If you need a 'special ability' for the proposed Soldier class, why not make them the only ones able to take and/or hold objectives (or flags, or what have you)? I'm more or less stealing this from 40k, or at least the older editions that I played.The downside of a soldier class is this; they will always lose a firefight with a heavy, run out of darts before a scout and have less backup than a medic (as people don't constantly run up to them for respawns that the medic enjoys). While a soldier class is definitely fun and balanced I have a feeling that its just too bread and butter for most people. After all, the idea of Classy Wars is to have a class, and the soldier negates that. Of course it offers greater variability in the team setup, so presenting it as an option can't hurt at all.
I'm not too concerned with Soldiers 'always' losing to a Heavy, as that's seems to be the point of that class. I think that two or three taking on one Heavy is a roughly fair fight, depending on cover available. The same with running out of darts before a Scout.
You bring up a good point with the lack of support, though. Perhaps it takes a few losses for players to learn that giving each other support and back-up is a good idea? In any case, I agree with you that these issues are mostly important for smaller games. I'm sure it's possible to break the system with a larger group, but since everything is still being developed, it's going to help playtesting.
To be fully honest, I was working on something similar to this, but much more complicated (and not in a good way). I'm just glad I'm not the only person that thinks something like this is worth exploring.