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MultiNerfMods

Member Since 19 Sep 2011
Offline Last Active Nov 29 2011 09:11 PM

Posts I've Made

In Topic: Payload Game Type

24 November 2011 - 11:50 AM

I'd like to see someone work out a really high quality round of this, then video record it from multiple angles and throw together an edited version complete with TF2 background music, heh, it'd be way cool if someone wanted to do that.

Next time I have some friends over I might be able to do that...

In Topic: Payload Game Type

24 November 2011 - 12:20 AM

This game type sounds fun and I would love to try it, maybe at the next war we have at my church, they have a cart thing and we can put stuff on it to make it heavy. Also, did you get the idea from TF2? In TF2 payload is my favorite gametype.

Yes, I gave them credit in the sub-title.

In Topic: Payload Game Type

23 November 2011 - 11:14 PM

That sounds pretty cool actually, how did you do re-spawning and hits though?

We had you get hit once you go back to your base and touch it then your back in. I've been trying to think of a better system but haven't thought of anything so far. I'm open to anyone's suggestions for this.
And thanks for the compliments/opinion's, this was my first topic so I was admittedly kind of nervous. -- MNM

In Topic: Next N-Strike Blaster?

04 October 2011 - 10:26 PM

Nerf said specifically that the N-Strike line will still have new blasters even though the vortex line is out.
My worry is honestly that they'll start making the new N-Strike blaster's like they do the Vortex, more difficult to mod with more 'unique' parts (like a torsion spring in the Vortex guns).

In Topic: An intresting Vortex nitch

04 October 2011 - 10:21 PM

That happens both with my Praxis. I have to compensate for it by curving (kinda like a loser over long range). I haven't found a solution though other then adjusting my aim, or leading the target to hit the person. Then again I still have to crack my Praxis open and mess with the internals ^_^