Read the book, then you'll get it.
Clarke wrote the book while he was working on the script with Kubrick. I think they are both better when viewed as companions to eachother.
One of my favorite stories, but I too find it hard to stay awake during the symphony portion.
chiefthe
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chiefthe
Member Since 08 Nov 2004Offline Last Active Jul 01 2009 03:50 PM
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In Topic: 2001: A Space Oddysey
30 August 2006 - 08:10 AM
In Topic: What Is Nerf To You?
15 June 2006 - 12:37 PM
My job.
chiefthe
chiefthe
In Topic: Fall '06 Blasters
24 February 2006 - 10:44 AM
It's awesome that you guys are looking forward to the blasters.
Sorry I couldn't be there to see your reactions. I am sure they were priceless.
chiefthe
Sorry I couldn't be there to see your reactions. I am sure they were priceless.
chiefthe
In Topic: Micro Darts
03 October 2005 - 10:15 PM
Unfortunately, there is really no way to tell. It will be whatever they happen to have in stock in the warehouse, so it may be older darts or newer ones.
Sorry I can't be of more help.
chiefthe
Sorry I can't be of more help.
chiefthe
In Topic: Stefan Theory
03 October 2005 - 08:15 PM
Ah! But you accelleration is known--it is actually a decelleration due to gravity. That said:
The time it takes something to fall from a given height (h) when its initial angle is 0 degrees can be derived from the y equation (you can derive it yourself for other angles, zero is just the one I don't have to look up):
y=(v_0 sin (theta))t -0.5(g)(t)^2+h
y=0-0.5(g)(t^2)+h
set y=0 to see when it hits the floor:
t_floor=sqrt(h/(0.5g))
Using a little calculus magic, the velocity equations are:
v_x=v_0
(remember, no drag, so there is no opposing force slowing the x-velocity, so it has the same velocity it started out with---this equation is only for the zero degree case, for the general case: v_x=(v_0 cos(theta)) )
v_y=-(g)(t)
(negitive because the vector is pointing down---this equation is only for the zero degree case, for the general case: v_y=(v_0 sin(theta))-(g)(t) )
So, going back to vector algebra:
v=sqrt(v_x^2 + v_y^2)
If you want to solve for v_f, then plug t_floor from above into the v_y equation, then use the resulting v_x and v_y to put into the v equation above.
LOTR434, I hope I'm not doing your homework... ;)
chiefthe
The time it takes something to fall from a given height (h) when its initial angle is 0 degrees can be derived from the y equation (you can derive it yourself for other angles, zero is just the one I don't have to look up):
y=(v_0 sin (theta))t -0.5(g)(t)^2+h
y=0-0.5(g)(t^2)+h
set y=0 to see when it hits the floor:
t_floor=sqrt(h/(0.5g))
Using a little calculus magic, the velocity equations are:
v_x=v_0
(remember, no drag, so there is no opposing force slowing the x-velocity, so it has the same velocity it started out with---this equation is only for the zero degree case, for the general case: v_x=(v_0 cos(theta)) )
v_y=-(g)(t)
(negitive because the vector is pointing down---this equation is only for the zero degree case, for the general case: v_y=(v_0 sin(theta))-(g)(t) )
So, going back to vector algebra:
v=sqrt(v_x^2 + v_y^2)
If you want to solve for v_f, then plug t_floor from above into the v_y equation, then use the resulting v_x and v_y to put into the v equation above.
LOTR434, I hope I'm not doing your homework... ;)
chiefthe
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