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Member Since 30 Jun 2017
Offline Last Active Jul 25 2019 08:03 PM

Topics I've Started

Multi-impact darts?

09 July 2019 - 12:53 AM

So some crazy genius created a thing called multi-impact bullets (image link below). Long story short, it's a bullet that splits in 3 string-linked shots when fired. The intention is a wide-area shot (like a shotgun round) that is nevertheless more controlled than a shotgun round.


I figured, this meshes nicely with our blasters' low precision, between the wider area and each 'sub-bullet' forcing the other 2 to diverge less.

Has anyone tried to build such a thing? Any obvious issues with the idea I'm missing?

2 approaches at bypassing rev-up delay on flywheels

05 July 2019 - 09:03 AM

After a round of questions over at the electronics stack exchange (linked below), I have 2 ideas for peer review.

My limited experience says that the standard way to decrease rev-up delay is the use of stronger batteries,but that comes with some downsides, like cost.

Idea #1 was presented by the top answer in SE, the use of capacitors to have the same battery deliver a bigger burst of speed on rev-up.

Idea #2 is a spring-powered pullcord, primed as a spring blaster, revving the wheel mannualy.



Motor-primed Springer help

17 May 2018 - 11:39 AM

I'm thinking about a mod (well, more like an addon if I get my way) for a Disruptor that would turn it into full-auto.

I did some measurements. Priming the Disruptor requires pulling back 6cm, for a peak force between 4.6 and 5.2 kg (let's assume 5).

So the question is, what kind of motor specs would I need to pull 6cm against 5kg of force in about half to one second?

Plunger tube shape significance?

30 November 2017 - 10:33 AM

I've noticed, everyone focuses on spring strength and plunger tube volume, but does the length:radius ratio of the tube matter?

Like, gun A and gun B both have very silly proportions. A has a radius 1cm, but a whole 100cm in length, while B is just 1cm long but 100cm wide. (Whoever made them was obviously trying to make a point.) Since both clock at 100cm^2, do they perform equally? And would a 10x10cm perform better? Most importantly, why?

Averaging shots for higher accuracy?

22 November 2017 - 01:48 PM

It's generally accepted that nerf arms have such a bad accuracy that we don't even use the word 'grouping' (do we?) to describe it. That is because mechanisms and ammo are too full of subtle imperfections keeping the shots from being anywhere near identical.

So, I've been thinking: what if we had a way to average out those imperfections, could we get more accurate shots?

I am thinking, for example, 3 barrels shooting at the same time, with 3 darts tethered to each other. Could it be that, as one dart veers off left and another right, they would end up forced to follow their average trajectory, which would be closer to straight ahead?