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Member Since 16 Mar 2012
Offline Last Active Apr 14 2016 11:09 AM

Posts I've Made

In Topic: Modification and Paintjob Pictures

12 November 2013 - 07:42 AM

More of an HvZ mod, but here it is.

Forearm-mounted Swarmfire. The bracer opens up and latches and is well-padded internally. The trigger switch has been moved to a PVC ring to allow the hand to be used for other things while still making the blaster functional. Stock spring, 16.8V fully charged.

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In Topic: Homemade air bladder

10 November 2013 - 10:56 AM

Something I have been considering for way too long is putting a bladder in a Sceptor. The hammer valve only would allow for near-perfect semi-auto and a compressor could keep the bladder topped off.

Basically, a bladder plus compressor plus hammer valve (with a cutoff switched wired around the bladder) would make an effective semi-auto NIC-worthy blaster, to my mind.

In Topic: Safety Wankfest

01 October 2013 - 09:29 AM

A college campus is like a swirling vortex of butthurt and bad decisions. Personally, if I were running a college HvZ game, I would probably not stray too far from the way Penn State runs their games, although I would probably swap out the 'pain test' for something less subjective. But if you think you can get away with it, it's your call. If the students, faculty and administrators on your campus are so awesome that you can play like that and nobody ever gives you any shit for it, I guess it's practically your duty to take advantage of that. But if anyone ever does get hurt, and somebody sticks a camera in your face, you were never here.

Part of the problem with HvZ is that it does not require eye protection (at least, universally). I've seen people come to some of my HAMNOs minus glasses and they've taken a dart in the eye which made them reconsider their toughness. Plus, not everyone is "hardcore." A big portion of the HvZ crowd is highly casual and reducing pain is a very good idea when it comes to keeping the zombies playing as zombies.

Plus, it's not like a homemade would actually be useful in HvZ--at least, not the way it's played around here. Range means very little when zombies have extremely short respawn timers and rate of fire is absolutely required for a horde.

In Topic: HAMNO 2.9.1 and 2.9.2

07 September 2013 - 04:53 AM

Please note: due to TAMU's game today, HAMNO 2.9.1 has been rescheduled to tomorrow at 11:00. Please adjust accordingly.

In Topic: 2013 Nerf War Schedule

26 August 2013 - 07:06 AM

September:[url=http://nerfhaven.com/forums/index.php?showtopic=24319] 7th and 28th [TX] HAMNO 2.9.1 and 2.9.2[/url]