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Axle-Gear

Member Since 30 Jul 2008
Offline Last Active Apr 01 2012 01:40 PM

Posts I've Made

In Topic: At3k - Removable Rose Turret

13 January 2009 - 09:23 PM

Alrighty then. From now on, I'm going to use a more conventional method of taking photos instead of using my camera phone and transferring via bluetooth.

Step 5:
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Next up, take one of your rose markets, and cover it in enough tape (I used masking tape, but electrical tape should be ideal) to space the surrounding barrels enough from the center that they will sit nicely in the holes when the center marker is attached to the cap on the gun.

Step 6:
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More Epoxy! I reccommend using a bit of putty epoxy between all the barrels to hold them in place, but allow you shift them around and space them evenly. I also used some of the excess epoxy to sure up the cap in the center of the turret.

IMPORTANT: Do NOT glue the marker in the center to any of the others. It will need to be able to slide to make sure it is at the right level to attach to the cap while letting all the barrels nest in their holes.

Step 7:
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When your putty has dried enough, shove the whole assembly over the cap, and push it down until each barrel is resting the the right spot. You can eve do this in advance to use the gun itself as a rig to hold everything in the right place. Note that the center marker is protruding; we can cut that away when everything it glued down properly.

Step 8:
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HOT GLUE!!! Use as much as necessary to hold all the barrels together. The epoxy putty is just there as a place-holder for this step. You can see that I am using the gun again as a rig to hold everything togther. Be careful not to glue your barrels to the gun, however; that would defeat the purpose of this mod.

Step 9+
(No pictures yet until I find a REAL camera)

Let the glue dry, cut away the excess from the center marker, and you should have an easily removable turret! To fill in the dead space between the hole and the back of the barrel, I cut apart some darts and stuffed them in there. You will need to make the sections long enough that the back of the barrel just barely presses into them, but short enough that they don't push the whole turret back off.

I will have some more pics up soon dEffeminateting how to fill in the dead space, the work I did on the internals, and the whole gun itself. Maybe I'll even get some ranges; so far, it seems to fire with a bit more power than my modded NF, which I use as the benchmark for any war-worthy weapon.

And there you have it! An effective way to add a removable turret to an at3k with common modding materials.

In Topic: Pump Shotty Plunger Fix

12 January 2009 - 07:30 PM

I don't think it will hold.... the hotglue could have made the plunger tube hot enough to release the superglue.. cyanacrolate does not resist temperatures well...


This has been done for over a week now and has been shot over 200 times, with no sings of weakening at all. It has the stock and LS springs in it.


Hmm...

In my limited experience with plastic repairs, if it doesn't break the first two or three times, it'll probably hold for a good, long while. I sort of wish a similar technique could be used on a broken trigger piece to my RFR.

In Topic: Best Full-auto Gun?

12 January 2009 - 07:11 PM

Thank you for voting. Also, this is my first poll, so if something is wrong please point it out.


I do believe the moderators would beat you over the head for posting this kind of question under the modification thread. This one might be better suited for General Nerfing.

But to contribute my opinion, I'd say the Magstrike. It can be a little tempremental, but if you can get it working right it will be the only nerf gun with a removable clip (without any difficult modding, anyway).

In Topic: Bbb Mod

02 October 2008 - 08:00 PM

Bbb mod to shoot arrows and darts. Sorry no pictures.

First you saw off the front part of your longshot and put that aside.
open the gun take off the barrel and air ristrictor
put some cpvs in the part where the arrows go put some epoxy on it
and close the gun.Then put the front part of the longshot on there
then wrap it in duck tape then etape. And there you go


I had a similar mod idea:

First, you take a nerf gun.
Then you make it better with some stuff.

There you go!
Sorry, no pics yet. My dog ate my camera.


But yah, try looking into these things, and realize a million and one people on this forum have already tricked out their BBB's for maximum potential.

In Topic: Mega Bow? Big Bad Missle?

02 October 2008 - 07:29 PM

15 pumps might be an overstatement, and as I said earlier 7-8 gets it up to a good level of power. If it's highly pressurized, you can actually see water vapor coming out of the barrel from rapid decompression. ^^ I checked, and there don't seem to be any leaks. I might just be wasting effort trying to pump it more.

As for pumping it, it's not so bad. I don't even have to switch my holding to do so effectively. You have to figure every other gun works by pulling a plunger on the back, and considering this one needs so few pumps to work properly, the motions should already be programmed into us.

I might consider a little integration for the upper part of the shell. There's no way I'm just cutting it off because it looks so neat. Mayhaps one of those secret strike pump guns housed in the very top part. Let me know if you have any better ideas.

As for Moonmaster: you may have a point, but the advantage of this is that it can have variable power as an air gun, whereas the BBB springer had only one level.