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Funky Mutha Facko

Member Since 03 Dec 2011
Offline Last Active Apr 18 2014 11:08 PM

Topics I've Started

Duk Da Funk Down 4

24 July 2013 - 10:15 PM

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DUK DA FUNK DOWN 4
SE Wisconsin's homemade class Nerf Wars

Where: Greenfield Park, West Allis, WI. Across the lot from picnic area three.

When: August 24th, 12:00-6:00

What to bring:
• At least one pistol for pistol rounds
• Melee weapons- all striking surface must be covered in foam, nothing over 5ft long and 6in wide
• Eye protection is mandatory
• Money/ blasters to trade
• Water or other fluids
• Snacks/ Lunch
• Big Ammo for Defend the Core
• Mobstacles
Something to put in a blaster raffle
• Slugs/ safe darts/ stock ammo


What to leave at home:

• Overpowered blasters, if it can shoot over 150ft leave it at home
• Hot glue domes
• Clothing that makes you look like some kind of military tough guy (tactical gear/ camouflage)
• Blasters painted all black
• Bad attitudes
• Kids younger than 13 years of age unless accompanied by an adult
• Real weapons

Other Information:


A hit is defined as a projectile coming to a complete stop and dropping to the ground. Grazes do not count.

Only call a hit when you are 100% sure you made the hit.

If a hit is called on you, you are required to accept it. This is to keep games moving and to combat bickering. If you believe somebody is being untruthful, talk to me after the round and I will deal with it.

Melee weapons may be thrown and will count as big ammo against shields when thrown.

Shields: Blasters count as shields. Manta Ray, Stampede Shield, Captain America Shields and afros are the only allowed shields.

Large ammo may be thrown or fired from a blaster.

Large Ammo counts as a hit against the person using a shield, not as a shield breaker.

Homemades will not be allowed in some rounds, so bring some brand name blasters and stock ammo.

Blaster Raffle:

We will be having a raffle for all who would like to participate. Anybody who wants to be a part of this should bring something to contribute. We will put all the blasters in a pile and draw names to see who gets to pick first.

Game Types:
• Capture the Flag
• Wingman Pistol Zombies
• Attack and Defend
• Defend the Core
• Other Zombie Variants
• Sn1p3r’s Nest
• Carpe Testiculum

I'm always taking suggestions for new game types.

I recently picked up a SHIT TON of 1/2" id 5/8" od redline polycarb barrel material that I can sell SOOPA cheap to anybody that attends.

Feel free to ask me any questions.
If you repeatedly break rules you will be asked to leave. If you are being an asshole you will be asked to leave.

If you insist on nerfing in the nude, your tip must be painted orange... for safety.

Pictures from DDFD2

There will be a MANO stock ammo nerf war the following day, so if you are looking to nerf allot, this would be a good weekend to come to Milwaukee.

Set things in motion now so you will be able to attend.

Nerf on or Funk Off!

Midwest Nerf Camping Weekend

29 April 2013 - 10:10 AM

After talking with Mr. Mediocre on Saturday we thought it would be a good idea to try to put together a weekend of camping and nerf for any and all who might like to attend.

This thread is to see if there is sufficient intrest from the community to put it together. It will also be used for planning the event and discussing ideas/ concerns.

The event would most likely take place in late July at a camp grounds somewhere between Chicago and Milwaukee. We would arrive on Friday, war on Saturday, then pack up to leave Sunday morning.

Having an entire nerf weekend will allow us to do things that you couldn't normally pull off at your standard war like night time zombie rounds, a group cookout, and being able to play late or take a longer break mid war.

Feedback is appreciated. Lets hear your thoughts.

DDFD3

27 March 2013 - 12:09 PM

DUK DA FUNK DOWN 3
SE Wisconsin's homemade class Nerf Wars

Sorry folks, no time for a fancy picture this time.

Where: Greenfield Park in West Allis, WI. Picnic area 3

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When: April 27th, 11am till sundown. If the weather stops us we will reschedule as needed.

What to bring:
At least one pistol for pistol rounds
Melee weapons- all striking surface must be covered in foam, nothing over 5ft long and 6in wide
Eye protection is mandatory
Money/ blasters to trade
Water or other fluids
Snacks/ Lunch
WARM CLOTHING!
Big Ammo for our shield using friends
Mobstacles
A crappy blaster for an Awfuls Round
Something to put in a blaster raffle
Slugs/ safe darts/ stock ammo


What to leave at home:

Overpowered blasters, if it can shoot over 150ft leave it at home
Hot glue domes
Clothing that makes you look like some kind of military tough guy (tactical gear/ camouflage)
Blasters painted all black
Bad attitudes
Kids younger than 13 years of age
Real weapons

Other Information:


A hit is defined as a projectile coming to a complete stop and dropping to the ground.

Only call a hit when you are 100% sure you made the hit.

If a hit is called on you, you are required to accept it. This is to keep games moving and to combat bickering. If you believe somebody is being untruthful, talk to me after the round and I will deal with it.

Melee weapons may be thrown and will count as big ammo against shields when thrown.

Shields: Blasters count as shields. Manta Ray, Stampede Shield, Captain America Shields and afros are the only allowed shields.

Large ammo may be thrown or fired from a blaster.

Large Ammo counts as a hit against the person using a shield, not as a shield breaker.

Homemades will not be allowed in some rounds, so bring some brand name blasters and stock ammo.

