm also happy to see that nerf is branching out and trying new things. Just my point of view