Not considering how much juice your blaster pulls and having the alarm go off mid HVZ mission
- NerfHaven
- → Viewing Profile: Posts: udsaxman
udsaxman
Member Since 17 May 2016Offline Last Active Oct 13 2016 09:06 PM
Community Stats
- Group Members
- Active Posts 10
- Profile Views 4,570
- Member Title Member
- Age 41 years old
- Birthday October 26, 1983
User Tools
Latest Visitors
Posts I've Made
In Topic: The Modding Mistakes Thread
13 October 2016 - 09:07 PM
In Topic: Project StingRay modding log
13 October 2016 - 09:02 PM
Dude! use out-runners for the first stage! Dropping to 2s wont help anything to be honest, i run my outrunner demolisher at 4s.
In Topic: Nerf vacuum cannon
02 August 2016 - 10:25 AM
On a related note, turning a dart into foam confetti would definitely be interesting to watch...
In Topic: Nerf vacuum cannon
01 August 2016 - 11:02 PM
I've been a spud gunner for 15 years. Those are pressures though, the goal of this is to evacuate the air from the chamber to avoid having to deal with air resistance. The pressures actually shouldn't be as dangerous since schedule 40 < 2" should be fine from what I've seen at a 27" vacuum which is where I'm going to limit it. I look forwatd to hearing what the other tato pumpkin guys have to say.
This is drawing inspiration from and from the Purdue University supersonic project https://youtu.be/YYNCGZCul1Q
In Topic: How to control a blaster with Arduino
30 May 2016 - 02:46 PM
I looked around a bit and i dont know exactly yet. I will probably pick up a rapid strike sometime soon and see what can fit in there.
- NerfHaven
- → Viewing Profile: Posts: udsaxman
- Terms of Service and Privacy Policy
- Code of Conduct ·