Blaster Raffle:

We will be having a raffle for all who would like to participate. Anybody who wants to be a part of this should bring something to contribute. We will put all the blasters in a pile and draw names to see who gets to pick first.

Game Types:
Capture the Flag
Wingman Pistol Zombies
Attack and Defend
Defend the Core
Other Zombie Variants
Sn1p3rs Nest
Your suggestions are welcome

This is my birthday war so I'm going to try to throw together some kind of cookout for post war grub munching.

I recently picked up a SHIT TON of 1/2" id 5/8" od redline polycarb barrel material that I can sell SOOPA cheap to anybody that attends.

Feel free to ask me any questions.
If you repeatedly break rules you will be asked to leave. If you are being an asshole you will be asked to leave.

The first two DDFD wars went very well and I expect this one to be even better since the weather should be good. Here's hoping that some of you IL and MN guys will actually make it out here for once.

Pictures from DDFD2

DUK DA FUNK DOWN DEUCE

14 January 2013 - 01:40 PM

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Where: Greenfield Park in West Allis, WI. Picnic area 3

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When: February 9th, 11am till sundown. If the weather stops us we will be having the war the next day, or on the 17th.

What to bring:
At least one pistol for pistol rounds
Melee weapons- all striking surface must be covered in foam, nothing over 5ft long and 6in wide
Eye protection is mandatory
Money/ blasters to trade
Water or other fluids
Snacks/ Lunch
WARM CLOTHING!
Big Ammo for our shield using friends
Mobstacles
A crappy blaster for an Awfuls Round
Something to put in a blaster raffle
Slugs/ stock ammo


What to leave at home:

Overpowered blasters, if it can shoot over 150ft leave it at home
Hot glue domes
Clothing that makes you look like some kind of military tough guy (tactical gear/ camouflage)
Blasters painted all black
Bad attitudes
Kids younger than 13 years of age
Real weapons
Dirty Sluts/ Dirty Butts

Other Information:


A hit is defined as a projectile coming to a complete stop and dropping to the ground.

Only call a hit when you are 100% sure you made the hit.

If a hit is called on you, you are required to accept it. This is to keep games moving and to combat bickering. If you believe somebody is being untruthful, talk to me after the round and I will deal with it.

Melee weapons may be thrown and will count as big ammo against shields when thrown.

Shields: Blasters count as shields. Manta Ray, Stampede Shield, Captain America Shields and afros are the only allowed shields.

Large ammo may be thrown or fired from a blaster.

Large Ammo counts as a hit against the person using a shield, not as a shield breaker.

Homemades will not be allowed in some rounds, so bring some brand name blasters and stock ammo.

Blaster Raffle:

We will be having a raffle for all who would like to participate. Anybody who wants to be a part of this should bring something to contribute. We will put all the blasters in a pile and draw names to see who gets to pick first.

Game Types:
Capture the Flag
Wingman Pistol Zombies
Attack and Defend
Defend the Core
Other Zombie Variants
Sn1p3rs Nest
Your suggestions are welcome.

Feel free to ask me any questions.
I will assign people that will be handing out timeouts to those that break the rules. If you repeatedly break rules you will be asked to leave. If you are being an asshole you will be asked to leave. I am the only asshole allowed.

DDFD went really well, and I hope to keep this going throughout 2013. I look forward to seeing you all on the field.

Firestrike Mod Overview

02 January 2013 - 10:53 PM

Well these have been out to long to not have some kind of post about modding them, so here we are again. We will be going over how to "coupler" your firestrike with minimal dead space, re-enforcing the catch + spring rest, and using what you remove while minimizing it to fill the gap in the shell. This is what my finished product looks like.

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Let's take a look on the inside.

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You will notice that I removed everything in front of the orange piece that makes contact with the plunger tube. That orange part can perfectly nest 1/2 inch pvc once you clean out the inside. To take advantage of this we will ream out a piece of 1/2 inch pvc so that it will have an inner diameter of 5/8 inch and will work as a coupler for cpvc or the polyester barrels I use.

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To create a dart stop hammer a small chunk of cpvc into some pvc and slice a piece about twice the thickness of coat hanger wire. Cut your wire to 5/8 inch and dremel divots half way through the cpvc on each side. Glue your wire into the divots and glue the whole thing to the pvc you nested inside the orange part. I also added a little epoxy putty around the pvc inside the plunger tube to cut down on dead space even more. Glue the whole shebang onto the plunger tube.

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I swapped in a [k26] by unwinding the old spring off of the plunger rod and winding the [k26] on. No need to remove the plunger head. Then toss on a beefy catch spring and this part is finished.

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Now before you put it back together, there is at least one more thing you need to do. When using a strong catch spring it will cause the trigger to bend the catch back instead of pushing it up. The simplest remedy I found for this was to add material around the screw port directly behind the catch so it doesn’t have any room to bend.

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It just so happens that the black tube that makes up the light has what we need. Cut off the smallest ring, where it touches the circuit board. Glue that ring to the side of the shell where all the rest of the crap isn't.

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Now if you want you can put it all back together and go enjoy some sub-optimal ass ranges, but I was not satisfied. Go ahead and cut all the useless crud off the blaster. Make sure you salvage these bits of plastic.

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These parts can be used to fill the gaps left by the minimization. I used a combination of super glue and epoxy putty.

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.... and finally the completed blaster

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Comments are always appreciated.