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TESL4T4NK
Member Since 01 Feb 2012Offline Last Active Oct 08 2017 09:43 PM
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- Age 37 years old
- Birthday July 6, 1988
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In Topic: Alpha Trooper and Secret Strike Discontinued?
23 March 2012 - 09:49 PM
Strange how you are having trouble getting the Alpha Trooper online. I received my AT from Target online just a week ago. The few Walmarts here in Socal always seem to have Spectres stocked. Torrance targets started stocking Jolts a couple of weeks ago and since then I have only seen a few SSPB... in the clearance isle.
In Topic: War Gametypes
26 February 2012 - 11:11 PM
Fort Wars
Death Match game with class system. Based off Fort Wars on Team Fortress 2.
Supplies
- 30+ boxes
- Wide variety of Nerf guns
- Clear flat playing area. Tennis court preferred.
- Honest players
- Two Moderators preferred. One on each side to count HP.
Core Rules
Players must choose a class. After the Moderator notes down player and chosen classes, he/she will distribute an equal amount of boxes to both teams. Both teams are given time to setup a fort. After both teams finish, the Moderator begins the game and standard Death Match rules apply. Players only take what they can carry. No stock piling weapons. Each hit from a dart subtracts ONE HP.
Player Classes:
Marksman- One HP. Can only use single shot front loaders and bolt actions ex: Nite Finders, Jolts, Protons, Longstrikes, etc. Head shots instant kill.
Gunner- Three HP. Cannot run, only walk. Can only use automatics.
Rifleman- Two HP. Can only use semi-automatic pump guns ex: Recons, Raiders, Mavericks, Vigilions, Hornets, etc.
Support- One HP. Can only use rocket and ball shooters. Can only fire from behind cover. Only indirect (artillery) fire is allowed. Any hits with indirect fire are instant kills. Can move and use barricades(boxes) as a shield or to reposition for artillery fire. May call out "AMMO." During Ammo phase, Support players may walk anywhere on the field and collect ammo for themselves and their team. Supports can not be killed during AMMO PHASE. Supports can not block darts or go inside the enemy fort during AMMO Phase. Can only exit AMMO Phase after taking cover behind team fort or previously used barricade.
*Melee Classes: Melee attacks are instant kill.*
Protection Warrior- Three HP. Can only use short melee Nerf weapon and shield ex: Battle Mace, Klaw Hatchet, Stonewall Dagger, etc. Shield must not exceed torso length. Can not run, only walk. Melee attacks may knocked down boxes.Shield bash not allowed.
Fury Warrior- Five HP. Can duel wield two short/medium melee Nerf weapons ex: Battle Mace, Warlock Axe, Marauder, Vendettas, etc. Melee attacks may knocked down boxes.
Hunter(AKA Pirate)- Two HP. Can use one handgun and one short range melee Nerf weapon.
Variations
Game: King of the Flag Death Match. Flag/Relic must spawn in the center between both forts. Flag must be held by team for atleast one minute.
Player: Fury Warrior- On kill, regains full health.
Death Match game with class system. Based off Fort Wars on Team Fortress 2.
Supplies
- 30+ boxes
- Wide variety of Nerf guns
- Clear flat playing area. Tennis court preferred.
- Honest players
- Two Moderators preferred. One on each side to count HP.
Core Rules
Players must choose a class. After the Moderator notes down player and chosen classes, he/she will distribute an equal amount of boxes to both teams. Both teams are given time to setup a fort. After both teams finish, the Moderator begins the game and standard Death Match rules apply. Players only take what they can carry. No stock piling weapons. Each hit from a dart subtracts ONE HP.
Player Classes:
Marksman- One HP. Can only use single shot front loaders and bolt actions ex: Nite Finders, Jolts, Protons, Longstrikes, etc. Head shots instant kill.
Gunner- Three HP. Cannot run, only walk. Can only use automatics.
Rifleman- Two HP. Can only use semi-automatic pump guns ex: Recons, Raiders, Mavericks, Vigilions, Hornets, etc.
Support- One HP. Can only use rocket and ball shooters. Can only fire from behind cover. Only indirect (artillery) fire is allowed. Any hits with indirect fire are instant kills. Can move and use barricades(boxes) as a shield or to reposition for artillery fire. May call out "AMMO." During Ammo phase, Support players may walk anywhere on the field and collect ammo for themselves and their team. Supports can not be killed during AMMO PHASE. Supports can not block darts or go inside the enemy fort during AMMO Phase. Can only exit AMMO Phase after taking cover behind team fort or previously used barricade.
*Melee Classes: Melee attacks are instant kill.*
Protection Warrior- Three HP. Can only use short melee Nerf weapon and shield ex: Battle Mace, Klaw Hatchet, Stonewall Dagger, etc. Shield must not exceed torso length. Can not run, only walk. Melee attacks may knocked down boxes.Shield bash not allowed.
Fury Warrior- Five HP. Can duel wield two short/medium melee Nerf weapons ex: Battle Mace, Warlock Axe, Marauder, Vendettas, etc. Melee attacks may knocked down boxes.
Hunter(AKA Pirate)- Two HP. Can use one handgun and one short range melee Nerf weapon.
Variations
Game: King of the Flag Death Match. Flag/Relic must spawn in the center between both forts. Flag must be held by team for atleast one minute.
Player: Fury Warrior- On kill, regains full health.
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