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Cartaya

Member Since 05 May 2014
Offline Last Active Mar 02 2019 10:30 PM

Topics I've Started

What was the first ever Nerf Mod.

17 April 2017 - 08:11 PM

I know this is almost an impossible question to answer as written in the title, but maybe more like...

*What was the first ever "effective" Nerf mod.
*What was the first "published" Nerf mod.
*What was the first Nerf mod to do the community good (not necessarily effective or published).

I was wondering about this, thinking of coming back to Nerfhaven, hey what started this all?

Hope this question takes you back.

--Cartaya


Jet Blaster Mod Reviewer Convention In Singapore.

01 November 2016 - 09:59 AM

I attended this convention and I want to answer any questions that you may have and not leave Nerfhaven out of the loop.  A lot of people have strong feelings about Xplorer, Milsim Nerf and Nerf in general, I respect that.  I respect that things that would get banned from a NIC war, and for it's venue, rightfully so (like a camo blaster at Armageddon for example), but would be essential for a War competition at a Singapore play field.  We here in America, can play in parks legally, and I want to keep it that way too :)

I have been in serious talks with this company to possibly work with them, maybe part/full time live in Singapore to design blasters and help the company. I must say, I am Fascinated by their philosophy and attitudes towards Nerf. However, I need feedback, Honest feedback, this is a startup company that feels modders, from what I understand talking with Jason Wu, the Chief Executive, should utilize their skills to make better products, not be ignored.  Not fight amongst ourselves, but more work together.  I feel that if the NIC in America is not heard or considered properly at least somewhere in their product line, the result will be underwhelming.  I discussed that we need to consider all regions of Nerf when they make a product so that it is not one sided for one region.  And also that if a shell/blaster/kit that they make, may it be made for 14kg's out the door to limit liability, should be designed for as high as a modder can reasonably take it (for example they would make a longshot 14kg's out the door, it should be made for 32 kg's of spring force). 

But at any rate feel free.

--Cartaya





 


Singapore's Revenge, 30th May, Noon (So-Cal)

07 May 2015 - 05:14 PM

Noon, At Beautiful Limekiln park, 19585 Rinaldi St, Porter Ranch, CA 91326

Host Chris Cartaya.

*350 fps Mod limit, no hard ammo.
*No Super Soaker, airsoft or paintball based blasters.
*No Co2 or Compressors.
*Kid rule, players 12 and under with a blaster less that 120fps cannot be shot at by any player that takes the field with a blaster greater than 120fps.
*Zingbows, Mega's, Arrows, missles, rockets 1 hit KO.

Games:
Team Deathmatch
Capture the Flamingos (as Bob O' Bob would have wanted it)
Speedround
Pistols round.
Humans Vs. Sharpshooter

All honorable players allowed to attend, thievery not tolerated. Hope to see you there.

--Cartaya

So Cal Tri-Valley Nerf War, Limekiln Canyon park 3/15/15

23 February 2015 - 08:52 PM

I am trying to make the San Fernando, Simi and Santa Clarita Valleys more active in Nerf and give people in that area monthly wars organized suited for Nerf battle.

The Tri Valley Nerf Leagues first meet, invite is open, mod limits is open to 350 fps. Eye protection and armor is recommended, especially if you have not encountered a NIC blaster before. This game is Hybred, modded stock and NIC blasters. Team DM, CTF and hide and seek will be played. Everyone who want's to play is free to play, theft will not be tolerated.

This is also on Facebook, it has certain people invited, but all are welcome to come.

https://www.facebook...11939015651078/

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--Cartaya

Nerf Rebelle Messenger 14 Kg's

26 June 2014 - 03:08 AM

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Discuss.